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- using Microsoft.CodeAnalysis;
- namespace Godot.SourceGenerators
- {
- // Placeholder. Once we switch to native extensions this will act as the registrar for all
- // user Godot classes in the assembly. Think of it as something similar to `register_types`.
- public class ScriptRegistrarGenerator : ISourceGenerator
- {
- public void Initialize(GeneratorInitializationContext context)
- {
- throw new System.NotImplementedException();
- }
- public void Execute(GeneratorExecutionContext context)
- {
- throw new System.NotImplementedException();
- }
- }
- }
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