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- using System.Collections.Generic;
- namespace Godot.SourceGenerators
- {
- internal readonly struct MethodInfo
- {
- public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
- List<PropertyInfo>? arguments,
- List<string?>? defaultArguments)
- {
- Name = name;
- ReturnVal = returnVal;
- Flags = flags;
- Arguments = arguments;
- DefaultArguments = defaultArguments;
- }
- public string Name { get; }
- public PropertyInfo ReturnVal { get; }
- public MethodFlags Flags { get; }
- public List<PropertyInfo>? Arguments { get; }
- public List<string?>? DefaultArguments { get; }
- }
- }
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