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editor_debugger_node.cpp 32 KB

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  1. /**************************************************************************/
  2. /* editor_debugger_node.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_debugger_node.h"
  31. #include "core/object/undo_redo.h"
  32. #include "editor/debugger/editor_debugger_tree.h"
  33. #include "editor/debugger/script_editor_debugger.h"
  34. #include "editor/editor_log.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_string_names.h"
  38. #include "editor/editor_undo_redo_manager.h"
  39. #include "editor/gui/editor_bottom_panel.h"
  40. #include "editor/gui/editor_run_bar.h"
  41. #include "editor/inspector_dock.h"
  42. #include "editor/plugins/editor_debugger_plugin.h"
  43. #include "editor/plugins/script_editor_plugin.h"
  44. #include "editor/scene_tree_dock.h"
  45. #include "editor/themes/editor_theme_manager.h"
  46. #include "scene/gui/menu_button.h"
  47. #include "scene/gui/tab_container.h"
  48. #include "scene/resources/packed_scene.h"
  49. template <typename Func>
  50. void _for_all(TabContainer *p_node, const Func &p_func) {
  51. for (int i = 0; i < p_node->get_tab_count(); i++) {
  52. ScriptEditorDebugger *dbg = Object::cast_to<ScriptEditorDebugger>(p_node->get_tab_control(i));
  53. ERR_FAIL_NULL(dbg);
  54. p_func(dbg);
  55. }
  56. }
  57. EditorDebuggerNode *EditorDebuggerNode::singleton = nullptr;
  58. EditorDebuggerNode::EditorDebuggerNode() {
  59. if (!singleton) {
  60. singleton = this;
  61. }
  62. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  63. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  64. tabs = memnew(TabContainer);
  65. tabs->set_tabs_visible(false);
  66. tabs->connect("tab_changed", callable_mp(this, &EditorDebuggerNode::_debugger_changed));
  67. add_child(tabs);
  68. Ref<StyleBoxEmpty> empty;
  69. empty.instantiate();
  70. tabs->add_theme_style_override(SceneStringName(panel), empty);
  71. auto_switch_remote_scene_tree = EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  72. _add_debugger();
  73. // Remote scene tree
  74. remote_scene_tree = memnew(EditorDebuggerTree);
  75. remote_scene_tree->connect("object_selected", callable_mp(this, &EditorDebuggerNode::_remote_object_requested));
  76. remote_scene_tree->connect("save_node", callable_mp(this, &EditorDebuggerNode::_save_node_requested));
  77. remote_scene_tree->connect("button_clicked", callable_mp(this, &EditorDebuggerNode::_remote_tree_button_pressed));
  78. SceneTreeDock::get_singleton()->add_remote_tree_editor(remote_scene_tree);
  79. SceneTreeDock::get_singleton()->connect("remote_tree_selected", callable_mp(this, &EditorDebuggerNode::request_remote_tree));
  80. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  81. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  82. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  83. return;
  84. }
  85. EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &EditorDebuggerNode::_paused));
  86. }
  87. ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
  88. ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);
  89. int id = tabs->get_tab_count();
  90. node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id));
  91. node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id));
  92. node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id));
  93. node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  94. node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
  95. node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
  96. node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
  97. node->connect("remote_tree_select_requested", callable_mp(this, &EditorDebuggerNode::_remote_tree_select_requested).bind(id));
  98. node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
  99. node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
  100. node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
  101. node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id));
  102. node->connect("set_breakpoint", callable_mp(this, &EditorDebuggerNode::_breakpoint_set_in_tree).bind(id));
  103. node->connect("clear_breakpoints", callable_mp(this, &EditorDebuggerNode::_breakpoints_cleared_in_tree).bind(id));
  104. node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
  105. if (tabs->get_tab_count() > 0) {
  106. get_debugger(0)->clear_style();
  107. }
  108. tabs->add_child(node);
  109. node->set_name(vformat(TTR("Session %d"), tabs->get_tab_count()));
  110. if (tabs->get_tab_count() > 1) {
  111. node->clear_style();
