1234567891011121314151617181920212223242526272829303132333435 |
- # https://github.com/godotengine/godot/issues/56702
- func test():
- const_default()
- func_result_default()
- # calling again will run the initializer again,
- # as the default is not evaluated at time of defining the function (as in python)
- # but every time the function is called (as in C++)
- func_result_default()
- lots_of_defaults("non-optional")
- # somewhat obscure feature: referencing earlier parameters
- ref_default("non-optional", 42)
- func const_default(param=42):
- print(param)
- var default_val := 0
- func get_default():
- default_val += 1
- return default_val
- func func_result_default(param=get_default()):
- print(param)
- func lots_of_defaults(nondefault, one=1, two=2, three=get_default()):
- prints(nondefault, one, two, three)
- func ref_default(nondefault1, nondefault2, defa=nondefault1, defb=nondefault2 - 1):
- prints(nondefault1, nondefault2, defa, defb)
|