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- /**************************************************************************/
- /* jolt_area_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_area_3d.h"
- #include "../jolt_project_settings.h"
- #include "../misc/jolt_type_conversions.h"
- #include "../shapes/jolt_shape_3d.h"
- #include "../spaces/jolt_broad_phase_layer.h"
- #include "../spaces/jolt_space_3d.h"
- #include "jolt_body_3d.h"
- #include "jolt_group_filter.h"
- #include "jolt_soft_body_3d.h"
- namespace {
- constexpr double DEFAULT_WIND_FORCE_MAGNITUDE = 0.0;
- constexpr double DEFAULT_WIND_ATTENUATION_FACTOR = 0.0;
- const Vector3 DEFAULT_WIND_SOURCE = Vector3();
- const Vector3 DEFAULT_WIND_DIRECTION = Vector3();
- } // namespace
- JPH::BroadPhaseLayer JoltArea3D::_get_broad_phase_layer() const {
- return monitorable ? JoltBroadPhaseLayer::AREA_DETECTABLE : JoltBroadPhaseLayer::AREA_UNDETECTABLE;
- }
- JPH::ObjectLayer JoltArea3D::_get_object_layer() const {
- ERR_FAIL_NULL_V(space, 0);
- return space->map_to_object_layer(_get_broad_phase_layer(), collision_layer, collision_mask);
- }
- void JoltArea3D::_add_to_space() {
- jolt_shape = build_shapes(true);
- JPH::CollisionGroup::GroupID group_id = 0;
- JPH::CollisionGroup::SubGroupID sub_group_id = 0;
- JoltGroupFilter::encode_object(this, group_id, sub_group_id);
- jolt_settings->mUserData = reinterpret_cast<JPH::uint64>(this);
- jolt_settings->mObjectLayer = _get_object_layer();
- jolt_settings->mCollisionGroup = JPH::CollisionGroup(nullptr, group_id, sub_group_id);
- jolt_settings->mMotionType = _get_motion_type();
- jolt_settings->mIsSensor = true;
- jolt_settings->mUseManifoldReduction = false;
- jolt_settings->mOverrideMassProperties = JPH::EOverrideMassProperties::MassAndInertiaProvided;
- jolt_settings->mMassPropertiesOverride.mMass = 1.0f;
- jolt_settings->mMassPropertiesOverride.mInertia = JPH::Mat44::sIdentity();
- if (JoltProjectSettings::areas_detect_static_bodies()) {
- jolt_settings->mCollideKinematicVsNonDynamic = true;
- }
- jolt_settings->SetShape(jolt_shape);
- const JPH::BodyID new_jolt_id = space->add_rigid_body(*this, *jolt_settings);
- if (new_jolt_id.IsInvalid()) {
- return;
- }
- jolt_id = new_jolt_id;
- delete jolt_settings;
- jolt_settings = nullptr;
- }
- void JoltArea3D::_enqueue_call_queries() {
- if (space != nullptr) {
- space->enqueue_call_queries(&call_queries_element);
- }
- }
- void JoltArea3D::_dequeue_call_queries() {
- if (space != nullptr) {
- space->dequeue_call_queries(&call_queries_element);
- }
- }
- void JoltArea3D::_add_shape_pair(Overlap &p_overlap, const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- const JoltReadableBody3D other_jolt_body = space->read_body(p_body_id);
- const JoltShapedObject3D *other_object = other_jolt_body.as_shaped();
- ERR_FAIL_NULL(other_object);
- p_overlap.rid = other_object->get_rid();
- p_overlap.instance_id = other_object->get_instance_id();
- ShapeIndexPair &shape_indices = p_overlap.shape_pairs[{ p_other_shape_id, p_self_shape_id }];
- shape_indices.other = other_object->find_shape_index(p_other_shape_id);
- shape_indices.self = find_shape_index(p_self_shape_id);
- p_overlap.pending_added.push_back(shape_indices);
- _events_changed();
- }
- bool JoltArea3D::_remove_shape_pair(Overlap &p_overlap, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- HashMap<ShapeIDPair, ShapeIndexPair, ShapeIDPair>::Iterator shape_pair = p_overlap.shape_pairs.find(ShapeIDPair(p_other_shape_id, p_self_shape_id));
- if (shape_pair == p_overlap.shape_pairs.end()) {
- return false;
- }
- p_overlap.pending_removed.push_back(shape_pair->value);
- p_overlap.shape_pairs.remove(shape_pair);
- _events_changed();
- return true;
- }
- void JoltArea3D::_flush_events(OverlapsById &p_objects, const Callable &p_callback) {
- for (OverlapsById::Iterator E = p_objects.begin(); E;) {
- Overlap &overlap = E->value;
- if (p_callback.is_valid()) {
- for (ShapeIndexPair &shape_indices : overlap.pending_removed) {
- _report_event(p_callback, PhysicsServer3D::AREA_BODY_REMOVED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
- }
- for (ShapeIndexPair &shape_indices : overlap.pending_added) {
