nav_mesh_generator_2d.cpp 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525
  1. /**************************************************************************/
  2. /* nav_mesh_generator_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifdef CLIPPER2_ENABLED
  31. #include "nav_mesh_generator_2d.h"
  32. #include "core/config/project_settings.h"
  33. #include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
  34. #include "scene/resources/2d/navigation_polygon.h"
  35. #include "thirdparty/clipper2/include/clipper2/clipper.h"
  36. #include "thirdparty/misc/polypartition.h"
  37. NavMeshGenerator2D *NavMeshGenerator2D::singleton = nullptr;
  38. Mutex NavMeshGenerator2D::baking_navmesh_mutex;
  39. Mutex NavMeshGenerator2D::generator_task_mutex;
  40. RWLock NavMeshGenerator2D::generator_parsers_rwlock;
  41. bool NavMeshGenerator2D::use_threads = true;
  42. bool NavMeshGenerator2D::baking_use_multiple_threads = true;
  43. bool NavMeshGenerator2D::baking_use_high_priority_threads = true;
  44. HashSet<Ref<NavigationPolygon>> NavMeshGenerator2D::baking_navmeshes;
  45. HashMap<WorkerThreadPool::TaskID, NavMeshGenerator2D::NavMeshGeneratorTask2D *> NavMeshGenerator2D::generator_tasks;
  46. LocalVector<NavMeshGeometryParser2D *> NavMeshGenerator2D::generator_parsers;
  47. NavMeshGenerator2D *NavMeshGenerator2D::get_singleton() {
  48. return singleton;
  49. }
  50. NavMeshGenerator2D::NavMeshGenerator2D() {
  51. ERR_FAIL_COND(singleton != nullptr);
  52. singleton = this;
  53. baking_use_multiple_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_multiple_threads");
  54. baking_use_high_priority_threads = GLOBAL_GET("navigation/baking/thread_model/baking_use_high_priority_threads");
  55. // Using threads might cause problems on certain exports or with the Editor on certain devices.
  56. // This is the main switch to turn threaded navmesh baking off should the need arise.
  57. use_threads = baking_use_multiple_threads;
  58. }
  59. NavMeshGenerator2D::~NavMeshGenerator2D() {
  60. cleanup();
  61. }
  62. void NavMeshGenerator2D::sync() {
  63. if (generator_tasks.size() == 0) {
  64. return;
  65. }
  66. MutexLock baking_navmesh_lock(baking_navmesh_mutex);
  67. {
  68. MutexLock generator_task_lock(generator_task_mutex);
  69. LocalVector<WorkerThreadPool::TaskID> finished_task_ids;
  70. for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
  71. if (WorkerThreadPool::get_singleton()->is_task_completed(E.key)) {
  72. WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
  73. finished_task_ids.push_back(E.key);
  74. NavMeshGeneratorTask2D *generator_task = E.value;
  75. DEV_ASSERT(generator_task->status == NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED);
  76. baking_navmeshes.erase(generator_task->navigation_mesh);
  77. if (generator_task->callback.is_valid()) {
  78. generator_emit_callback(generator_task->callback);
  79. }
  80. memdelete(generator_task);
  81. }
  82. }
  83. for (WorkerThreadPool::TaskID finished_task_id : finished_task_ids) {
  84. generator_tasks.erase(finished_task_id);
  85. }
  86. }
  87. }
  88. void NavMeshGenerator2D::cleanup() {
  89. MutexLock baking_navmesh_lock(baking_navmesh_mutex);
  90. {
  91. MutexLock generator_task_lock(generator_task_mutex);
  92. baking_navmeshes.clear();
  93. for (KeyValue<WorkerThreadPool::TaskID, NavMeshGeneratorTask2D *> &E : generator_tasks) {
  94. WorkerThreadPool::get_singleton()->wait_for_task_completion(E.key);
  95. NavMeshGeneratorTask2D *generator_task = E.value;
  96. memdelete(generator_task);
  97. }
  98. generator_tasks.clear();
  99. generator_parsers_rwlock.write_lock();
  100. generator_parsers.clear();
  101. generator_parsers_rwlock.write_unlock();
  102. }
  103. }
  104. void NavMeshGenerator2D::finish() {
  105. cleanup();
  106. }
  107. void NavMeshGenerator2D::parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback) {
