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MessageDecoder.cs 2.9 KB

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  1. using System;
  2. using System.Text;
  3. namespace GodotTools.IdeMessaging
  4. {
  5. public class MessageDecoder
  6. {
  7. private class DecodedMessage
  8. {
  9. public MessageKind? Kind;
  10. public string? Id;
  11. public MessageStatus? Status;
  12. public readonly StringBuilder Body = new StringBuilder();
  13. public uint? PendingBodyLines;
  14. public void Clear()
  15. {
  16. Kind = null;
  17. Id = null;
  18. Status = null;
  19. Body.Clear();
  20. PendingBodyLines = null;
  21. }
  22. public Message ToMessage()
  23. {
  24. if (!Kind.HasValue || Id == null || !Status.HasValue ||
  25. !PendingBodyLines.HasValue || PendingBodyLines.Value > 0)
  26. throw new InvalidOperationException();
  27. return new Message(Kind.Value, Id, new MessageContent(Status.Value, Body.ToString()));
  28. }
  29. }
  30. public enum State
  31. {
  32. Decoding,
  33. Decoded,
  34. Errored
  35. }
  36. private readonly DecodedMessage decodingMessage = new DecodedMessage();
  37. public State Decode(string messageLine, out Message? decodedMessage)
  38. {
  39. decodedMessage = null;
  40. if (!decodingMessage.Kind.HasValue)
  41. {
  42. if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageKind kind))
  43. {
  44. decodingMessage.Clear();
  45. return State.Errored;
  46. }
  47. decodingMessage.Kind = kind;
  48. }
  49. else if (decodingMessage.Id == null)
  50. {
  51. decodingMessage.Id = messageLine;
  52. }
  53. else if (decodingMessage.Status == null)
  54. {
  55. if (!Enum.TryParse(messageLine, ignoreCase: true, out MessageStatus status))
  56. {
  57. decodingMessage.Clear();
  58. return State.Errored;
  59. }
  60. decodingMessage.Status = status;
  61. }
  62. else if (decodingMessage.PendingBodyLines == null)
  63. {
  64. if (!uint.TryParse(messageLine, out uint pendingBodyLines))
  65. {
  66. decodingMessage.Clear();
  67. return State.Errored;
  68. }
  69. decodingMessage.PendingBodyLines = pendingBodyLines;
  70. }
  71. else
  72. {
  73. if (decodingMessage.PendingBodyLines > 0)
  74. {
  75. decodingMessage.Body.AppendLine(messageLine);
  76. decodingMessage.PendingBodyLines -= 1;
  77. }
  78. else
  79. {
  80. decodedMessage = decodingMessage.ToMessage();
  81. decodingMessage.Clear();
  82. return State.Decoded;
  83. }
  84. }
  85. return State.Decoding;
  86. }
  87. }
  88. }