  112. tabs->set_tabs_visible(true);
  113. tabs->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  114. }
  115. if (!debugger_plugins.is_empty()) {
  116. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  117. plugin->create_session(node);
  118. }
  119. }
  120. return node;
  121. }
  122. void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
  123. const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
  124. ERR_FAIL_NULL(dbg);
  125. if (dbg != get_current_debugger()) {
  126. return;
  127. }
  128. _text_editor_stack_goto(dbg);
  129. }
  130. void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {
  131. Ref<Script> s = ResourceLoader::load(p_file);
  132. emit_signal(SNAME("goto_script_line"), s, p_line - 1);
  133. }
  134. void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
  135. String file = p_debugger->get_stack_script_file();
  136. if (file.is_empty()) {
  137. return;
  138. }
  139. if (file.is_resource_file()) {
  140. stack_script = ResourceLoader::load(file);
  141. } else {
  142. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  143. int i = file.find("::");
  144. int j = file.rfind_char('(', i);
  145. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  146. file = file.substr(j + 1, file.find_char(')', i) - j - 1);
  147. }
  148. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  149. stack_script = ResourceLoader::load(file);
  150. }
  151. const int line = p_debugger->get_stack_script_line() - 1;
  152. emit_signal(SNAME("goto_script_line"), stack_script, line);
  153. emit_signal(SNAME("set_execution"), stack_script, line);
  154. stack_script.unref(); // Why?!?
  155. }
  156. void EditorDebuggerNode::_text_editor_stack_clear(const ScriptEditorDebugger *p_debugger) {
  157. String file = p_debugger->get_stack_script_file();
  158. if (file.is_empty()) {
  159. return;
  160. }
  161. if (file.is_resource_file()) {
  162. stack_script = ResourceLoader::load(file);
  163. } else {
  164. // If the script is built-in, it can be opened only if the scene is loaded in memory.
  165. int i = file.find("::");
  166. int j = file.rfind_char('(', i);
  167. if (j > -1) { // If the script is named, the string is "name (file)", so we need to extract the path.
  168. file = file.substr(j + 1, file.find_char(')', i) - j - 1);
  169. }
  170. Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
  171. stack_script = ResourceLoader::load(file);
  172. }
  173. emit_signal(SNAME("clear_execution"), stack_script);
  174. stack_script.unref(); // Why?!?
  175. }
  176. void EditorDebuggerNode::_bind_methods() {
  177. // LiveDebug.
  178. ClassDB::bind_method("live_debug_create_node", &EditorDebuggerNode::live_debug_create_node);
  179. ClassDB::bind_method("live_debug_instantiate_node", &EditorDebuggerNode::live_debug_instantiate_node);
  180. ClassDB::bind_method("live_debug_remove_node", &EditorDebuggerNode::live_debug_remove_node);
  181. ClassDB::bind_method("live_debug_remove_and_keep_node", &EditorDebuggerNode::live_debug_remove_and_keep_node);
  182. ClassDB::bind_method("live_debug_restore_node", &EditorDebuggerNode::live_debug_restore_node);
  183. ClassDB::bind_method("live_debug_duplicate_node", &EditorDebuggerNode::live_debug_duplicate_node);
  184. ClassDB::bind_method("live_debug_reparent_node", &EditorDebuggerNode::live_debug_reparent_node);
  185. ADD_SIGNAL(MethodInfo("goto_script_line"));
  186. ADD_SIGNAL(MethodInfo("set_execution", PropertyInfo("script"), PropertyInfo(Variant::INT, "line")));
  187. ADD_SIGNAL(MethodInfo("clear_execution", PropertyInfo("script")));
  188. ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "reallydid"), PropertyInfo(Variant::BOOL, "can_debug")));
  189. ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled")));
  190. ADD_SIGNAL(MethodInfo("breakpoint_set_in_tree", PropertyInfo("script"), PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::BOOL, "enabled"), PropertyInfo(Variant::INT, "debugger")));
  191. ADD_SIGNAL(MethodInfo("breakpoints_cleared_in_tree", PropertyInfo(Variant::INT, "debugger")));
  192. }
  193. void EditorDebuggerNode::register_undo_redo(UndoRedo *p_undo_redo) {
  194. p_undo_redo->set_method_notify_callback(_methods_changed, this);
  195. p_undo_redo->set_property_notify_callback(_properties_changed, this);
  196. }
  197. EditorDebuggerRemoteObject *EditorDebuggerNode::get_inspected_remote_object() {
  198. return Object::cast_to<EditorDebuggerRemoteObject>(ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_selection_history()->get_current()));
  199. }
  200. ScriptEditorDebugger *EditorDebuggerNode::get_debugger(int p_id) const {
