AllWriteOnly.cs 257 B

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  1. using System;
  2. namespace Godot.SourceGenerators.Sample
  3. {
  4. public partial class AllWriteOnly : GodotObject
  5. {
  6. private bool _writeOnlyBackingField = false;
  7. public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
  8. }
  9. }