skeleton_2d_editor_plugin.h 3.3 KB

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  1. /**************************************************************************/
  2. /* skeleton_2d_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SKELETON_2D_EDITOR_PLUGIN_H
  31. #define SKELETON_2D_EDITOR_PLUGIN_H
  32. #include "editor/plugins/editor_plugin.h"
  33. #include "scene/2d/skeleton_2d.h"
  34. class AcceptDialog;
  35. class MenuButton;
  36. class Skeleton2DEditor : public Control {
  37. GDCLASS(Skeleton2DEditor, Control);
  38. enum Menu {
  39. MENU_OPTION_SET_REST,
  40. MENU_OPTION_MAKE_REST,
  41. };
  42. Skeleton2D *node = nullptr;
  43. MenuButton *options = nullptr;
  44. AcceptDialog *err_dialog = nullptr;
  45. void _menu_option(int p_option);
  46. //void _create_uv_lines();
  47. friend class Skeleton2DEditorPlugin;
  48. protected:
  49. void _node_removed(Node *p_node);
  50. public:
  51. void edit(Skeleton2D *p_sprite);
  52. Skeleton2DEditor();
  53. };
  54. class Skeleton2DEditorPlugin : public EditorPlugin {
  55. GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
  56. Skeleton2DEditor *sprite_editor = nullptr;
  57. public:
  58. virtual String get_plugin_name() const override { return "Skeleton2D"; }
  59. bool has_main_screen() const override { return false; }
  60. virtual void edit(Object *p_object) override;
  61. virtual bool handles(Object *p_object) const override;
  62. virtual void make_visible(bool p_visible) override;
  63. Skeleton2DEditorPlugin();
  64. ~Skeleton2DEditorPlugin();
  65. };
  66. #endif // SKELETON_2D_EDITOR_PLUGIN_H