- _report_event(p_callback, PhysicsServer3D::AREA_BODY_ADDED, overlap.rid, overlap.instance_id, shape_indices.other, shape_indices.self);
- }
- }
- overlap.pending_removed.clear();
- overlap.pending_added.clear();
- OverlapsById::Iterator next = E;
- ++next;
- if (overlap.shape_pairs.is_empty()) {
- p_objects.remove(E);
- }
- E = next;
- }
- }
- void JoltArea3D::_report_event(const Callable &p_callback, PhysicsServer3D::AreaBodyStatus p_status, const RID &p_other_rid, ObjectID p_other_instance_id, int p_other_shape_index, int p_self_shape_index) const {
- ERR_FAIL_COND(!p_callback.is_valid());
- const Variant arg1 = p_status;
- const Variant arg2 = p_other_rid;
- const Variant arg3 = p_other_instance_id;
- const Variant arg4 = p_other_shape_index;
- const Variant arg5 = p_self_shape_index;
- const Variant *args[5] = { &arg1, &arg2, &arg3, &arg4, &arg5 };
- Callable::CallError ce;
- Variant ret;
- p_callback.callp(args, 5, ret, ce);
- if (unlikely(ce.error != Callable::CallError::CALL_OK)) {
- ERR_PRINT_ONCE(vformat("Failed to call area monitor callback for '%s'. It returned the following error: '%s'.", to_string(), Variant::get_callable_error_text(p_callback, args, 5, ce)));
- }
- }
- void JoltArea3D::_notify_body_entered(const JPH::BodyID &p_body_id) {
- const JoltReadableBody3D jolt_body = space->read_body(p_body_id);
- JoltBody3D *body = jolt_body.as_body();
- if (unlikely(body == nullptr)) {
- return;
- }
- body->add_area(this);
- }
- void JoltArea3D::_notify_body_exited(const JPH::BodyID &p_body_id) {
- const JoltReadableBody3D jolt_body = space->read_body(p_body_id);
- JoltBody3D *body = jolt_body.as_body();
- if (unlikely(body == nullptr)) {
- return;
- }
- body->remove_area(this);
- }
- void JoltArea3D::_force_bodies_entered() {
- for (KeyValue<JPH::BodyID, Overlap> &E : bodies_by_id) {
- Overlap &body = E.value;
- if (unlikely(body.shape_pairs.is_empty())) {
- continue;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &P : body.shape_pairs) {
- body.pending_removed.erase(P.value);
- body.pending_added.push_back(P.value);
- }
- _events_changed();
- }
- }
- void JoltArea3D::_force_bodies_exited(bool p_remove) {
- for (KeyValue<JPH::BodyID, Overlap> &E : bodies_by_id) {
- const JPH::BodyID &id = E.key;
- Overlap &body = E.value;
- if (unlikely(body.shape_pairs.is_empty())) {
- continue;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &P : body.shape_pairs) {
- body.pending_added.erase(P.value);
- body.pending_removed.push_back(P.value);
- }
- _events_changed();
- if (p_remove) {
- body.shape_pairs.clear();
- _notify_body_exited(id);
- }
- }
- }
- void JoltArea3D::_force_areas_entered() {
- for (KeyValue<JPH::BodyID, Overlap> &E : areas_by_id) {
- Overlap &area = E.value;
- if (unlikely(area.shape_pairs.is_empty())) {
- continue;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &P : area.shape_pairs) {
- area.pending_removed.erase(P.value);
- area.pending_added.push_back(P.value);
- }
- _events_changed();
- }
- }
- void JoltArea3D::_force_areas_exited(bool p_remove) {
- for (KeyValue<JPH::BodyID, Overlap> &E : areas_by_id) {
- Overlap &area = E.value;
- if (unlikely(area.shape_pairs.is_empty())) {
- continue;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &P : area.shape_pairs) {
- area.pending_added.erase(P.value);
- area.pending_removed.push_back(P.value);
- }
- _events_changed();
- if (p_remove) {
- area.shape_pairs.clear();
- }
- }
- }
- void JoltArea3D::_update_group_filter() {
- if (!in_space()) {
- return;
- }
- const JoltWritableBody3D body = space->write_body(jolt_id);
- ERR_FAIL_COND(body.is_invalid());
- body->GetCollisionGroup().SetGroupFilter(JoltGroupFilter::instance);
- }
- void JoltArea3D::_update_default_gravity() {
- if (is_default_area()) {
- space->get_physics_system().SetGravity(to_jolt(gravity_vector) * gravity);
- }
- }
- void JoltArea3D::_space_changing() {
- JoltShapedObject3D::_space_changing();
- if (space != nullptr) {
- // Ideally we would rely on our contact listener to report all the exits when we move
- // between (or out of) spaces, but because our Jolt body is going to be destroyed when we
- // leave this space the contact listener won't be able to retrieve the corresponding area
- // and as such cannot report any exits, so we're forced to do it manually instead.
