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- // meta-description: Base template for Node with default Godot cycle methods
- using _BINDINGS_NAMESPACE_;
- using System;
- public partial class _CLASS_ : _BASE_
- {
- // Called when the node enters the scene tree for the first time.
- public override void _Ready()
- {
- }
- // Called every frame. 'delta' is the elapsed time since the previous frame.
- public override void _Process(double delta)
- {
- }
- }
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