  108. ERR_FAIL_COND(!Thread::is_main_thread());
  109. ERR_FAIL_COND(p_navigation_mesh.is_null());
  110. ERR_FAIL_NULL(p_root_node);
  111. ERR_FAIL_COND(!p_root_node->is_inside_tree());
  112. ERR_FAIL_COND(p_source_geometry_data.is_null());
  113. generator_parse_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_root_node);
  114. if (p_callback.is_valid()) {
  115. generator_emit_callback(p_callback);
  116. }
  117. }
  118. void NavMeshGenerator2D::bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) {
  119. ERR_FAIL_COND(p_navigation_mesh.is_null());
  120. ERR_FAIL_COND(p_source_geometry_data.is_null());
  121. if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) {
  122. p_navigation_mesh->clear();
  123. if (p_callback.is_valid()) {
  124. generator_emit_callback(p_callback);
  125. }
  126. return;
  127. }
  128. if (is_baking(p_navigation_mesh)) {
  129. ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish.");
  130. }
  131. baking_navmesh_mutex.lock();
  132. baking_navmeshes.insert(p_navigation_mesh);
  133. baking_navmesh_mutex.unlock();
  134. generator_bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data);
  135. baking_navmesh_mutex.lock();
  136. baking_navmeshes.erase(p_navigation_mesh);
  137. baking_navmesh_mutex.unlock();
  138. if (p_callback.is_valid()) {
  139. generator_emit_callback(p_callback);
  140. }
  141. }
  142. void NavMeshGenerator2D::bake_from_source_geometry_data_async(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, const Callable &p_callback) {
  143. ERR_FAIL_COND(p_navigation_mesh.is_null());
  144. ERR_FAIL_COND(p_source_geometry_data.is_null());
  145. if (p_navigation_mesh->get_outline_count() == 0 && !p_source_geometry_data->has_data()) {
  146. p_navigation_mesh->clear();
  147. if (p_callback.is_valid()) {
  148. generator_emit_callback(p_callback);
  149. }
  150. return;
  151. }
  152. if (!use_threads) {
  153. bake_from_source_geometry_data(p_navigation_mesh, p_source_geometry_data, p_callback);
  154. return;
  155. }
  156. if (is_baking(p_navigation_mesh)) {
  157. ERR_FAIL_MSG("NavigationPolygon is already baking. Wait for current bake to finish.");
  158. }
  159. baking_navmesh_mutex.lock();
  160. baking_navmeshes.insert(p_navigation_mesh);
  161. baking_navmesh_mutex.unlock();
  162. MutexLock generator_task_lock(generator_task_mutex);
  163. NavMeshGeneratorTask2D *generator_task = memnew(NavMeshGeneratorTask2D);
  164. generator_task->navigation_mesh = p_navigation_mesh;
  165. generator_task->source_geometry_data = p_source_geometry_data;
  166. generator_task->callback = p_callback;
  167. generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_STARTED;
  168. generator_task->thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMeshGenerator2D::generator_thread_bake, generator_task, NavMeshGenerator2D::baking_use_high_priority_threads, "NavMeshGeneratorBake2D");
  169. generator_tasks.insert(generator_task->thread_task_id, generator_task);
  170. }
  171. bool NavMeshGenerator2D::is_baking(Ref<NavigationPolygon> p_navigation_polygon) {
  172. MutexLock baking_navmesh_lock(baking_navmesh_mutex);
  173. return baking_navmeshes.has(p_navigation_polygon);
  174. }
  175. void NavMeshGenerator2D::generator_thread_bake(void *p_arg) {
  176. NavMeshGeneratorTask2D *generator_task = static_cast<NavMeshGeneratorTask2D *>(p_arg);
  177. generator_bake_from_source_geometry_data(generator_task->navigation_mesh, generator_task->source_geometry_data);
  178. generator_task->status = NavMeshGeneratorTask2D::TaskStatus::BAKING_FINISHED;
  179. }
  180. void NavMeshGenerator2D::generator_parse_geometry_node(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node, bool p_recurse_children) {
  181. generator_parsers_rwlock.read_lock();
  182. for (const NavMeshGeometryParser2D *parser : generator_parsers) {
  183. if (!parser->callback.is_valid()) {
  184. continue;
  185. }