  201. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(p_id));
  202. }
  203. ScriptEditorDebugger *EditorDebuggerNode::get_previous_debugger() const {
  204. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_previous_tab()));
  205. }
  206. ScriptEditorDebugger *EditorDebuggerNode::get_current_debugger() const {
  207. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
  208. }
  209. ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
  210. return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
  211. }
  212. String EditorDebuggerNode::get_server_uri() const {
  213. ERR_FAIL_COND_V(server.is_null(), "");
  214. return server->get_uri();
  215. }
  216. void EditorDebuggerNode::set_keep_open(bool p_keep_open) {
  217. keep_open = p_keep_open;
  218. if (keep_open) {
  219. if (server.is_null() || !server->is_active()) {
  220. start();
  221. }
  222. } else {
  223. bool found = false;
  224. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  225. if (p_debugger->is_session_active()) {
  226. found = true;
  227. }
  228. });
  229. if (!found) {
  230. stop();
  231. }
  232. }
  233. }
  234. Error EditorDebuggerNode::start(const String &p_uri) {
  235. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  236. return ERR_UNAVAILABLE;
  237. }
  238. ERR_FAIL_COND_V(!p_uri.contains("://"), ERR_INVALID_PARAMETER);
  239. if (keep_open && current_uri == p_uri && server.is_valid()) {
  240. return OK;
  241. }
  242. stop(true);
  243. current_uri = p_uri;
  244. server = Ref<EditorDebuggerServer>(EditorDebuggerServer::create(p_uri.substr(0, p_uri.find("://") + 3)));
  245. const Error err = server->start(p_uri);
  246. if (err != OK) {
  247. return err;
  248. }
  249. set_process(true);
  250. EditorNode::get_log()->add_message("--- Debugging process started ---", EditorLog::MSG_TYPE_EDITOR);
  251. return OK;
  252. }
  253. void EditorDebuggerNode::stop(bool p_force) {
  254. if (keep_open && !p_force) {
  255. return;
  256. }
  257. current_uri.clear();
  258. if (server.is_valid()) {
  259. server->stop();
  260. EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
  261. if (EditorRunBar::get_singleton()->is_movie_maker_enabled()) {
  262. // Request attention in case the user was doing something else when movie recording is finished.
  263. DisplayServer::get_singleton()->window_request_attention();
  264. }
  265. server.unref();
  266. }
  267. // Also close all debugging sessions.
  268. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  269. if (dbg->is_session_active()) {
  270. dbg->_stop_and_notify();
  271. }
  272. });
  273. _break_state_changed();
  274. breakpoints.clear();
  275. EditorUndoRedoManager::get_singleton()->clear_history(EditorUndoRedoManager::REMOTE_HISTORY, false);
  276. set_process(false);
  277. }
  278. void EditorDebuggerNode::_notification(int p_what) {
  279. switch (p_what) {
  280. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  281. if (!EditorThemeManager::is_generated_theme_outdated()) {
  282. return;
  283. }
  284. if (tabs->get_tab_count() > 1) {
  285. add_theme_constant_override("margin_left", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_LEFT));
  286. add_theme_constant_override("margin_right", -EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("BottomPanelDebuggerOverride"), EditorStringName(EditorStyles))->get_margin(SIDE_RIGHT));
  287. tabs->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("DebuggerPanel"), EditorStringName(EditorStyles)));
  288. }
  289. remote_scene_tree->update_icon_max_width();
  290. } break;
  291. case NOTIFICATION_READY: {
  292. _update_debug_options();
  293. initializing = false;
  294. } break;
  295. case NOTIFICATION_PROCESS: {
  296. if (server.is_null()) {
  297. return;
  298. }
  299. if (!server->is_active()) {
  300. stop();
  301. return;
  302. }
  303. server->poll();
  304. _update_errors();
  305. // Remote scene tree update
  306. remote_scene_tree_timeout -= get_process_delta_time();
  307. if (remote_scene_tree_timeout < 0) {
  308. remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
  309. if (remote_scene_tree->is_visible_in_tree()) {
  310. get_current_debugger()->request_remote_tree();
  311. }
  312. }
  313. // Remote inspector update
  314. inspect_edited_object_timeout -= get_process_delta_time();
  315. if (inspect_edited_object_timeout < 0) {
  316. inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
  317. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  318. get_current_debugger()->request_remote_object(obj->remote_object_id);
  319. }
  320. }
  321. // Take connections.
