1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- # https://github.com/godotengine/godot/issues/75658
- class MyObj:
- var callable: Callable
- func run():
- callable.call()
- var prop:
- set(value):
- callable.call()
- get:
- callable.call()
- return 0
- func _on_some_signal():
- callable.call()
- func _init(p_callable: Callable):
- self.callable = p_callable
- signal some_signal
- var obj: MyObj
- func test():
- # Call.
- obj = MyObj.new(nullify_obj)
- obj.run()
- print(obj)
- # Get.
- obj = MyObj.new(nullify_obj)
- var _aux = obj.prop
- print(obj)
- # Set.
- obj = MyObj.new(nullify_obj)
- obj.prop = 1
- print(obj)
- # Signal handling.
- obj = MyObj.new(nullify_obj)
- @warning_ignore("return_value_discarded")
- some_signal.connect(obj._on_some_signal)
- some_signal.emit()
- print(obj)
- func nullify_obj():
- obj = null
|