- _force_bodies_exited(true);
- _force_areas_exited(true);
- }
- _dequeue_call_queries();
- }
- void JoltArea3D::_space_changed() {
- JoltShapedObject3D::_space_changed();
- _update_group_filter();
- _update_default_gravity();
- }
- void JoltArea3D::_events_changed() {
- _enqueue_call_queries();
- }
- void JoltArea3D::_body_monitoring_changed() {
- if (has_body_monitor_callback()) {
- _force_bodies_entered();
- } else {
- _force_bodies_exited(false);
- }
- }
- void JoltArea3D::_area_monitoring_changed() {
- if (has_area_monitor_callback()) {
- _force_areas_entered();
- } else {
- _force_areas_exited(false);
- }
- }
- void JoltArea3D::_monitorable_changed() {
- _update_object_layer();
- }
- void JoltArea3D::_gravity_changed() {
- _update_default_gravity();
- }
- JoltArea3D::JoltArea3D() :
- JoltShapedObject3D(OBJECT_TYPE_AREA),
- call_queries_element(this) {
- }
- bool JoltArea3D::is_default_area() const {
- return space != nullptr && space->get_default_area() == this;
- }
- void JoltArea3D::set_default_area(bool p_value) {
- if (p_value) {
- _update_default_gravity();
- }
- }
- void JoltArea3D::set_transform(Transform3D p_transform) {
- JOLT_ENSURE_SCALE_NOT_ZERO(p_transform, vformat("An invalid transform was passed to area '%s'.", to_string()));
- const Vector3 new_scale = p_transform.basis.get_scale();
- // Ideally we would do an exact comparison here, but due to floating-point precision this would be invalidated very often.
- if (!scale.is_equal_approx(new_scale)) {
- scale = new_scale;
- _shapes_changed();
- }
- p_transform.basis.orthonormalize();
- if (!in_space()) {
- jolt_settings->mPosition = to_jolt_r(p_transform.origin);
- jolt_settings->mRotation = to_jolt(p_transform.basis);
- } else {
- space->get_body_iface().SetPositionAndRotation(jolt_id, to_jolt_r(p_transform.origin), to_jolt(p_transform.basis), JPH::EActivation::DontActivate);
- }
- }
- Variant JoltArea3D::get_param(PhysicsServer3D::AreaParameter p_param) const {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: {
- return get_gravity_mode();
- }
- case PhysicsServer3D::AREA_PARAM_GRAVITY: {
- return get_gravity();
- }
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: {
- return get_gravity_vector();
- }
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: {
- return is_point_gravity();
- }
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: {
- return get_point_gravity_distance();
- }
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: {
- return get_linear_damp_mode();
- }
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: {
- return get_linear_damp();
- }
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: {
- return get_angular_damp_mode();
- }
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: {
- return get_angular_damp();
- }
- case PhysicsServer3D::AREA_PARAM_PRIORITY: {
- return get_priority();
- }
- case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: {
- return DEFAULT_WIND_FORCE_MAGNITUDE;
- }
- case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: {
- return DEFAULT_WIND_SOURCE;
- }
- case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: {
- return DEFAULT_WIND_DIRECTION;
- }
- case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: {
- return DEFAULT_WIND_ATTENUATION_FACTOR;
- }
- default: {
- ERR_FAIL_V_MSG(Variant(), vformat("Unhandled area parameter: '%d'. This should not happen. Please report this.", p_param));
- }
- }
- }
- void JoltArea3D::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) {
- switch (p_param) {
- case PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: {
- set_gravity_mode((OverrideMode)(int)p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY: {
- set_gravity(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: {
