gpu_particles_collision_sdf_editor_plugin.h 3.5 KB

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  1. /**************************************************************************/
  2. /* gpu_particles_collision_sdf_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
  31. #define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/3d/gpu_particles_collision_3d.h"
  34. #include "scene/resources/material.h"
  35. struct EditorProgress;
  36. class EditorFileDialog;
  37. class HBoxContainer;
  38. class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
  39. GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
  40. GPUParticlesCollisionSDF3D *col_sdf = nullptr;
  41. HBoxContainer *bake_hb = nullptr;
  42. Button *bake = nullptr;
  43. EditorFileDialog *probe_file = nullptr;
  44. static EditorProgress *tmp_progress;
  45. static void bake_func_begin(int p_steps);
  46. static void bake_func_step(int p_step, const String &p_description);
  47. static void bake_func_end();
  48. void _bake();
  49. void _sdf_save_path_and_bake(const String &p_path);
  50. protected:
  51. void _notification(int p_what);
  52. public:
  53. virtual String get_plugin_name() const override { return "GPUParticlesCollisionSDF3D"; }
  54. bool has_main_screen() const override { return false; }
  55. virtual void edit(Object *p_object) override;
  56. virtual bool handles(Object *p_object) const override;
  57. virtual void make_visible(bool p_visible) override;
  58. GPUParticlesCollisionSDF3DEditorPlugin();
  59. ~GPUParticlesCollisionSDF3DEditorPlugin();
  60. };
  61. #endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H