camera_3d_editor_plugin.h 3.6 KB

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  1. /**************************************************************************/
  2. /* camera_3d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CAMERA_3D_EDITOR_PLUGIN_H
  31. #define CAMERA_3D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "editor/plugins/texture_editor_plugin.h"
  34. class Camera3D;
  35. class SubViewport;
  36. class Camera3DEditor : public Control {
  37. GDCLASS(Camera3DEditor, Control);
  38. Panel *panel = nullptr;
  39. Button *preview = nullptr;
  40. Node *node = nullptr;
  41. void _pressed();
  42. protected:
  43. void _node_removed(Node *p_node);
  44. public:
  45. void edit(Node *p_camera);
  46. Camera3DEditor();
  47. };
  48. class Camera3DPreview : public TexturePreview {
  49. GDCLASS(Camera3DPreview, TexturePreview);
  50. Camera3D *camera = nullptr;
  51. SubViewport *sub_viewport = nullptr;
  52. void _update_sub_viewport_size();
  53. public:
  54. Camera3DPreview(Camera3D *p_camera);
  55. };
  56. class EditorInspectorPluginCamera3DPreview : public EditorInspectorPluginTexture {
  57. GDCLASS(EditorInspectorPluginCamera3DPreview, EditorInspectorPluginTexture);
  58. public:
  59. virtual bool can_handle(Object *p_object) override;
  60. virtual void parse_begin(Object *p_object) override;
  61. };
  62. class Camera3DEditorPlugin : public EditorPlugin {
  63. GDCLASS(Camera3DEditorPlugin, EditorPlugin);
  64. public:
  65. virtual String get_plugin_name() const override { return "Camera3D"; }
  66. bool has_main_screen() const override { return false; }
  67. virtual void edit(Object *p_object) override;
  68. virtual bool handles(Object *p_object) const override;
  69. virtual void make_visible(bool p_visible) override;
  70. Camera3DEditorPlugin();
  71. ~Camera3DEditorPlugin();
  72. };
  73. #endif // CAMERA_3D_EDITOR_PLUGIN_H