  186. parser->callback.call(p_navigation_mesh, p_source_geometry_data, p_node);
  187. }
  188. generator_parsers_rwlock.read_unlock();
  189. if (p_recurse_children) {
  190. for (int i = 0; i < p_node->get_child_count(); i++) {
  191. generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, p_node->get_child(i), p_recurse_children);
  192. }
  193. }
  194. }
  195. void NavMeshGenerator2D::set_generator_parsers(LocalVector<NavMeshGeometryParser2D *> p_parsers) {
  196. RWLockWrite write_lock(generator_parsers_rwlock);
  197. generator_parsers = p_parsers;
  198. }
  199. void NavMeshGenerator2D::generator_parse_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_root_node) {
  200. List<Node *> parse_nodes;
  201. if (p_navigation_mesh->get_source_geometry_mode() == NavigationPolygon::SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
  202. parse_nodes.push_back(p_root_node);
  203. } else {
  204. p_root_node->get_tree()->get_nodes_in_group(p_navigation_mesh->get_source_geometry_group_name(), &parse_nodes);
  205. }
  206. Transform2D root_node_transform = Transform2D();
  207. if (Object::cast_to<Node2D>(p_root_node)) {
  208. root_node_transform = Object::cast_to<Node2D>(p_root_node)->get_global_transform().affine_inverse();
  209. }
  210. p_source_geometry_data->clear();
  211. p_source_geometry_data->root_node_transform = root_node_transform;
  212. bool recurse_children = p_navigation_mesh->get_source_geometry_mode() != NavigationPolygon::SOURCE_GEOMETRY_GROUPS_EXPLICIT;
  213. for (Node *E : parse_nodes) {
  214. generator_parse_geometry_node(p_navigation_mesh, p_source_geometry_data, E, recurse_children);
  215. }
  216. }
  217. static void generator_recursive_process_polytree_items(List<TPPLPoly> &p_tppl_in_polygon, const Clipper2Lib::PolyPathD *p_polypath_item) {
  218. using namespace Clipper2Lib;
  219. TPPLPoly tp;
  220. int size = p_polypath_item->Polygon().size();
  221. tp.Init(size);
  222. int j = 0;
  223. for (const PointD &polypath_point : p_polypath_item->Polygon()) {
  224. tp[j] = Vector2(static_cast<real_t>(polypath_point.x), static_cast<real_t>(polypath_point.y));
  225. ++j;
  226. }
  227. if (p_polypath_item->IsHole()) {
  228. tp.SetOrientation(TPPL_ORIENTATION_CW);
  229. tp.SetHole(true);
  230. } else {
  231. tp.SetOrientation(TPPL_ORIENTATION_CCW);
  232. }
  233. p_tppl_in_polygon.push_back(tp);
  234. for (size_t i = 0; i < p_polypath_item->Count(); i++) {
  235. const PolyPathD *polypath_item = p_polypath_item->Child(i);
  236. generator_recursive_process_polytree_items(p_tppl_in_polygon, polypath_item);
  237. }
  238. }
  239. bool NavMeshGenerator2D::generator_emit_callback(const Callable &p_callback) {
  240. ERR_FAIL_COND_V(!p_callback.is_valid(), false);
  241. Callable::CallError ce;
  242. Variant result;
  243. p_callback.callp(nullptr, 0, result, ce);
  244. return ce.error == Callable::CallError::CALL_OK;
  245. }
  246. void NavMeshGenerator2D::generator_bake_from_source_geometry_data(Ref<NavigationPolygon> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data) {
  247. if (p_navigation_mesh.is_null() || p_source_geometry_data.is_null()) {
  248. return;
  249. }
  250. using namespace Clipper2Lib;
  251. PathsD traversable_polygon_paths;
  252. PathsD obstruction_polygon_paths;
  253. bool empty_projected_obstructions = true;
  254. {
  255. RWLockRead read_lock(p_source_geometry_data->geometry_rwlock);
  256. const Vector<Vector<Vector2>> &traversable_outlines = p_source_geometry_data->traversable_outlines;
  257. int outline_count = p_navigation_mesh->get_outline_count();
  258. if (outline_count == 0 && (!p_source_geometry_data->has_data() || (traversable_outlines.is_empty()))) {
  259. return;
  260. }
  261. const Vector<Vector<Vector2>> &obstruction_outlines = p_source_geometry_data->obstruction_outlines;
  262. const Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_projected_obstructions;
