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- using System.Collections.Immutable;
- using System.Linq;
- using Microsoft.CodeAnalysis;
- namespace Godot.SourceGenerators.Internal;
- internal readonly struct CallbacksData
- {
- public CallbacksData(INamedTypeSymbol nativeTypeSymbol, INamedTypeSymbol funcStructSymbol)
- {
- NativeTypeSymbol = nativeTypeSymbol;
- FuncStructSymbol = funcStructSymbol;
- Methods = NativeTypeSymbol.GetMembers()
- .Where(symbol => symbol is IMethodSymbol { IsPartialDefinition: true })
- .Cast<IMethodSymbol>()
- .ToImmutableArray();
- }
- public INamedTypeSymbol NativeTypeSymbol { get; }
- public INamedTypeSymbol FuncStructSymbol { get; }
- public ImmutableArray<IMethodSymbol> Methods { get; }
- }
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