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- # meta-description: Visual shader's node plugin template
- @tool
- # Having a class name is required for a custom node.
- class_name VisualShaderNode_CLASS_
- extends _BASE_
- func _get_name() -> String:
- return "_CLASS_"
- func _get_category() -> String:
- return ""
- func _get_description() -> String:
- return ""
- func _get_return_icon_type() -> PortType:
- return PORT_TYPE_SCALAR
- func _get_input_port_count() -> int:
- return 0
- func _get_input_port_name(port: int) -> String:
- return ""
- func _get_input_port_type(port: int) -> PortType:
- return PORT_TYPE_SCALAR
- func _get_output_port_count() -> int:
- return 1
- func _get_output_port_name(port: int) -> String:
- return "result"
- func _get_output_port_type(port: int) -> PortType:
- return PORT_TYPE_SCALAR
- func _get_code(input_vars: Array[String], output_vars: Array[String],
- mode: Shader.Mode, type: VisualShader.Type) -> String:
- return output_vars[0] + " = 0.0;"
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