123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228 |
- /**************************************************************************/
- /* jolt_project_settings.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_project_settings.h"
- #include "core/config/project_settings.h"
- namespace {
- enum JoltJointWorldNode : int {
- JOLT_JOINT_WORLD_NODE_A,
- JOLT_JOINT_WORLD_NODE_B,
- };
- } // namespace
- void JoltProjectSettings::register_settings() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/simulation/velocity_steps", PROPERTY_HINT_RANGE, U"2,16,or_greater"), 10);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/simulation/position_steps", PROPERTY_HINT_RANGE, U"1,16,or_greater"), 2);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal"), true);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/areas_detect_static_bodies"), false);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts"), false);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/penetration_slop", PROPERTY_HINT_RANGE, U"0,1,0.00001,or_greater,suffix:m"), 0.02f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/speculative_contact_distance", PROPERTY_HINT_RANGE, U"0,1,0.00001,or_greater,suffix:m"), 0.02f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.2f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/soft_body_point_radius", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m"), 0.01f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/bounce_velocity_threshold", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m/s"), 1.0f);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/allow_sleep"), true);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/sleep_velocity_threshold", PROPERTY_HINT_RANGE, U"0,1,0.001,or_greater,suffix:m/s"), 0.03f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/sleep_time_threshold", PROPERTY_HINT_RANGE, U"0,5,0.01,or_greater,suffix:s"), 0.5f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.75f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/continuous_cd_max_penetration", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.25f);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled"), true);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold", PROPERTY_HINT_RANGE, U"0,0.01,0.00001,or_greater,suffix:m"), 0.001f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold", PROPERTY_HINT_RANGE, U"0,180,0.01,radians_as_degrees"), Math::deg_to_rad(2.0f));
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal"), false);
- GLOBAL_DEF_RST(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/queries/enable_ray_cast_face_index"), false);
- GLOBAL_DEF(PropertyInfo(Variant::BOOL, "physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal"), true);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/motion_queries/recovery_iterations", PROPERTY_HINT_RANGE, U"1,8,or_greater"), 4);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/motion_queries/recovery_amount", PROPERTY_HINT_RANGE, U"0,1,0.01"), 0.4f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/collisions/collision_margin_fraction", PROPERTY_HINT_RANGE, U"0,1,0.00001"), 0.08f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/collisions/active_edge_threshold", PROPERTY_HINT_RANGE, U"0,90,0.01,radians_as_degrees"), Math::deg_to_rad(50.0f));
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/joints/world_node", PROPERTY_HINT_ENUM, U"Node A,Node B"), JOLT_JOINT_WORLD_NODE_A);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/temporary_memory_buffer_size", PROPERTY_HINT_RANGE, U"1,32,or_greater,suffix:MiB"), 32);
- GLOBAL_DEF_RST(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/world_boundary_shape_size", PROPERTY_HINT_RANGE, U"2,2000,0.1,or_greater,suffix:m"), 2000.0f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/max_linear_velocity", PROPERTY_HINT_RANGE, U"0,500,0.01,or_greater,suffix:m/s"), 500.0f);
- GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/jolt_physics_3d/limits/max_angular_velocity", PROPERTY_HINT_RANGE, U"0,2700,0.01,or_greater,radians_as_degrees,suffix:°/s"), Math::deg_to_rad(2700.0f));
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_bodies", PROPERTY_HINT_RANGE, U"1,10240,or_greater"), 10240);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_body_pairs", PROPERTY_HINT_RANGE, U"8,65536,or_greater"), 65536);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/jolt_physics_3d/limits/max_contact_constraints", PROPERTY_HINT_RANGE, U"8,20480,or_greater"), 20480);
- }
- int JoltProjectSettings::get_simulation_velocity_steps() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/velocity_steps");
- }
- int JoltProjectSettings::get_simulation_position_steps() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/position_steps");
- }
- bool JoltProjectSettings::use_enhanced_internal_edge_removal_for_bodies() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/use_enhanced_internal_edge_removal");
