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- func test():
- print(true, false)
- print(-1, 0, 1)
- print(-1.25, 0.25, 1.25)
- print("hello world")
- print(Vector2(0.25, 1))
- print(Vector2i(0, 0))
- print(Rect2(0.25, 0.25, 0.5, 1))
- print(Rect2i(0, 0, 0, 0))
- print(Vector3(0.25, 0.25, 1))
- print(Vector3i(0, 0, 0))
- print(Vector4(0.25, 0.25, 0.25, 1))
- print(Vector4i(0, 0, 0, 0))
- print(Transform2D.IDENTITY)
- print(Plane(1, 2, 3, 4))
- print(Quaternion(1, 2, 3, 4))
- print(AABB(Vector3.ZERO, Vector3.ONE))
- print(Basis.from_euler(Vector3(0, 0, 0)))
- print(Transform3D.IDENTITY)
- print(Projection.IDENTITY)
- print(Color(1, 2, 3, 4))
- print(StringName("hello"))
- print(NodePath("hello/world"))
- var node := Node.new()
- print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented?
- print(node.get_name)
- print(node.property_list_changed)
- node.free()
- print({"hello":123})
- print(["hello", 123])
- print(PackedByteArray([-1, 0, 1]))
- print(PackedInt32Array([-1, 0, 1]))
- print(PackedInt64Array([-1, 0, 1]))
- print(PackedFloat32Array([-1, 0, 1]))
- print(PackedFloat64Array([-1, 0, 1]))
- print(PackedStringArray(["hello", "world"]))
- print(PackedVector2Array([Vector2.ONE, Vector2.ZERO]))
- print(PackedVector3Array([Vector3.ONE, Vector3.ZERO]))
- print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))
- print(PackedVector4Array([Vector4.ONE, Vector4.ZERO]))
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