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- using System;
- using System.Diagnostics.CodeAnalysis;
- #pragma warning disable CS0169
- #pragma warning disable CS0414
- namespace Godot.SourceGenerators.Sample
- {
- [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
- [SuppressMessage("ReSharper", "RedundantNameQualifier")]
- [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
- [SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedProperties : GodotObject
- {
- // Do not generate default value
- private String _notGeneratePropertyString = new string("not generate");
- [Export]
- public String NotGenerateComplexLambdaProperty
- {
- get => _notGeneratePropertyString + Convert.ToInt32("1");
- set => _notGeneratePropertyString = value;
- }
- [Export]
- public String NotGenerateLambdaNoFieldProperty
- {
- get => new string("not generate");
- set => _notGeneratePropertyString = value;
- }
- [Export]
- public String NotGenerateComplexReturnProperty
- {
- get
- {
- return _notGeneratePropertyString + Convert.ToInt32("1");
- }
- set
- {
- _notGeneratePropertyString = value;
- }
- }
- private int _notGeneratePropertyInt = 1;
- [Export]
- public string NotGenerate_Returns_Property
- {
- get
- {
- if (_notGeneratePropertyInt == 1)
- {
- return "a";
- }
- else
- {
- return "b";
- }
- }
- set
- {
- _notGeneratePropertyInt = value == "a" ? 1 : 2;
- }
- }
- // Full Property
- private String _fullPropertyString = "FullPropertyString";
- [Export]
- public String FullPropertyString
- {
- get
- {
- return _fullPropertyString;
- }
- set
- {
- _fullPropertyString = value;
- }
- }
- private String _fullPropertyStringComplex = new string("FullPropertyString_Complex") + Convert.ToInt32("1");
- [Export]
- public String FullPropertyStringComplex
- {
- get
- {
- return _fullPropertyStringComplex;
- }
- set
- {
- _fullPropertyStringComplex = value;
- }
- }
- // Lambda Property
- private String _lamdaPropertyString = "LamdaPropertyString";
- [Export]
- public String LamdaPropertyString
- {
- get => _lamdaPropertyString;
- set => _lamdaPropertyString = value;
- }
- // Auto Property
- [Export] private Boolean PropertyBoolean { get; set; } = true;
- [Export] private Char PropertyChar { get; set; } = 'f';
- [Export] private SByte PropertySByte { get; set; } = 10;
- [Export] private Int16 PropertyInt16 { get; set; } = 10;
- [Export] private Int32 PropertyInt32 { get; set; } = 10;
- [Export] private Int64 PropertyInt64 { get; set; } = 10;
- [Export] private Byte PropertyByte { get; set; } = 10;
- [Export] private UInt16 PropertyUInt16 { get; set; } = 10;
- [Export] private UInt32 PropertyUInt32 { get; set; } = 10;
- [Export] private UInt64 PropertyUInt64 { get; set; } = 10;
- [Export] private Single PropertySingle { get; set; } = 10;
- [Export] private Double PropertyDouble { get; set; } = 10;
- [Export] private String PropertyString { get; set; } = "foo";
- // Godot structs
- [Export] private Vector2 PropertyVector2 { get; set; } = new(10f, 10f);
- [Export] private Vector2I PropertyVector2I { get; set; } = Vector2I.Up;
- [Export] private Rect2 PropertyRect2 { get; set; } = new(new Vector2(10f, 10f), new Vector2(10f, 10f));
- [Export] private Rect2I PropertyRect2I { get; set; } = new(new Vector2I(10, 10), new Vector2I(10, 10));
- [Export] private Transform2D PropertyTransform2D { get; set; } = Transform2D.Identity;
- [Export] private Vector3 PropertyVector3 { get; set; } = new(10f, 10f, 10f);
- [Export] private Vector3I PropertyVector3I { get; set; } = Vector3I.Back;
- [Export] private Basis PropertyBasis { get; set; } = new Basis(Quaternion.Identity);