- }
- bool JoltProjectSettings::areas_detect_static_bodies() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/areas_detect_static_bodies");
- }
- bool JoltProjectSettings::should_generate_all_kinematic_contacts() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/generate_all_kinematic_contacts");
- }
- float JoltProjectSettings::get_penetration_slop() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/penetration_slop");
- }
- float JoltProjectSettings::get_speculative_contact_distance() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/speculative_contact_distance");
- }
- float JoltProjectSettings::get_baumgarte_stabilization_factor() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/baumgarte_stabilization_factor");
- }
- float JoltProjectSettings::get_soft_body_point_radius() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/soft_body_point_radius");
- }
- float JoltProjectSettings::get_bounce_velocity_threshold() {
- static const float value = GLOBAL_GET("physics/jolt_physics_3d/simulation/bounce_velocity_threshold");
- return value;
- }
- bool JoltProjectSettings::is_sleep_allowed() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/allow_sleep");
- }
- float JoltProjectSettings::get_sleep_velocity_threshold() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/sleep_velocity_threshold");
- }
- float JoltProjectSettings::get_sleep_time_threshold() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/sleep_time_threshold");
- }
- float JoltProjectSettings::get_ccd_movement_threshold() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/continuous_cd_movement_threshold");
- }
- float JoltProjectSettings::get_ccd_max_penetration() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/continuous_cd_max_penetration");
- }
- bool JoltProjectSettings::is_body_pair_contact_cache_enabled() {
- return GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_enabled");
- }
- float JoltProjectSettings::get_body_pair_cache_distance_sq() {
- const float value = GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_distance_threshold");
- return value * value;
- }
- float JoltProjectSettings::get_body_pair_cache_angle_cos_div2() {
- return Math::cos((float)GLOBAL_GET("physics/jolt_physics_3d/simulation/body_pair_contact_cache_angle_threshold") / 2.0f);
- }
- bool JoltProjectSettings::use_enhanced_internal_edge_removal_for_queries() {
- static const bool value = GLOBAL_GET("physics/jolt_physics_3d/queries/use_enhanced_internal_edge_removal");
- return value;
- }
- bool JoltProjectSettings::enable_ray_cast_face_index() {
- static const bool value = GLOBAL_GET("physics/jolt_physics_3d/queries/enable_ray_cast_face_index");
- return value;
- }
- bool JoltProjectSettings::use_enhanced_internal_edge_removal_for_motion_queries() {
- static const bool value = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/use_enhanced_internal_edge_removal");
- return value;
- }
- int JoltProjectSettings::get_motion_query_recovery_iterations() {
- static const int value = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/recovery_iterations");
- return value;
- }
- float JoltProjectSettings::get_motion_query_recovery_amount() {
- static const float value = GLOBAL_GET("physics/jolt_physics_3d/motion_queries/recovery_amount");
- return value;
- }
- float JoltProjectSettings::get_collision_margin_fraction() {
- static const float value = GLOBAL_GET("physics/jolt_physics_3d/collisions/collision_margin_fraction");
- return value;
- }
- float JoltProjectSettings::get_active_edge_threshold() {
- static const float value = Math::cos((float)GLOBAL_GET("physics/jolt_physics_3d/collisions/active_edge_threshold"));
- return value;
- }
- bool JoltProjectSettings::use_joint_world_node_a() {
- return (int)GLOBAL_GET("physics/jolt_physics_3d/joints/world_node") == JOLT_JOINT_WORLD_NODE_A;
- }
- int JoltProjectSettings::get_temp_memory_mib() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/temporary_memory_buffer_size");
- }
- int64_t JoltProjectSettings::get_temp_memory_b() {
- return get_temp_memory_mib() * 1024 * 1024;
- }
- float JoltProjectSettings::get_world_boundary_shape_size() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/world_boundary_shape_size");
- }
- float JoltProjectSettings::get_max_linear_velocity() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/max_linear_velocity");
- }
- float JoltProjectSettings::get_max_angular_velocity() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/max_angular_velocity");
- }
- int JoltProjectSettings::get_max_bodies() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/max_bodies");
- }
- int JoltProjectSettings::get_max_pairs() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/max_body_pairs");
- }
- int JoltProjectSettings::get_max_contact_constraints() {
- return GLOBAL_GET("physics/jolt_physics_3d/limits/max_contact_constraints");
- }
|