  322. if (server->is_connection_available()) {
  323. ScriptEditorDebugger *debugger = nullptr;
  324. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  325. if (debugger || dbg->is_session_active()) {
  326. return;
  327. }
  328. debugger = dbg;
  329. });
  330. if (debugger == nullptr) {
  331. if (tabs->get_tab_count() <= 4) { // Max 4 debugging sessions active.
  332. debugger = _add_debugger();
  333. } else {
  334. // We already have too many sessions, disconnecting new clients to prevent them from hanging.
  335. server->take_connection()->close();
  336. return; // Can't add, stop here.
  337. }
  338. }
  339. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(false);
  340. // Switch to remote tree view if so desired.
  341. auto_switch_remote_scene_tree = (bool)EDITOR_GET("debugger/auto_switch_to_remote_scene_tree");
  342. if (auto_switch_remote_scene_tree) {
  343. SceneTreeDock::get_singleton()->show_remote_tree();
  344. }
  345. // Good to go.
  346. SceneTreeDock::get_singleton()->show_tab_buttons();
  347. debugger->set_editor_remote_tree(remote_scene_tree);
  348. debugger->start(server->take_connection());
  349. // Send breakpoints.
  350. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  351. const Breakpoint &bp = E.key;
  352. debugger->set_breakpoint(bp.source, bp.line, E.value);
  353. } // Will arrive too late, how does the regular run work?
  354. debugger->update_live_edit_root();
  355. }
  356. } break;
  357. }
  358. }
  359. void EditorDebuggerNode::_update_errors() {
  360. int error_count = 0;
  361. int warning_count = 0;
  362. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  363. error_count += dbg->get_error_count();
  364. warning_count += dbg->get_warning_count();
  365. });
  366. if (error_count != last_error_count || warning_count != last_warning_count) {
  367. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  368. dbg->update_tabs();
  369. });
  370. if (error_count == 0 && warning_count == 0) {
  371. debugger_button->set_text(TTR("Debugger"));
  372. debugger_button->remove_theme_color_override(SceneStringName(font_color));
  373. debugger_button->set_button_icon(Ref<Texture2D>());
  374. } else {
  375. debugger_button->set_text(TTR("Debugger") + " (" + itos(error_count + warning_count) + ")");
  376. if (error_count >= 1 && warning_count >= 1) {
  377. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("ErrorWarning")));
  378. // Use error color to represent the highest level of severity reported.
  379. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  380. } else if (error_count >= 1) {
  381. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("Error")));
  382. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  383. } else {
  384. debugger_button->set_button_icon(get_editor_theme_icon(SNAME("Warning")));
  385. debugger_button->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  386. }
  387. }
  388. last_error_count = error_count;
  389. last_warning_count = warning_count;
  390. }
  391. }
  392. void EditorDebuggerNode::_debugger_stopped(int p_id) {
  393. ScriptEditorDebugger *dbg = get_debugger(p_id);
  394. ERR_FAIL_NULL(dbg);
  395. bool found = false;
  396. _for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
  397. if (p_debugger->is_session_active()) {
  398. found = true;
  399. }
  400. });
  401. if (!found) {
  402. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(false);
  403. EditorRunBar::get_singleton()->get_pause_button()->set_disabled(true);
  404. SceneTreeDock::get_singleton()->hide_remote_tree();
  405. SceneTreeDock::get_singleton()->hide_tab_buttons();
  406. EditorNode::get_singleton()->notify_all_debug_sessions_exited();
  407. }
  408. }
  409. void EditorDebuggerNode::_debugger_wants_stop(int p_id) {
  410. // Ask editor to kill PID.
