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- /**************************************************************************/
- /* nav_map_builder_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef _3D_DISABLED
- #include "nav_map_builder_3d.h"
- #include "../nav_link.h"
- #include "../nav_map.h"
- #include "../nav_region.h"
- #include "nav_map_iteration_3d.h"
- #include "nav_region_iteration_3d.h"
- gd::PointKey NavMapBuilder3D::get_point_key(const Vector3 &p_pos, const Vector3 &p_cell_size) {
- const int x = static_cast<int>(Math::floor(p_pos.x / p_cell_size.x));
- const int y = static_cast<int>(Math::floor(p_pos.y / p_cell_size.y));
- const int z = static_cast<int>(Math::floor(p_pos.z / p_cell_size.z));
- gd::PointKey p;
- p.key = 0;
- p.x = x;
- p.y = y;
- p.z = z;
- return p;
- }
- void NavMapBuilder3D::build_navmap_iteration(NavMapIterationBuild &r_build) {
- gd::PerformanceData &performance_data = r_build.performance_data;
- performance_data.pm_polygon_count = 0;
- performance_data.pm_edge_count = 0;
- performance_data.pm_edge_merge_count = 0;
- performance_data.pm_edge_connection_count = 0;
- performance_data.pm_edge_free_count = 0;
- _build_step_gather_region_polygons(r_build);
- _build_step_find_edge_connection_pairs(r_build);
- _build_step_merge_edge_connection_pairs(r_build);
- _build_step_edge_connection_margin_connections(r_build);
- _build_step_navlink_connections(r_build);
- _build_update_map_iteration(r_build);
- }
- void NavMapBuilder3D::_build_step_gather_region_polygons(NavMapIterationBuild &r_build) {
- gd::PerformanceData &performance_data = r_build.performance_data;
- NavMapIteration *map_iteration = r_build.map_iteration;
- LocalVector<NavRegionIteration> ®ions = map_iteration->region_iterations;
- HashMap<uint32_t, LocalVector<gd::Edge::Connection>> ®ion_external_connections = map_iteration->external_region_connections;
- // Remove regions connections.
- region_external_connections.clear();
- for (const NavRegionIteration ®ion : regions) {
- region_external_connections[region.id] = LocalVector<gd::Edge::Connection>();
- }
- // Copy all region polygons in the map.
- int polygon_count = 0;
- for (NavRegionIteration ®ion : regions) {
- if (!region.get_enabled()) {
- continue;
- }
- LocalVector<gd::Polygon> &polygons_source = region.navmesh_polygons;
- for (uint32_t n = 0; n < polygons_source.size(); n++) {
- polygons_source[n].id = polygon_count;
- polygon_count++;
- }
- }
- performance_data.pm_polygon_count = polygon_count;
- r_build.polygon_count = polygon_count;
- }
- void NavMapBuilder3D::_build_step_find_edge_connection_pairs(NavMapIterationBuild &r_build) {
- gd::PerformanceData &performance_data = r_build.performance_data;
- NavMapIteration *map_iteration = r_build.map_iteration;
- int polygon_count = r_build.polygon_count;
- HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
- // Group all edges per key.
- connection_pairs_map.clear();
- connection_pairs_map.reserve(polygon_count);
- int free_edges_count = 0; // How many ConnectionPairs have only one Connection.
- for (NavRegionIteration ®ion : map_iteration->region_iterations) {
- if (!region.get_enabled()) {
- continue;
- }
- for (gd::Polygon &poly : region.navmesh_polygons) {
- for (uint32_t p = 0; p < poly.points.size(); p++) {
- const int next_point = (p + 1) % poly.points.size();
- const gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey>::Iterator pair_it = connection_pairs_map.find(ek);
- if (!pair_it) {
- pair_it = connection_pairs_map.insert(ek, gd::EdgeConnectionPair());
- performance_data.pm_edge_count += 1;
- ++free_edges_count;
- }
- gd::EdgeConnectionPair &pair = pair_it->value;
- if (pair.size < 2) {
- // Add the polygon/edge tuple to this key.
- gd::Edge::Connection new_connection;
- new_connection.polygon = &poly;
- new_connection.edge = p;
- new_connection.pathway_start = poly.points[p].pos;
- new_connection.pathway_end = poly.points[next_point].pos;
- pair.connections[pair.size] = new_connection;
- ++pair.size;
- if (pair.size == 2) {
- --free_edges_count;
- }
- } else {
- // The edge is already connected with another edge, skip.
- ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to merge a navigation mesh polygon edge with another already-merged edge. This is usually caused by crossing edges, overlapping polygons, or a mismatch of the NavigationMesh / NavigationPolygon baked 'cell_size' and navigation map 'cell_size'. If you're certain none of above is the case, change 'navigation/3d/merge_rasterizer_cell_scale' to 0.001.");
- }
- }
- }
- }
- r_build.free_edge_count = free_edges_count;
- }
- void NavMapBuilder3D::_build_step_merge_edge_connection_pairs(NavMapIterationBuild &r_build) {
- gd::PerformanceData &performance_data = r_build.performance_data;
- HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> &connection_pairs_map = r_build.iter_connection_pairs_map;
- LocalVector<gd::Edge::Connection> &free_edges = r_build.iter_free_edges;
- int free_edges_count = r_build.free_edge_count;
- bool use_edge_connections = r_build.use_edge_connections;
- free_edges.clear();
- free_edges.reserve(free_edges_count);
- for (const KeyValue<gd::EdgeKey, gd::EdgeConnectionPair> &pair_it : connection_pairs_map) {
- const gd::EdgeConnectionPair &pair = pair_it.value;
- if (pair.size == 2) {
- // Connect edge that are shared in different polygons.
- const gd::Edge::Connection &c1 = pair.connections[0];
- const gd::Edge::Connection &c2 = pair.connections[1];
- c1.polygon->edges[c1.edge].connections.push_back(c2);
- c2.polygon->edges[c2.edge].connections.push_back(c1);
- // Note: The pathway_start/end are full for those connection and do not need to be modified.
- performance_data.pm_edge_merge_count += 1;
- } else {
- CRASH_COND_MSG(pair.size != 1, vformat("Number of connection != 1. Found: %d", pair.size));
- if (use_edge_connections && pair.connections[0].polygon->owner->get_use_edge_connections()) {
- free_edges.push_back(pair.connections[0]);
- }
- }
- }
- }
- void NavMapBuilder3D::_build_step_edge_connection_margin_connections(NavMapIterationBuild &r_build) {
- gd::PerformanceData &performance_data = r_build.performance_data;
- NavMapIteration *map_iteration = r_build.map_iteration;
- real_t edge_connection_margin = r_build.edge_connection_margin;
- LocalVector<gd::Edge::Connection> &free_edges = r_build.iter_free_edges;
- HashMap<uint32_t, LocalVector<gd::Edge::Connection>> ®ion_external_connections = map_iteration->external_region_connections;
- // Find the compatible near edges.
- //
- // Note:
- // Considering that the edges must be compatible (for obvious reasons)
- // to be connected, create new polygons to remove that small gap is
- // not really useful and would result in wasteful computation during
- // connection, integration and path finding.
- performance_data.pm_edge_free_count = free_edges.size();
- const real_t edge_connection_margin_squared = edge_connection_margin * edge_connection_margin;
- for (uint32_t i = 0; i < free_edges.size(); i++) {
- const gd::Edge::Connection &free_edge = free_edges[i];
- Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
- Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
- for (uint32_t j = 0; j < free_edges.size(); j++) {
- const gd::Edge::Connection &other_edge = free_edges[j];
- if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
- continue;
- }
- Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
- Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
- // Compute the projection of the opposite edge on the current one
- Vector3 edge_vector = edge_p2 - edge_p1;
- real_t projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
- real_t projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
- if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
- continue;
- }
- // Check if the two edges are close to each other enough and compute a pathway between the two regions.
- Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
- Vector3 other1;
- if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
- other1 = other_edge_p1;
- } else {
- other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
- }
- if (other1.distance_squared_to(self1) > edge_connection_margin_squared) {
- continue;
- }
- Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
- Vector3 other2;
- if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
- other2 = other_edge_p2;
- } else {
- other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
- }
- if (other2.distance_squared_to(self2) > edge_connection_margin_squared) {
- continue;
- }
- // The edges can now be connected.
- gd::Edge::Connection new_connection = other_edge;
- new_connection.pathway_start = (self1 + other1) / 2.0;
- new_connection.pathway_end = (self2 + other2) / 2.0;
- free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
- // Add the connection to the region_connection map.
- region_external_connections[(uint32_t)free_edge.polygon->owner->id].push_back(new_connection);
- performance_data.pm_edge_connection_count += 1;
- }
- }
- }
- void NavMapBuilder3D::_build_step_navlink_connections(NavMapIterationBuild &r_build) {
- NavMapIteration *map_iteration = r_build.map_iteration;
- real_t link_connection_radius = r_build.link_connection_radius;
- Vector3 merge_rasterizer_cell_size = r_build.merge_rasterizer_cell_size;
- LocalVector<gd::Polygon> &link_polygons = map_iteration->link_polygons;
- LocalVector<NavLinkIteration> &links = map_iteration->link_iterations;
- int polygon_count = r_build.polygon_count;
- real_t link_connection_radius_sqr = link_connection_radius * link_connection_radius;
- uint32_t link_poly_idx = 0;
- link_polygons.resize(links.size());
- // Search for polygons within range of a nav link.
