gltf_light.h 3.6 KB

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  1. /**************************************************************************/
  2. /* gltf_light.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GLTF_LIGHT_H
  31. #define GLTF_LIGHT_H
  32. #include "core/io/resource.h"
  33. class GLTFObjectModelProperty;
  34. class Light3D;
  35. // https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual
  36. class GLTFLight : public Resource {
  37. GDCLASS(GLTFLight, Resource)
  38. friend class GLTFDocument;
  39. protected:
  40. static void _bind_methods();
  41. private:
  42. Color color = Color(1.0f, 1.0f, 1.0f);
  43. float intensity = 1.0f;
  44. String light_type;
  45. float range = INFINITY;
  46. float inner_cone_angle = 0.0f;
  47. float outer_cone_angle = Math_TAU / 8.0f;
  48. Dictionary additional_data;
  49. public:
  50. static void set_cone_inner_attenuation_conversion_expressions(Ref<GLTFObjectModelProperty> &r_obj_model_prop);
  51. Color get_color();
  52. void set_color(Color p_color);
  53. float get_intensity();
  54. void set_intensity(float p_intensity);
  55. String get_light_type();
  56. void set_light_type(String p_light_type);
  57. float get_range();
  58. void set_range(float p_range);
  59. float get_inner_cone_angle();
  60. void set_inner_cone_angle(float p_inner_cone_angle);
  61. float get_outer_cone_angle();
  62. void set_outer_cone_angle(float p_outer_cone_angle);
  63. static Ref<GLTFLight> from_node(const Light3D *p_light);
  64. Light3D *to_node() const;
  65. static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);
  66. Dictionary to_dictionary() const;
  67. Variant get_additional_data(const StringName &p_extension_name);
  68. void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
  69. };
  70. #endif // GLTF_LIGHT_H