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- /**************************************************************************/
- /* jolt_concave_polygon_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_concave_polygon_shape_3d.h"
- #include "../jolt_project_settings.h"
- #include "../misc/jolt_type_conversions.h"
- #include "Jolt/Physics/Collision/Shape/MeshShape.h"
- JPH::ShapeRefC JoltConcavePolygonShape3D::_build() const {
- const int vertex_count = (int)faces.size();
- const int face_count = vertex_count / 3;
- const int excess_vertex_count = vertex_count % 3;
- if (unlikely(vertex_count == 0)) {
- return nullptr;
- }
- ERR_FAIL_COND_V_MSG(vertex_count < 3, nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It must have a vertex count of at least 3. This shape belongs to %s.", to_string(), _owners_to_string()));
- ERR_FAIL_COND_V_MSG(excess_vertex_count != 0, nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It must have a vertex count that is divisible by 3. This shape belongs to %s.", to_string(), _owners_to_string()));
- JPH::TriangleList jolt_faces;
- jolt_faces.reserve((size_t)face_count);
- const Vector3 *faces_begin = &faces[0];
- const Vector3 *faces_end = faces_begin + vertex_count;
- JPH::uint32 triangle_index = 0;
- for (const Vector3 *vertex = faces_begin; vertex != faces_end; vertex += 3) {
- const Vector3 *v0 = vertex + 0;
- const Vector3 *v1 = vertex + 1;
- const Vector3 *v2 = vertex + 2;
- // Jolt uses a different winding order, so we swizzle the vertices to account for that.
- jolt_faces.emplace_back(
- JPH::Float3((float)v2->x, (float)v2->y, (float)v2->z),
- JPH::Float3((float)v1->x, (float)v1->y, (float)v1->z),
- JPH::Float3((float)v0->x, (float)v0->y, (float)v0->z),
- 0,
- triangle_index++);
- }
- JPH::MeshShapeSettings shape_settings(jolt_faces);
- shape_settings.mActiveEdgeCosThresholdAngle = JoltProjectSettings::get_active_edge_threshold();
- shape_settings.mPerTriangleUserData = JoltProjectSettings::enable_ray_cast_face_index();
- const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
- ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
- return JoltShape3D::with_double_sided(shape_result.Get(), back_face_collision);
- }
- AABB JoltConcavePolygonShape3D::_calculate_aabb() const {
- AABB result;
- for (int i = 0; i < faces.size(); ++i) {
- const Vector3 &vertex = faces[i];
- if (i == 0) {
- result.position = vertex;
- } else {
- result.expand_to(vertex);
- }
- }
- return result;
- }
- Variant JoltConcavePolygonShape3D::get_data() const {
- Dictionary data;
- data["faces"] = faces;
- data["backface_collision"] = back_face_collision;
- return data;
- }
- void JoltConcavePolygonShape3D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
- const Dictionary data = p_data;
- const Variant maybe_faces = data.get("faces", Variant());
- ERR_FAIL_COND(maybe_faces.get_type() != Variant::PACKED_VECTOR3_ARRAY);
- const Variant maybe_back_face_collision = data.get("backface_collision", Variant());
- ERR_FAIL_COND(maybe_back_face_collision.get_type() != Variant::BOOL);
- faces = maybe_faces;
- back_face_collision = maybe_back_face_collision;
- aabb = _calculate_aabb();
- destroy();
- }
- String JoltConcavePolygonShape3D::to_string() const {
- return vformat("{vertex_count=%d}", faces.size());
- }
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