basic.cs 1.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. // meta-description: Visual shader's node plugin template
  2. using _BINDINGS_NAMESPACE_;
  3. using System;
  4. [Tool]
  5. [GlobalClass]
  6. public partial class VisualShaderNode_CLASS_ : _BASE_
  7. {
  8. public override string _GetName()
  9. {
  10. return "_CLASS_";
  11. }
  12. public override string _GetCategory()
  13. {
  14. return "";
  15. }
  16. public override string _GetDescription()
  17. {
  18. return "";
  19. }
  20. public override VisualShaderNode.PortType _GetReturnIconType()
  21. {
  22. return 0;
  23. }
  24. public override int _GetInputPortCount()
  25. {
  26. return 0;
  27. }
  28. public override string _GetInputPortName(int port)
  29. {
  30. return "";
  31. }
  32. public override VisualShaderNode.PortType _GetInputPortType(int port)
  33. {
  34. return 0;
  35. }
  36. public override int _GetOutputPortCount()
  37. {
  38. return 1;
  39. }
  40. public override string _GetOutputPortName(int port)
  41. {
  42. return "result";
  43. }
  44. public override VisualShaderNode.PortType _GetOutputPortType(int port)
  45. {
  46. return 0;
  47. }
  48. public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
  49. {
  50. return "";
  51. }
  52. }