  263. traversable_polygon_paths.reserve(outline_count + traversable_outlines.size());
  264. obstruction_polygon_paths.reserve(obstruction_outlines.size());
  265. for (int i = 0; i < outline_count; i++) {
  266. const Vector<Vector2> &traversable_outline = p_navigation_mesh->get_outline(i);
  267. PathD subject_path;
  268. subject_path.reserve(traversable_outline.size());
  269. for (const Vector2 &traversable_point : traversable_outline) {
  270. subject_path.emplace_back(traversable_point.x, traversable_point.y);
  271. }
  272. traversable_polygon_paths.push_back(std::move(subject_path));
  273. }
  274. for (const Vector<Vector2> &traversable_outline : traversable_outlines) {
  275. PathD subject_path;
  276. subject_path.reserve(traversable_outline.size());
  277. for (const Vector2 &traversable_point : traversable_outline) {
  278. subject_path.emplace_back(traversable_point.x, traversable_point.y);
  279. }
  280. traversable_polygon_paths.push_back(std::move(subject_path));
  281. }
  282. empty_projected_obstructions = projected_obstructions.is_empty();
  283. if (!empty_projected_obstructions) {
  284. for (const NavigationMeshSourceGeometryData2D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
  285. if (projected_obstruction.carve) {
  286. continue;
  287. }
  288. if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 2 != 0) {
  289. continue;
  290. }
  291. PathD clip_path;
  292. clip_path.reserve(projected_obstruction.vertices.size() / 2);
  293. for (int i = 0; i < projected_obstruction.vertices.size() / 2; i++) {
  294. clip_path.emplace_back(projected_obstruction.vertices[i * 2], projected_obstruction.vertices[i * 2 + 1]);
  295. }
  296. if (!IsPositive(clip_path)) {
  297. std::reverse(clip_path.begin(), clip_path.end());
  298. }
  299. obstruction_polygon_paths.push_back(std::move(clip_path));
  300. }
  301. }
  302. for (const Vector<Vector2> &obstruction_outline : obstruction_outlines) {
  303. PathD clip_path;
  304. clip_path.reserve(obstruction_outline.size());
  305. for (const Vector2 &obstruction_point : obstruction_outline) {
  306. clip_path.emplace_back(obstruction_point.x, obstruction_point.y);
  307. }
  308. obstruction_polygon_paths.push_back(std::move(clip_path));
  309. }
  310. }
  311. Rect2 baking_rect = p_navigation_mesh->get_baking_rect();
  312. if (baking_rect.has_area()) {
  313. Vector2 baking_rect_offset = p_navigation_mesh->get_baking_rect_offset();
  314. const int rect_begin_x = baking_rect.position[0] + baking_rect_offset.x;
  315. const int rect_begin_y = baking_rect.position[1] + baking_rect_offset.y;
  316. const int rect_end_x = baking_rect.position[0] + baking_rect.size[0] + baking_rect_offset.x;
  317. const int rect_end_y = baking_rect.position[1] + baking_rect.size[1] + baking_rect_offset.y;
  318. RectD clipper_rect = RectD(rect_begin_x, rect_begin_y, rect_end_x, rect_end_y);
  319. traversable_polygon_paths = RectClip(clipper_rect, traversable_polygon_paths);
  320. obstruction_polygon_paths = RectClip(clipper_rect, obstruction_polygon_paths);
  321. }
  322. // first merge all traversable polygons according to user specified fill rule
  323. PathsD dummy_clip_path;
  324. traversable_polygon_paths = Union(traversable_polygon_paths, dummy_clip_path, FillRule::NonZero);
  325. // merge all obstruction polygons, don't allow holes for what is considered "solid" 2D geometry
  326. obstruction_polygon_paths = Union(obstruction_polygon_paths, dummy_clip_path, FillRule::NonZero);
  327. PathsD path_solution = Difference(traversable_polygon_paths, obstruction_polygon_paths, FillRule::NonZero);
  328. real_t agent_radius_offset = p_navigation_mesh->get_agent_radius();
  329. if (agent_radius_offset > 0.0) {
  330. path_solution = InflatePaths(path_solution, -agent_radius_offset, JoinType::Miter, EndType::Polygon);
  331. }
  332. // Apply obstructions that are not affected by agent radius, the ones with carve enabled.
