EventSignals.cs 458 B

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  1. using Godot;
  2. public partial class EventSignals : GodotObject
  3. {
  4. [Signal]
  5. public delegate void MySignalEventHandler(string str, int num);
  6. private struct MyStruct { }
  7. [Signal]
  8. private delegate void {|GD0201:MyInvalidSignal|}();
  9. [Signal]
  10. private delegate void MyInvalidParameterTypeSignalEventHandler(MyStruct {|GD0202:myStruct|});
  11. [Signal]
  12. private delegate MyStruct {|GD0203:MyInvalidReturnTypeSignalEventHandler|}();
  13. }