default.cs 421 B

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  1. // meta-description: Base template for Node with default Godot cycle methods
  2. using _BINDINGS_NAMESPACE_;
  3. using System;
  4. public partial class _CLASS_ : _BASE_
  5. {
  6. // Called when the node enters the scene tree for the first time.
  7. public override void _Ready()
  8. {
  9. }
  10. // Called every frame. 'delta' is the elapsed time since the previous frame.
  11. public override void _Process(double delta)
  12. {
  13. }
  14. }