ScriptSerializationGenerator.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. using Microsoft.CodeAnalysis;
  5. using Microsoft.CodeAnalysis.CSharp.Syntax;
  6. using Microsoft.CodeAnalysis.Text;
  7. namespace Godot.SourceGenerators
  8. {
  9. [Generator]
  10. public class ScriptSerializationGenerator : ISourceGenerator
  11. {
  12. public void Initialize(GeneratorInitializationContext context)
  13. {
  14. }
  15. public void Execute(GeneratorExecutionContext context)
  16. {
  17. if (context.IsGodotSourceGeneratorDisabled("ScriptSerialization"))
  18. return;
  19. INamedTypeSymbol[] godotClasses = context
  20. .Compilation.SyntaxTrees
  21. .SelectMany(tree =>
  22. tree.GetRoot().DescendantNodes()
  23. .OfType<ClassDeclarationSyntax>()
  24. .SelectGodotScriptClasses(context.Compilation)
  25. // Report and skip non-partial classes
  26. .Where(x =>
  27. {
  28. if (x.cds.IsPartial())
  29. {
  30. if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out _))
  31. {
  32. return false;
  33. }
  34. return true;
  35. }
  36. return false;
  37. })
  38. .Select(x => x.symbol)
  39. )
  40. .Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
  41. .ToArray();
  42. if (godotClasses.Length > 0)
  43. {
  44. var typeCache = new MarshalUtils.TypeCache(context.Compilation);
  45. foreach (var godotClass in godotClasses)
  46. {
  47. VisitGodotScriptClass(context, typeCache, godotClass);
  48. }
  49. }
  50. }
  51. private static void VisitGodotScriptClass(
  52. GeneratorExecutionContext context,
  53. MarshalUtils.TypeCache typeCache,
  54. INamedTypeSymbol symbol
  55. )
  56. {
  57. INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
  58. string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
  59. namespaceSymbol.FullQualifiedNameOmitGlobal() :
  60. string.Empty;
  61. bool hasNamespace = classNs.Length != 0;
  62. bool isInnerClass = symbol.ContainingType != null;
  63. string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
  64. + "_ScriptSerialization.generated";
  65. var source = new StringBuilder();
  66. source.Append("using Godot;\n");
  67. source.Append("using Godot.NativeInterop;\n");
  68. source.Append("\n");
  69. if (hasNamespace)
  70. {
  71. source.Append("namespace ");
  72. source.Append(classNs);
  73. source.Append(" {\n\n");
  74. }
  75. if (isInnerClass)
  76. {
  77. var containingType = symbol.ContainingType;
  78. AppendPartialContainingTypeDeclarations(containingType);
  79. void AppendPartialContainingTypeDeclarations(INamedTypeSymbol? containingType)
  80. {
  81. if (containingType == null)
  82. return;
  83. AppendPartialContainingTypeDeclarations(containingType.ContainingType);
  84. source.Append("partial ");
  85. source.Append(containingType.GetDeclarationKeyword());
  86. source.Append(" ");
  87. source.Append(containingType.NameWithTypeParameters());
  88. source.Append("\n{\n");
  89. }
  90. }
  91. source.Append("partial class ");
  92. source.Append(symbol.NameWithTypeParameters());
  93. source.Append("\n{\n");
  94. var members = symbol.GetMembers();
  95. var propertySymbols = members
  96. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
  97. .Cast<IPropertySymbol>()
  98. .Where(s => !s.IsIndexer && s.ExplicitInterfaceImplementations.Length == 0);
  99. var fieldSymbols = members
  100. .Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
  101. .Cast<IFieldSymbol>();
  102. // TODO: We should still restore read-only properties after reloading assembly. Two possible ways: reflection or turn RestoreGodotObjectData into a constructor overload.
  103. // Ignore properties without a getter, without a setter or with an init-only setter. Godot properties must be both readable and writable.
