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- /**************************************************************************/
- /* jolt_sphere_shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_sphere_shape_3d.h"
- #include "../misc/jolt_type_conversions.h"
- #include "Jolt/Physics/Collision/Shape/SphereShape.h"
- JPH::ShapeRefC JoltSphereShape3D::_build() const {
- ERR_FAIL_COND_V_MSG(radius <= 0.0f, nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. Its radius must be greater than 0. This shape belongs to %s.", to_string(), _owners_to_string()));
- const JPH::SphereShapeSettings shape_settings(radius);
- const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create();
- ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics sphere shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string()));
- return shape_result.Get();
- }
- Variant JoltSphereShape3D::get_data() const {
- return radius;
- }
- void JoltSphereShape3D::set_data(const Variant &p_data) {
- ERR_FAIL_COND(p_data.get_type() != Variant::FLOAT);
- const float new_radius = p_data;
- if (unlikely(new_radius == radius)) {
- return;
- }
- radius = new_radius;
- destroy();
- }
- AABB JoltSphereShape3D::get_aabb() const {
- const Vector3 half_extents(radius, radius, radius);
- return AABB(-half_extents, half_extents * 2.0f);
- }
- String JoltSphereShape3D::to_string() const {
- return vformat("{radius=%f}", radius);
- }
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