123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- /**************************************************************************/
- /* mesh_editor_plugin.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MESH_EDITOR_PLUGIN_H
- #define MESH_EDITOR_PLUGIN_H
- #include "editor/editor_inspector.h"
- #include "editor/plugins/editor_plugin.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/3d/light_3d.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/gui/subviewport_container.h"
- #include "scene/resources/camera_attributes.h"
- class SubViewport;
- class Button;
- class MeshEditor : public SubViewportContainer {
- GDCLASS(MeshEditor, SubViewportContainer);
- float rot_x;
- float rot_y;
- SubViewport *viewport = nullptr;
- MeshInstance3D *mesh_instance = nullptr;
- Node3D *rotation = nullptr;
- DirectionalLight3D *light1 = nullptr;
- DirectionalLight3D *light2 = nullptr;
- Camera3D *camera = nullptr;
- Ref<CameraAttributesPractical> camera_attributes;
- Ref<Mesh> mesh;
- Button *light_1_switch = nullptr;
- Button *light_2_switch = nullptr;
- struct ThemeCache {
- Ref<Texture2D> light_1_icon;
- Ref<Texture2D> light_2_icon;
- } theme_cache;
- void _on_light_1_switch_pressed();
- void _on_light_2_switch_pressed();
- void _update_rotation();
- protected:
- virtual void _update_theme_item_cache() override;
- void _notification(int p_what);
- void gui_input(const Ref<InputEvent> &p_event) override;
- public:
- void edit(Ref<Mesh> p_mesh);
- MeshEditor();
- };
- class EditorInspectorPluginMesh : public EditorInspectorPlugin {
- GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
- public:
- virtual bool can_handle(Object *p_object) override;
- virtual void parse_begin(Object *p_object) override;
- };
- class MeshEditorPlugin : public EditorPlugin {
- GDCLASS(MeshEditorPlugin, EditorPlugin);
- public:
- virtual String get_plugin_name() const override { return "Mesh"; }
- MeshEditorPlugin();
- };
- #endif // MESH_EDITOR_PLUGIN_H
|