  411. int pid = get_debugger(p_id)->get_remote_pid();
  412. if (pid) {
  413. callable_mp(EditorNode::get_singleton(), &EditorNode::stop_child_process).call_deferred(pid);
  414. }
  415. }
  416. void EditorDebuggerNode::_debugger_changed(int p_tab) {
  417. if (get_inspected_remote_object()) {
  418. // Clear inspected object, you can only inspect objects in selected debugger.
  419. // Hopefully, in the future, we will have one inspector per debugger.
  420. EditorNode::get_singleton()->push_item(nullptr);
  421. }
  422. if (get_previous_debugger()) {
  423. _text_editor_stack_clear(get_previous_debugger());
  424. }
  425. if (remote_scene_tree->is_visible_in_tree()) {
  426. get_current_debugger()->request_remote_tree();
  427. }
  428. if (get_current_debugger()->is_breaked()) {
  429. _text_editor_stack_goto(get_current_debugger());
  430. }
  431. _break_state_changed();
  432. }
  433. void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
  434. script_menu = p_button;
  435. script_menu->set_text(TTR("Debug"));
  436. script_menu->set_switch_on_hover(true);
  437. PopupMenu *p = script_menu->get_popup();
  438. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
  439. p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
  440. p->add_separator();
  441. p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
  442. p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
  443. p->add_separator();
  444. p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
  445. p->connect(SceneStringName(id_pressed), callable_mp(this, &EditorDebuggerNode::_menu_option));
  446. _break_state_changed();
  447. script_menu->show();
  448. }
  449. void EditorDebuggerNode::_break_state_changed() {
  450. const bool breaked = get_current_debugger()->is_breaked();
  451. const bool can_debug = get_current_debugger()->is_debuggable();
  452. if (breaked) { // Show debugger.
  453. EditorNode::get_bottom_panel()->make_item_visible(this);
  454. }
  455. // Update script menu.
  456. if (!script_menu) {
  457. return;
  458. }
  459. PopupMenu *p = script_menu->get_popup();
  460. p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
  461. p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
  462. p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
  463. p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
  464. }
  465. void EditorDebuggerNode::_menu_option(int p_id) {
  466. switch (p_id) {
  467. case DEBUG_NEXT: {
  468. debug_next();
  469. } break;
  470. case DEBUG_STEP: {
  471. debug_step();
  472. } break;
  473. case DEBUG_BREAK: {
  474. debug_break();
  475. } break;
  476. case DEBUG_CONTINUE: {
  477. debug_continue();
  478. } break;
  479. case DEBUG_WITH_EXTERNAL_EDITOR: {
  480. bool ischecked = script_menu->get_popup()->is_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR));
  481. debug_with_external_editor = !ischecked;
  482. script_menu->get_popup()->set_item_checked(script_menu->get_popup()->get_item_index(DEBUG_WITH_EXTERNAL_EDITOR), !ischecked);
  483. if (!initializing) {
  484. EditorSettings::get_singleton()->set_project_metadata("debug_options", "debug_with_external_editor", !ischecked);
  485. }
  486. } break;
  487. }
  488. }
  489. void EditorDebuggerNode::_update_debug_options() {
  490. if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) {
  491. _menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
  492. }
  493. }
  494. void EditorDebuggerNode::_paused() {
  495. const bool paused = EditorRunBar::get_singleton()->get_pause_button()->is_pressed();
  496. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  497. if (paused && !dbg->is_breaked()) {
  498. dbg->debug_break();
  499. } else if (!paused && dbg->is_breaked()) {
  500. dbg->debug_continue();
  501. }
  502. });
  503. }
  504. void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, const String &p_message, bool p_has_stackdump, int p_debugger) {
  505. if (get_current_debugger() != get_debugger(p_debugger)) {
  506. if (!p_breaked) {
  507. return;
  508. }
  509. tabs->set_current_tab(p_debugger);
  510. }
  511. _break_state_changed();
  512. EditorRunBar::get_singleton()->get_pause_button()->set_pressed(p_breaked);