- [Export] private Quaternion PropertyQuaternion { get; set; } = new Quaternion(Basis.Identity);
- [Export] private Transform3D PropertyTransform3D { get; set; } = Transform3D.Identity;
- [Export] private Vector4 PropertyVector4 { get; set; } = new(10f, 10f, 10f, 10f);
- [Export] private Vector4I PropertyVector4I { get; set; } = Vector4I.One;
- [Export] private Projection PropertyProjection { get; set; } = Projection.Identity;
- [Export] private Aabb PropertyAabb { get; set; } = new Aabb(10f, 10f, 10f, new Vector3(1f, 1f, 1f));
- [Export] private Color PropertyColor { get; set; } = Colors.Aquamarine;
- [Export] private Plane PropertyPlane { get; set; } = Plane.PlaneXZ;
- [Export] private Callable PropertyCallable { get; set; } = new Callable(Engine.GetMainLoop(), "_process");
- [Export] private Signal PropertySignal { get; set; } = new Signal(Engine.GetMainLoop(), "Propertylist_changed");
- // Enums
- [SuppressMessage("ReSharper", "UnusedMember.Local")]
- public enum MyEnum
- {
- A,
- B,
- C
- }
- [Export] private MyEnum PropertyEnum { get; set; } = MyEnum.C;
- [Flags]
- [SuppressMessage("ReSharper", "UnusedMember.Local")]
- public enum MyFlagsEnum
- {
- A,
- B,
- C
- }
- [Export] private MyFlagsEnum PropertyFlagsEnum { get; set; } = MyFlagsEnum.C;
- // Arrays
- [Export] private Byte[] PropertyByteArray { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int32[] PropertyInt32Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Int64[] PropertyInt64Array { get; set; } = { 0, 1, 2, 3, 4, 5, 6 };
- [Export] private Single[] PropertySingleArray { get; set; } = { 0f, 1f, 2f, 3f, 4f, 5f, 6f };
- [Export] private Double[] PropertyDoubleArray { get; set; } = { 0d, 1d, 2d, 3d, 4d, 5d, 6d };
- [Export] private String[] PropertyStringArray { get; set; } = { "foo", "bar" };
- [Export(PropertyHint.Enum, "A,B,C")] private String[] PropertyStringArrayEnum { get; set; } = { "foo", "bar" };
- [Export] private Vector2[] PropertyVector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
- [Export] private Vector3[] PropertyVector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
- [Export] private Color[] PropertyColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private GodotObject[] PropertyGodotObjectOrDerivedArray { get; set; } = { null };
- [Export] private StringName[] PropertyStringNameArray { get; set; } = { "foo", "bar" };
- [Export] private NodePath[] PropertyNodePathArray { get; set; } = { "foo", "bar" };
- [Export] private Rid[] PropertyRidArray { get; set; } = { default, default, default };
- // Variant
- [Export] private Variant PropertyVariant { get; set; } = "foo";
- // Classes
- [Export] private GodotObject PropertyGodotObjectOrDerived { get; set; }
- [Export] private Godot.Texture PropertyGodotResourceTexture { get; set; }
- [Export] private StringName PropertyStringName { get; set; } = new StringName("foo");
- [Export] private NodePath PropertyNodePath { get; set; } = new NodePath("foo");
- [Export] private Rid PropertyRid { get; set; }
- [Export]
- private Godot.Collections.Dictionary PropertyGodotDictionary { get; set; } =
- new() { { "foo", 10 }, { Vector2.Up, Colors.Chocolate } };
- [Export]
- private Godot.Collections.Array PropertyGodotArray { get; set; } =
- new() { "foo", 10, Vector2.Up, Colors.Chocolate };
- [Export]
- private Godot.Collections.Dictionary<string, bool> PropertyGodotGenericDictionary { get; set; } =
- new() { { "foo", true }, { "bar", false } };
- [Export]
- private Godot.Collections.Array<int> PropertyGodotGenericArray { get; set; } =
- new() { 0, 1, 2, 3, 4, 5, 6 };
- }
- }
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