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- using Godot;
- public partial class EventSignals : GodotObject
- {
- [Signal]
- public delegate void MySignalEventHandler(string str, int num);
- private struct MyStruct { }
- [Signal]
- private delegate void {|GD0201:MyInvalidSignal|}();
- [Signal]
- private delegate void MyInvalidParameterTypeSignalEventHandler(MyStruct {|GD0202:myStruct|});
- [Signal]
- private delegate MyStruct {|GD0203:MyInvalidReturnTypeSignalEventHandler|}();
- }
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