  333. if (!empty_projected_obstructions) {
  334. RWLockRead read_lock(p_source_geometry_data->geometry_rwlock);
  335. const Vector<NavigationMeshSourceGeometryData2D::ProjectedObstruction> &projected_obstructions = p_source_geometry_data->_projected_obstructions;
  336. obstruction_polygon_paths.resize(0);
  337. for (const NavigationMeshSourceGeometryData2D::ProjectedObstruction &projected_obstruction : projected_obstructions) {
  338. if (!projected_obstruction.carve) {
  339. continue;
  340. }
  341. if (projected_obstruction.vertices.is_empty() || projected_obstruction.vertices.size() % 2 != 0) {
  342. continue;
  343. }
  344. PathD clip_path;
  345. clip_path.reserve(projected_obstruction.vertices.size() / 2);
  346. for (int i = 0; i < projected_obstruction.vertices.size() / 2; i++) {
  347. clip_path.emplace_back(projected_obstruction.vertices[i * 2], projected_obstruction.vertices[i * 2 + 1]);
  348. }
  349. if (!IsPositive(clip_path)) {
  350. std::reverse(clip_path.begin(), clip_path.end());
  351. }
  352. obstruction_polygon_paths.push_back(std::move(clip_path));
  353. }
  354. if (obstruction_polygon_paths.size() > 0) {
  355. path_solution = Difference(path_solution, obstruction_polygon_paths, FillRule::NonZero);
  356. }
  357. }
  358. //path_solution = RamerDouglasPeucker(path_solution, 0.025); //
  359. real_t border_size = p_navigation_mesh->get_border_size();
  360. if (baking_rect.has_area() && border_size > 0.0) {
  361. Vector2 baking_rect_offset = p_navigation_mesh->get_baking_rect_offset();
  362. const int rect_begin_x = baking_rect.position[0] + baking_rect_offset.x + border_size;
  363. const int rect_begin_y = baking_rect.position[1] + baking_rect_offset.y + border_size;
  364. const int rect_end_x = baking_rect.position[0] + baking_rect.size[0] + baking_rect_offset.x - border_size;
  365. const int rect_end_y = baking_rect.position[1] + baking_rect.size[1] + baking_rect_offset.y - border_size;
  366. RectD clipper_rect = RectD(rect_begin_x, rect_begin_y, rect_end_x, rect_end_y);
  367. path_solution = RectClip(clipper_rect, path_solution);
  368. }
  369. if (path_solution.size() == 0) {
  370. p_navigation_mesh->clear();
  371. return;
  372. }
  373. ClipType clipper_cliptype = ClipType::Union;
  374. List<TPPLPoly> tppl_in_polygon, tppl_out_polygon;
  375. PolyTreeD polytree;
  376. ClipperD clipper_D;
  377. clipper_D.AddSubject(path_solution);
  378. clipper_D.Execute(clipper_cliptype, FillRule::NonZero, polytree);
  379. for (size_t i = 0; i < polytree.Count(); i++) {
  380. const PolyPathD *polypath_item = polytree[i];
  381. generator_recursive_process_polytree_items(tppl_in_polygon, polypath_item);
  382. }
  383. TPPLPartition tpart;
  384. NavigationPolygon::SamplePartitionType sample_partition_type = p_navigation_mesh->get_sample_partition_type();
  385. switch (sample_partition_type) {
  386. case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_CONVEX_PARTITION:
  387. if (tpart.ConvexPartition_HM(&tppl_in_polygon, &tppl_out_polygon) == 0) {
  388. ERR_PRINT("NavigationPolygon polygon convex partition failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");
  389. p_navigation_mesh->set_vertices(Vector<Vector2>());
  390. p_navigation_mesh->clear_polygons();
  391. return;
  392. }
  393. break;
  394. case NavigationPolygon::SamplePartitionType::SAMPLE_PARTITION_TRIANGULATE:
  395. if (tpart.Triangulate_EC(&tppl_in_polygon, &tppl_out_polygon) == 0) {
  396. ERR_PRINT("NavigationPolygon polygon triangulation failed. Unable to create a valid navigation mesh polygon layout from provided source geometry.");
  397. p_navigation_mesh->set_vertices(Vector<Vector2>());
  398. p_navigation_mesh->clear_polygons();
  399. return;
  400. }
  401. break;
  402. default: {
  403. ERR_PRINT("NavigationPolygon polygon partitioning failed. Unrecognized partition type.");
  404. p_navigation_mesh->set_vertices(Vector<Vector2>());
  405. p_navigation_mesh->clear_polygons();
  406. return;
  407. }
  408. }
  409. Vector<Vector2> new_vertices;
  410. Vector<Vector<int>> new_polygons;
  411. HashMap<Vector2, int> points;
  412. for (List<TPPLPoly>::Element *I = tppl_out_polygon.front(); I; I = I->next()) {
  413. TPPLPoly &tp = I->get();
  414. Vector<int> new_polygon;
  415. for (int64_t i = 0; i < tp.GetNumPoints(); i++) {
  416. HashMap<Vector2, int>::Iterator E = points.find(tp[i]);
  417. if (!E) {
  418. E = points.insert(tp[i], new_vertices.size());
  419. new_vertices.push_back(tp[i]);
  420. }
  421. new_polygon.push_back(E->value);
  422. }
  423. new_polygons.push_back(new_polygon);
  424. }
  425. p_navigation_mesh->set_data(new_vertices, new_polygons);
  426. }
  427. #endif // CLIPPER2_ENABLED