light_occluder_2d_editor_plugin.cpp 4.7 KB

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  1. /**************************************************************************/
  2. /* light_occluder_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "light_occluder_2d_editor_plugin.h"
  31. #include "editor/editor_undo_redo_manager.h"
  32. Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
  33. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  34. if (occluder.is_null()) {
  35. occluder.instantiate();
  36. node->set_occluder_polygon(occluder);
  37. }
  38. return occluder;
  39. }
  40. Node2D *LightOccluder2DEditor::_get_node() const {
  41. return node;
  42. }
  43. void LightOccluder2DEditor::_set_node(Node *p_polygon) {
  44. node = Object::cast_to<LightOccluder2D>(p_polygon);
  45. }
  46. bool LightOccluder2DEditor::_is_line() const {
  47. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  48. if (occluder.is_valid()) {
  49. return !occluder->is_closed();
  50. } else {
  51. return false;
  52. }
  53. }
  54. int LightOccluder2DEditor::_get_polygon_count() const {
  55. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  56. if (occluder.is_valid()) {
  57. return occluder->get_polygon().size();
  58. } else {
  59. return 0;
  60. }
  61. }
  62. Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
  63. Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
  64. if (occluder.is_valid()) {
  65. return occluder->get_polygon();
  66. } else {
  67. return Variant(Vector<Vector2>());
  68. }
  69. }
  70. void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
  71. Ref<OccluderPolygon2D> occluder = _ensure_occluder();
  72. occluder->set_polygon(p_polygon);
  73. }
  74. void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
  75. Ref<OccluderPolygon2D> occluder = _ensure_occluder();
  76. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  77. undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
  78. undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
  79. }
  80. bool LightOccluder2DEditor::_has_resource() const {
  81. return node && node->get_occluder_polygon().is_valid();
  82. }
  83. void LightOccluder2DEditor::_create_resource() {
  84. if (!node) {
  85. return;
  86. }
  87. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  88. undo_redo->create_action(TTR("Create Occluder Polygon"));
  89. undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
  90. undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
  91. undo_redo->commit_action();
  92. _menu_option(MODE_CREATE);
  93. }
  94. LightOccluder2DEditor::LightOccluder2DEditor() {}
  95. LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin() :
  96. AbstractPolygon2DEditorPlugin(memnew(LightOccluder2DEditor), "LightOccluder2D") {
  97. }