- set_gravity_vector(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: {
- set_point_gravity(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: {
- set_point_gravity_distance(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: {
- set_linear_damp_mode((OverrideMode)(int)p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: {
- set_area_linear_damp(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: {
- set_angular_damp_mode((OverrideMode)(int)p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: {
- set_area_angular_damp(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_PRIORITY: {
- set_priority(p_value);
- } break;
- case PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE: {
- if (!Math::is_equal_approx((double)p_value, DEFAULT_WIND_FORCE_MAGNITUDE)) {
- WARN_PRINT(vformat("Invalid wind force magnitude for '%s'. Area wind force magnitude is not supported when using Jolt Physics. Any such value will be ignored.", to_string()));
- }
- } break;
- case PhysicsServer3D::AREA_PARAM_WIND_SOURCE: {
- if (!((Vector3)p_value).is_equal_approx(DEFAULT_WIND_SOURCE)) {
- WARN_PRINT(vformat("Invalid wind source for '%s'. Area wind source is not supported when using Jolt Physics. Any such value will be ignored.", to_string()));
- }
- } break;
- case PhysicsServer3D::AREA_PARAM_WIND_DIRECTION: {
- if (!((Vector3)p_value).is_equal_approx(DEFAULT_WIND_DIRECTION)) {
- WARN_PRINT(vformat("Invalid wind direction for '%s'. Area wind direction is not supported when using Jolt Physics. Any such value will be ignored.", to_string()));
- }
- } break;
- case PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR: {
- if (!Math::is_equal_approx((double)p_value, DEFAULT_WIND_ATTENUATION_FACTOR)) {
- WARN_PRINT(vformat("Invalid wind attenuation for '%s'. Area wind attenuation is not supported when using Jolt Physics. Any such value will be ignored.", to_string()));
- }
- } break;
- default: {
- ERR_FAIL_MSG(vformat("Unhandled area parameter: '%d'. This should not happen. Please report this.", p_param));
- } break;
- }
- }
- void JoltArea3D::set_body_monitor_callback(const Callable &p_callback) {
- if (p_callback == body_monitor_callback) {
- return;
- }
- body_monitor_callback = p_callback;
- _body_monitoring_changed();
- }
- void JoltArea3D::set_area_monitor_callback(const Callable &p_callback) {
- if (p_callback == area_monitor_callback) {
- return;
- }
- area_monitor_callback = p_callback;
- _area_monitoring_changed();
- }
- void JoltArea3D::set_monitorable(bool p_monitorable) {
- if (p_monitorable == monitorable) {
- return;
- }
- monitorable = p_monitorable;
- _monitorable_changed();
- }
- bool JoltArea3D::can_monitor(const JoltBody3D &p_other) const {
- return (collision_mask & p_other.get_collision_layer()) != 0;
- }
- bool JoltArea3D::can_monitor(const JoltSoftBody3D &p_other) const {
- return false;
- }
- bool JoltArea3D::can_monitor(const JoltArea3D &p_other) const {
- return p_other.is_monitorable() && (collision_mask & p_other.get_collision_layer()) != 0;
- }
- bool JoltArea3D::can_interact_with(const JoltBody3D &p_other) const {
- return can_monitor(p_other);
- }
- bool JoltArea3D::can_interact_with(const JoltSoftBody3D &p_other) const {
- return false;
- }
- bool JoltArea3D::can_interact_with(const JoltArea3D &p_other) const {
- return can_monitor(p_other) || p_other.can_monitor(*this);
- }
- Vector3 JoltArea3D::get_velocity_at_position(const Vector3 &p_position) const {
- return Vector3();
- }
- void JoltArea3D::set_point_gravity(bool p_enabled) {
- if (point_gravity == p_enabled) {
- return;
- }
- point_gravity = p_enabled;
- _gravity_changed();
- }
- void JoltArea3D::set_gravity(float p_gravity) {
- if (gravity == p_gravity) {
- return;
- }
- gravity = p_gravity;
- _gravity_changed();