  104. var godotClassProperties = propertySymbols.Where(property => !(property.IsReadOnly || property.IsWriteOnly || property.SetMethod!.IsInitOnly))
  105. .WhereIsGodotCompatibleType(typeCache)
  106. .ToArray();
  107. var godotClassFields = fieldSymbols.Where(property => !property.IsReadOnly)
  108. .WhereIsGodotCompatibleType(typeCache)
  109. .ToArray();
  110. var signalDelegateSymbols = members
  111. .Where(s => s.Kind == SymbolKind.NamedType)
  112. .Cast<INamedTypeSymbol>()
  113. .Where(namedTypeSymbol => namedTypeSymbol.TypeKind == TypeKind.Delegate)
  114. .Where(s => s.GetAttributes()
  115. .Any(a => a.AttributeClass?.IsGodotSignalAttribute() ?? false));
  116. List<GodotSignalDelegateData> godotSignalDelegates = new();
  117. foreach (var signalDelegateSymbol in signalDelegateSymbols)
  118. {
  119. if (!signalDelegateSymbol.Name.EndsWith(ScriptSignalsGenerator.SignalDelegateSuffix))
  120. continue;
  121. string signalName = signalDelegateSymbol.Name;
  122. signalName = signalName.Substring(0,
  123. signalName.Length - ScriptSignalsGenerator.SignalDelegateSuffix.Length);
  124. var invokeMethodData = signalDelegateSymbol
  125. .DelegateInvokeMethod?.HasGodotCompatibleSignature(typeCache);
  126. if (invokeMethodData == null)
  127. continue;
  128. godotSignalDelegates.Add(new(signalName, signalDelegateSymbol, invokeMethodData.Value));
  129. }
  130. source.Append(" /// <inheritdoc/>\n");
  131. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  132. source.Append(
  133. " protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  134. source.Append(" base.SaveGodotObjectData(info);\n");
  135. // Save properties
  136. foreach (var property in godotClassProperties)
  137. {
  138. string propertyName = property.PropertySymbol.Name;
  139. source.Append(" info.AddProperty(PropertyName.@")
  140. .Append(propertyName)
  141. .Append(", ")
  142. .AppendManagedToVariantExpr(string.Concat("this.@", propertyName),
  143. property.PropertySymbol.Type, property.Type)
  144. .Append(");\n");
  145. }
  146. // Save fields
  147. foreach (var field in godotClassFields)
  148. {
  149. string fieldName = field.FieldSymbol.Name;
  150. source.Append(" info.AddProperty(PropertyName.@")
  151. .Append(fieldName)
  152. .Append(", ")
  153. .AppendManagedToVariantExpr(string.Concat("this.@", fieldName),
  154. field.FieldSymbol.Type, field.Type)
  155. .Append(");\n");
  156. }
  157. // Save signal events
  158. foreach (var signalDelegate in godotSignalDelegates)
  159. {
  160. string signalName = signalDelegate.Name;
  161. source.Append(" info.AddSignalEventDelegate(SignalName.@")
  162. .Append(signalName)
  163. .Append(", this.backing_")
  164. .Append(signalName)
  165. .Append(");\n");
  166. }
  167. source.Append(" }\n");
  168. source.Append(" /// <inheritdoc/>\n");
  169. source.Append(" [global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]\n");
  170. source.Append(
  171. " protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
  172. source.Append(" base.RestoreGodotObjectData(info);\n");
  173. // Restore properties
  174. foreach (var property in godotClassProperties)
  175. {
  176. string propertyName = property.PropertySymbol.Name;
  177. source.Append(" if (info.TryGetProperty(PropertyName.@")
  178. .Append(propertyName)
  179. .Append(", out var _value_")
  180. .Append(propertyName)
  181. .Append("))\n")
  182. .Append(" this.@")
  183. .Append(propertyName)
  184. .Append(" = ")
  185. .AppendVariantToManagedExpr(string.Concat("_value_", propertyName),
  186. property.PropertySymbol.Type, property.Type)
  187. .Append(";\n");
  188. }
  189. // Restore fields
  190. foreach (var field in godotClassFields)
  191. {
  192. string fieldName = field.FieldSymbol.Name;
  193. source.Append(" if (info.TryGetProperty(PropertyName.@")
  194. .Append(fieldName)
  195. .Append(", out var _value_")
  196. .Append(fieldName)
  197. .Append("))\n")
  198. .Append(" this.@")
  199. .Append(fieldName)
  200. .Append(" = ")
  201. .AppendVariantToManagedExpr(string.Concat("_value_", fieldName),
  202. field.FieldSymbol.Type, field.Type)
  203. .Append(";\n");
  204. }
  205. // Restore signal events
  206. foreach (var signalDelegate in godotSignalDelegates)
  207. {
  208. string signalName = signalDelegate.Name;
  209. string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
  210. source.Append(" if (info.TryGetSignalEventDelegate<")
  211. .Append(signalDelegateQualifiedName)
  212. .Append(">(SignalName.@")
  213. .Append(signalName)
  214. .Append(", out var _value_")
  215. .Append(signalName)
  216. .Append("))\n")
  217. .Append(" this.backing_")
  218. .Append(signalName)
  219. .Append(" = _value_")
  220. .Append(signalName)
  221. .Append(";\n");
  222. }
  223. source.Append(" }\n");
  224. source.Append("}\n"); // partial class
  225. if (isInnerClass)
  226. {
  227. var containingType = symbol.ContainingType;
  228. while (containingType != null)
  229. {
  230. source.Append("}\n"); // outer class
  231. containingType = containingType.ContainingType;
  232. }
  233. }
  234. if (hasNamespace)
  235. {
  236. source.Append("\n}\n");
  237. }
  238. context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
  239. }
  240. }
  241. }