  513. emit_signal(SNAME("breaked"), p_breaked, p_can_debug);
  514. }
  515. bool EditorDebuggerNode::is_skip_breakpoints() const {
  516. return get_current_debugger()->is_skip_breakpoints();
  517. }
  518. void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
  519. breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
  520. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  521. dbg->set_breakpoint(p_path, p_line, p_enabled);
  522. });
  523. emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled);
  524. }
  525. void EditorDebuggerNode::set_breakpoints(const String &p_path, const Array &p_lines) {
  526. for (int i = 0; i < p_lines.size(); i++) {
  527. set_breakpoint(p_path, p_lines[i], true);
  528. }
  529. for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
  530. Breakpoint b = E.key;
  531. if (b.source == p_path && !p_lines.has(b.line)) {
  532. set_breakpoint(p_path, b.line, false);
  533. }
  534. }
  535. }
  536. void EditorDebuggerNode::reload_all_scripts() {
  537. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  538. dbg->reload_all_scripts();
  539. });
  540. }
  541. void EditorDebuggerNode::reload_scripts(const Vector<String> &p_script_paths) {
  542. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  543. dbg->reload_scripts(p_script_paths);
  544. });
  545. }
  546. void EditorDebuggerNode::debug_next() {
  547. get_current_debugger()->debug_next();
  548. }
  549. void EditorDebuggerNode::debug_step() {
  550. get_current_debugger()->debug_step();
  551. }
  552. void EditorDebuggerNode::debug_break() {
  553. get_current_debugger()->debug_break();
  554. }
  555. void EditorDebuggerNode::debug_continue() {
  556. get_current_debugger()->debug_continue();
  557. }
  558. String EditorDebuggerNode::get_var_value(const String &p_var) const {
  559. return get_current_debugger()->get_var_value(p_var);
  560. }
  561. // LiveEdit/Inspector
  562. void EditorDebuggerNode::request_remote_tree() {
  563. get_current_debugger()->request_remote_tree();
  564. }
  565. void EditorDebuggerNode::_remote_tree_select_requested(ObjectID p_id, int p_debugger) {
  566. if (p_debugger != tabs->get_current_tab()) {
  567. return;
  568. }
  569. remote_scene_tree->select_node(p_id);
  570. }
  571. void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
  572. if (p_debugger != tabs->get_current_tab()) {
  573. return;
  574. }
  575. remote_scene_tree->clear();
  576. remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
  577. }
  578. void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  579. if (p_button != MouseButton::LEFT) {
  580. return;
  581. }
  582. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  583. ERR_FAIL_NULL(item);
  584. if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
  585. remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
  586. } else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
  587. ObjectID obj_id = item->get_metadata(0);
  588. ERR_FAIL_COND(obj_id.is_null());
  589. get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
  590. get_current_debugger()->request_remote_tree();
  591. }
  592. }
  593. void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {
  594. if (p_debugger != tabs->get_current_tab()) {
  595. return;
  596. }
  597. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  598. if (obj->remote_object_id == p_id) {
  599. return; // Already being edited
  600. }
  601. }
  602. EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
  603. }
  604. void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
  605. if (p_debugger != tabs->get_current_tab()) {
  606. return;
  607. }
  608. if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
  609. if (obj->remote_object_id != p_id) {
  610. return;
  611. }
  612. InspectorDock::get_inspector_singleton()->update_property(p_property);
  613. }
  614. }
  615. void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {
  616. if (p_debugger != tabs->get_current_tab()) {
  617. return;
  618. }
  619. inspect_edited_object_timeout = 0.7; // Temporarily disable timeout to avoid multiple requests.