- }
- void JoltArea3D::set_point_gravity_distance(float p_distance) {
- if (point_gravity_distance == p_distance) {
- return;
- }
- point_gravity_distance = p_distance;
- _gravity_changed();
- }
- void JoltArea3D::set_gravity_mode(OverrideMode p_mode) {
- if (gravity_mode == p_mode) {
- return;
- }
- gravity_mode = p_mode;
- _gravity_changed();
- }
- void JoltArea3D::set_gravity_vector(const Vector3 &p_vector) {
- if (gravity_vector == p_vector) {
- return;
- }
- gravity_vector = p_vector;
- _gravity_changed();
- }
- Vector3 JoltArea3D::compute_gravity(const Vector3 &p_position) const {
- if (!point_gravity) {
- return gravity_vector * gravity;
- }
- const Vector3 point = get_transform_scaled().xform(gravity_vector);
- const Vector3 to_point = point - p_position;
- const real_t to_point_dist_sq = MAX(to_point.length_squared(), (real_t)CMP_EPSILON);
- const Vector3 to_point_dir = to_point / Math::sqrt(to_point_dist_sq);
- if (point_gravity_distance == 0.0f) {
- return to_point_dir * gravity;
- }
- const float gravity_dist_sq = point_gravity_distance * point_gravity_distance;
- return to_point_dir * (gravity * gravity_dist_sq / to_point_dist_sq);
- }
- void JoltArea3D::body_shape_entered(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- Overlap &overlap = bodies_by_id[p_body_id];
- if (overlap.shape_pairs.is_empty()) {
- _notify_body_entered(p_body_id);
- }
- _add_shape_pair(overlap, p_body_id, p_other_shape_id, p_self_shape_id);
- }
- bool JoltArea3D::body_shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- Overlap *overlap = bodies_by_id.getptr(p_body_id);
- if (overlap == nullptr) {
- return false;
- }
- if (!_remove_shape_pair(*overlap, p_other_shape_id, p_self_shape_id)) {
- return false;
- }
- if (overlap->shape_pairs.is_empty()) {
- _notify_body_exited(p_body_id);
- }
- return true;
- }
- void JoltArea3D::area_shape_entered(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- _add_shape_pair(areas_by_id[p_body_id], p_body_id, p_other_shape_id, p_self_shape_id);
- }
- bool JoltArea3D::area_shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- Overlap *overlap = areas_by_id.getptr(p_body_id);
- if (overlap == nullptr) {
- return false;
- }
- return _remove_shape_pair(*overlap, p_other_shape_id, p_self_shape_id);
- }
- bool JoltArea3D::shape_exited(const JPH::BodyID &p_body_id, const JPH::SubShapeID &p_other_shape_id, const JPH::SubShapeID &p_self_shape_id) {
- return body_shape_exited(p_body_id, p_other_shape_id, p_self_shape_id) || area_shape_exited(p_body_id, p_other_shape_id, p_self_shape_id);
- }
- void JoltArea3D::body_exited(const JPH::BodyID &p_body_id, bool p_notify) {
- Overlap *overlap = bodies_by_id.getptr(p_body_id);
- if (unlikely(overlap == nullptr)) {
- return;
- }
- if (unlikely(overlap->shape_pairs.is_empty())) {
- return;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &E : overlap->shape_pairs) {
- overlap->pending_added.erase(E.value);
- overlap->pending_removed.push_back(E.value);
- }
- _events_changed();
- overlap->shape_pairs.clear();
- if (p_notify) {
- _notify_body_exited(p_body_id);
- }
- }
- void JoltArea3D::area_exited(const JPH::BodyID &p_body_id) {
- Overlap *overlap = areas_by_id.getptr(p_body_id);
- if (unlikely(overlap == nullptr)) {
- return;
- }
- if (unlikely(overlap->shape_pairs.is_empty())) {
- return;
- }
- for (const KeyValue<ShapeIDPair, ShapeIndexPair> &E : overlap->shape_pairs) {
- overlap->pending_added.erase(E.value);
- overlap->pending_removed.push_back(E.value);
- }
- _events_changed();
- overlap->shape_pairs.clear();
- }
- void JoltArea3D::call_queries() {
- _flush_events(bodies_by_id, body_monitor_callback);
- _flush_events(areas_by_id, area_monitor_callback);
- }
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