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- /**************************************************************************/
- /* jolt_object_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_object_3d.h"
- #include "../jolt_physics_server_3d.h"
- #include "../jolt_project_settings.h"
- #include "../spaces/jolt_layers.h"
- #include "../spaces/jolt_space_3d.h"
- #include "jolt_group_filter.h"
- void JoltObject3D::_remove_from_space() {
- if (unlikely(jolt_id.IsInvalid())) {
- return;
- }
- space->remove_body(jolt_id);
- jolt_id = JPH::BodyID();
- }
- void JoltObject3D::_reset_space() {
- ERR_FAIL_NULL(space);
- _space_changing();
- _remove_from_space();
- _add_to_space();
- _space_changed();
- }
- void JoltObject3D::_update_object_layer() {
- if (!in_space()) {
- return;
- }
- space->get_body_iface().SetObjectLayer(jolt_id, _get_object_layer());
- }
- void JoltObject3D::_collision_layer_changed() {
- _update_object_layer();
- }
- void JoltObject3D::_collision_mask_changed() {
- _update_object_layer();
- }
- JoltObject3D::JoltObject3D(ObjectType p_object_type) :
- object_type(p_object_type) {
- }
- JoltObject3D::~JoltObject3D() = default;
- Object *JoltObject3D::get_instance() const {
- return ObjectDB::get_instance(instance_id);
- }
- void JoltObject3D::set_space(JoltSpace3D *p_space) {
- if (space == p_space) {
- return;
- }
- _space_changing();
- if (space != nullptr) {
- _remove_from_space();
- }
- space = p_space;
- if (space != nullptr) {
- _add_to_space();
- }
- _space_changed();
- }
- void JoltObject3D::set_collision_layer(uint32_t p_layer) {
- if (p_layer == collision_layer) {
- return;
- }
- collision_layer = p_layer;
- _collision_layer_changed();
- }
- void JoltObject3D::set_collision_mask(uint32_t p_mask) {
- if (p_mask == collision_mask) {
- return;
- }
- collision_mask = p_mask;
- _collision_mask_changed();
- }
- bool JoltObject3D::can_collide_with(const JoltObject3D &p_other) const {
- return (collision_mask & p_other.get_collision_layer()) != 0;
- }
- bool JoltObject3D::can_interact_with(const JoltObject3D &p_other) const {
- if (const JoltBody3D *other_body = p_other.as_body()) {
- return can_interact_with(*other_body);
- } else if (const JoltArea3D *other_area = p_other.as_area()) {
- return can_interact_with(*other_area);
- } else if (const JoltSoftBody3D *other_soft_body = p_other.as_soft_body()) {
- return can_interact_with(*other_soft_body);
- } else {
- ERR_FAIL_V_MSG(false, vformat("Unhandled object type: '%d'. This should not happen. Please report this.", p_other.get_type()));
- }
- }
- String JoltObject3D::to_string() const {
- static const String fallback_name = "<unknown>";
- if (JoltPhysicsServer3D::get_singleton()->is_on_separate_thread()) {
- return fallback_name; // Calling `Object::to_string` is not thread-safe.
- }
- Object *instance = get_instance();
- return instance != nullptr ? instance->to_string() : fallback_name;
- }
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