  620. get_current_debugger()->request_remote_object(p_id);
  621. }
  622. void EditorDebuggerNode::_save_node_requested(ObjectID p_id, const String &p_file, int p_debugger) {
  623. if (p_debugger != tabs->get_current_tab()) {
  624. return;
  625. }
  626. get_current_debugger()->save_node(p_id, p_file);
  627. }
  628. void EditorDebuggerNode::_breakpoint_set_in_tree(Ref<RefCounted> p_script, int p_line, bool p_enabled, int p_debugger) {
  629. if (p_debugger != tabs->get_current_tab()) {
  630. return;
  631. }
  632. emit_signal(SNAME("breakpoint_set_in_tree"), p_script, p_line, p_enabled);
  633. }
  634. void EditorDebuggerNode::_breakpoints_cleared_in_tree(int p_debugger) {
  635. if (p_debugger != tabs->get_current_tab()) {
  636. return;
  637. }
  638. emit_signal(SNAME("breakpoints_cleared_in_tree"));
  639. }
  640. // Remote inspector/edit.
  641. void EditorDebuggerNode::_methods_changed(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {
  642. if (!singleton) {
  643. return;
  644. }
  645. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  646. dbg->_method_changed(p_base, p_name, p_args, p_argcount);
  647. });
  648. }
  649. void EditorDebuggerNode::_properties_changed(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value) {
  650. if (!singleton) {
  651. return;
  652. }
  653. _for_all(singleton->tabs, [&](ScriptEditorDebugger *dbg) {
  654. dbg->_property_changed(p_base, p_property, p_value);
  655. });
  656. }
  657. // LiveDebug
  658. void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
  659. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  660. dbg->set_live_debugging(p_enabled);
  661. });
  662. }
  663. void EditorDebuggerNode::update_live_edit_root() {
  664. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  665. dbg->update_live_edit_root();
  666. });
  667. }
  668. void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
  669. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  670. dbg->live_debug_create_node(p_parent, p_type, p_name);
  671. });
  672. }
  673. void EditorDebuggerNode::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
  674. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  675. dbg->live_debug_instantiate_node(p_parent, p_path, p_name);
  676. });
  677. }
  678. void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
  679. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  680. dbg->live_debug_remove_node(p_at);
  681. });
  682. }
  683. void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
  684. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  685. dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
  686. });
  687. }
  688. void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
  689. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  690. dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
  691. });
  692. }
  693. void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
  694. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  695. dbg->live_debug_duplicate_node(p_at, p_new_name);
  696. });
  697. }
  698. void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
  699. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  700. dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
  701. });
  702. }
  703. void EditorDebuggerNode::set_camera_override(CameraOverride p_override) {
  704. _for_all(tabs, [&](ScriptEditorDebugger *dbg) {
  705. dbg->set_camera_override(p_override);
  706. });
  707. camera_override = p_override;
  708. }
  709. EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
  710. return camera_override;
  711. }
  712. void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  713. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  714. ERR_FAIL_COND_MSG(debugger_plugins.has(p_plugin), "Debugger plugin already exists.");
  715. debugger_plugins.insert(p_plugin);
  716. Ref<EditorDebuggerPlugin> plugin = p_plugin;
  717. for (int i = 0; get_debugger(i); i++) {
  718. plugin->create_session(get_debugger(i));
  719. }
  720. }
  721. void EditorDebuggerNode::remove_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {
  722. ERR_FAIL_COND_MSG(p_plugin.is_null(), "Debugger plugin is null.");
  723. ERR_FAIL_COND_MSG(!debugger_plugins.has(p_plugin), "Debugger plugin doesn't exists.");
  724. debugger_plugins.erase(p_plugin);
  725. Ref<EditorDebuggerPlugin>(p_plugin)->clear();
  726. }
  727. bool EditorDebuggerNode::plugins_capture(ScriptEditorDebugger *p_debugger, const String &p_message, const Array &p_data) {
  728. int session_index = tabs->get_tab_idx_from_control(p_debugger);
  729. ERR_FAIL_COND_V(session_index < 0, false);
  730. int colon_index = p_message.find_char(':');
  731. ERR_FAIL_COND_V_MSG(colon_index < 1, false, "Invalid message received.");
  732. const String cap = p_message.substr(0, colon_index);
  733. bool parsed = false;
  734. for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
  735. if (plugin->has_capture(cap)) {
  736. parsed |= plugin->capture(p_message, p_data, session_index);
  737. }
  738. }
  739. return parsed;
  740. }