thread.h 6.7 KB

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  1. /**************************************************************************/
  2. /* thread.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "platform_config.h"
  31. // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
  32. // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`.
  33. // Overriding the Thread implementation is required in some proprietary platforms.
  34. #ifdef PLATFORM_THREAD_OVERRIDE
  35. #include "platform_thread.h"
  36. #else
  37. #ifndef THREAD_H
  38. #define THREAD_H
  39. #include "core/typedefs.h"
  40. #ifdef THREADS_ENABLED
  41. #include "core/templates/safe_refcount.h"
  42. #include <new> // IWYU pragma: keep // For hardware interference size.
  43. #ifdef MINGW_ENABLED
  44. #define MINGW_STDTHREAD_REDUNDANCY_WARNING
  45. #include "thirdparty/mingw-std-threads/mingw.thread.h"
  46. #define THREADING_NAMESPACE mingw_stdthread
  47. #else
  48. #include <thread>
  49. #define THREADING_NAMESPACE std
  50. #endif
  51. class String;
  52. class Thread {
  53. public:
  54. typedef void (*Callback)(void *p_userdata);
  55. typedef uint64_t ID;
  56. enum : ID {
  57. UNASSIGNED_ID = 0,
  58. MAIN_ID = 1
  59. };
  60. enum Priority {
  61. PRIORITY_LOW,
  62. PRIORITY_NORMAL,
  63. PRIORITY_HIGH
  64. };
  65. struct Settings {
  66. Priority priority;
  67. Settings() { priority = PRIORITY_NORMAL; }
  68. };
  69. struct PlatformFunctions {
  70. Error (*set_name)(const String &) = nullptr;
  71. void (*set_priority)(Thread::Priority) = nullptr;
  72. void (*init)() = nullptr;
  73. void (*wrapper)(Thread::Callback, void *) = nullptr;
  74. void (*term)() = nullptr;
  75. };
  76. #if defined(__cpp_lib_hardware_interference_size) && !defined(ANDROID_ENABLED) // This would be OK with NDK >= 26.
  77. #if defined(__GNUC__) && !defined(__clang__)
  78. #pragma GCC diagnostic push
  79. #pragma GCC diagnostic ignored "-Winterference-size"
  80. #endif
  81. static constexpr size_t CACHE_LINE_BYTES = std::hardware_destructive_interference_size;
  82. #if defined(__GNUC__) && !defined(__clang__)
  83. #pragma GCC diagnostic pop
  84. #endif
  85. #else
  86. // At a negligible memory cost, we use a conservatively high value.
  87. static constexpr size_t CACHE_LINE_BYTES = 128;
  88. #endif
  89. private:
  90. friend class Main;
  91. static PlatformFunctions platform_functions;
  92. ID id = UNASSIGNED_ID;
  93. static SafeNumeric<uint64_t> id_counter;
  94. static thread_local ID caller_id;
  95. THREADING_NAMESPACE::thread thread;
  96. static void callback(ID p_caller_id, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
  97. static void make_main_thread() { caller_id = MAIN_ID; }
  98. static void release_main_thread() { caller_id = id_counter.increment(); }
  99. public:
  100. static void _set_platform_functions(const PlatformFunctions &p_functions);
  101. _FORCE_INLINE_ ID get_id() const { return id; }
  102. // get the ID of the caller thread
  103. _FORCE_INLINE_ static ID get_caller_id() {
  104. return caller_id;
  105. }
  106. // get the ID of the main thread
  107. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  108. _FORCE_INLINE_ static bool is_main_thread() { return caller_id == MAIN_ID; } // Gain a tiny bit of perf here because there is no need to validate caller_id here, because only main thread will be set as 1.
  109. static Error set_name(const String &p_name);
  110. ID start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
  111. bool is_started() const;
  112. ///< waits until thread is finished, and deallocates it.
  113. void wait_to_finish();
  114. Thread();
  115. ~Thread();
  116. };
  117. #else // No threads.
  118. class String;
  119. class Thread {
  120. public:
  121. typedef void (*Callback)(void *p_userdata);
  122. typedef uint64_t ID;
  123. static constexpr size_t CACHE_LINE_BYTES = sizeof(void *);
  124. enum : ID {
  125. UNASSIGNED_ID = 0,
  126. MAIN_ID = 1
  127. };
  128. enum Priority {
  129. PRIORITY_LOW,
  130. PRIORITY_NORMAL,
  131. PRIORITY_HIGH
  132. };
  133. struct Settings {
  134. Priority priority;
  135. Settings() { priority = PRIORITY_NORMAL; }
  136. };
  137. struct PlatformFunctions {
  138. Error (*set_name)(const String &) = nullptr;
  139. void (*set_priority)(Thread::Priority) = nullptr;
  140. void (*init)() = nullptr;
  141. void (*wrapper)(Thread::Callback, void *) = nullptr;
  142. void (*term)() = nullptr;
  143. };
  144. private:
  145. friend class Main;
  146. static PlatformFunctions platform_functions;
  147. static void make_main_thread() {}
  148. static void release_main_thread() {}
  149. public:
  150. static void _set_platform_functions(const PlatformFunctions &p_functions);
  151. _FORCE_INLINE_ ID get_id() const { return 0; }
  152. _FORCE_INLINE_ static ID get_caller_id() { return MAIN_ID; }
  153. _FORCE_INLINE_ static ID get_main_id() { return MAIN_ID; }
  154. _FORCE_INLINE_ static bool is_main_thread() { return true; }
  155. static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
  156. void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
  157. bool is_started() const { return false; }
  158. void wait_to_finish() {}
  159. };
  160. #endif // THREADS_ENABLED
  161. #endif // THREAD_H
  162. #endif // PLATFORM_THREAD_OVERRIDE