- for (const NavLinkIteration &link : links) {
- if (!link.get_enabled()) {
- continue;
- }
- const Vector3 link_start_pos = link.get_start_position();
- const Vector3 link_end_pos = link.get_end_position();
- gd::Polygon *closest_start_polygon = nullptr;
- real_t closest_start_sqr_dist = link_connection_radius_sqr;
- Vector3 closest_start_point;
- gd::Polygon *closest_end_polygon = nullptr;
- real_t closest_end_sqr_dist = link_connection_radius_sqr;
- Vector3 closest_end_point;
- for (NavRegionIteration ®ion : map_iteration->region_iterations) {
- if (!region.get_enabled()) {
- continue;
- }
- AABB region_bounds = region.get_bounds().grow(link_connection_radius);
- if (!region_bounds.has_point(link_start_pos) && !region_bounds.has_point(link_end_pos)) {
- continue;
- }
- for (gd::Polygon &polyon : region.navmesh_polygons) {
- //for (gd::Polygon &polyon : polygons) {
- for (uint32_t point_id = 2; point_id < polyon.points.size(); point_id += 1) {
- const Face3 face(polyon.points[0].pos, polyon.points[point_id - 1].pos, polyon.points[point_id].pos);
- {
- const Vector3 start_point = face.get_closest_point_to(link_start_pos);
- const real_t sqr_dist = start_point.distance_squared_to(link_start_pos);
- // Pick the polygon that is within our radius and is closer than anything we've seen yet.
- if (sqr_dist < closest_start_sqr_dist) {
- closest_start_sqr_dist = sqr_dist;
- closest_start_point = start_point;
- closest_start_polygon = &polyon;
- }
- }
- {
- const Vector3 end_point = face.get_closest_point_to(link_end_pos);
- const real_t sqr_dist = end_point.distance_squared_to(link_end_pos);
- // Pick the polygon that is within our radius and is closer than anything we've seen yet.
- if (sqr_dist < closest_end_sqr_dist) {
- closest_end_sqr_dist = sqr_dist;
- closest_end_point = end_point;
- closest_end_polygon = &polyon;
- }
- }
- }
- }
- }
- // If we have both a start and end point, then create a synthetic polygon to route through.
- if (closest_start_polygon && closest_end_polygon) {
- gd::Polygon &new_polygon = link_polygons[link_poly_idx++];
- new_polygon.id = polygon_count++;
- new_polygon.owner = &link;
- new_polygon.edges.clear();
- new_polygon.edges.resize(4);
- new_polygon.points.resize(4);
- // Build a set of vertices that create a thin polygon going from the start to the end point.
- new_polygon.points[0] = { closest_start_point, get_point_key(closest_start_point, merge_rasterizer_cell_size) };
- new_polygon.points[1] = { closest_start_point, get_point_key(closest_start_point, merge_rasterizer_cell_size) };
- new_polygon.points[2] = { closest_end_point, get_point_key(closest_end_point, merge_rasterizer_cell_size) };
- new_polygon.points[3] = { closest_end_point, get_point_key(closest_end_point, merge_rasterizer_cell_size) };
- // Setup connections to go forward in the link.
- {
- gd::Edge::Connection entry_connection;
- entry_connection.polygon = &new_polygon;
- entry_connection.edge = -1;
- entry_connection.pathway_start = new_polygon.points[0].pos;
- entry_connection.pathway_end = new_polygon.points[1].pos;
- closest_start_polygon->edges[0].connections.push_back(entry_connection);
- gd::Edge::Connection exit_connection;
- exit_connection.polygon = closest_end_polygon;
- exit_connection.edge = -1;
- exit_connection.pathway_start = new_polygon.points[2].pos;
- exit_connection.pathway_end = new_polygon.points[3].pos;
- new_polygon.edges[2].connections.push_back(exit_connection);
- }
- // If the link is bi-directional, create connections from the end to the start.
- if (link.is_bidirectional()) {
- gd::Edge::Connection entry_connection;
- entry_connection.polygon = &new_polygon;
- entry_connection.edge = -1;
- entry_connection.pathway_start = new_polygon.points[2].pos;
- entry_connection.pathway_end = new_polygon.points[3].pos;
- closest_end_polygon->edges[0].connections.push_back(entry_connection);
- gd::Edge::Connection exit_connection;
- exit_connection.polygon = closest_start_polygon;
- exit_connection.edge = -1;
- exit_connection.pathway_start = new_polygon.points[0].pos;
- exit_connection.pathway_end = new_polygon.points[1].pos;
- new_polygon.edges[0].connections.push_back(exit_connection);
- }
- }
- }
- }
- void NavMapBuilder3D::_build_update_map_iteration(NavMapIterationBuild &r_build) {
- NavMapIteration *map_iteration = r_build.map_iteration;
- LocalVector<gd::Polygon> &link_polygons = map_iteration->link_polygons;
- map_iteration->navmesh_polygon_count = r_build.polygon_count;
- map_iteration->link_polygon_count = link_polygons.size();
- map_iteration->path_query_slots_mutex.lock();
- for (NavMeshQueries3D::PathQuerySlot &p_path_query_slot : map_iteration->path_query_slots) {
- p_path_query_slot.traversable_polys.clear();
- p_path_query_slot.traversable_polys.reserve(map_iteration->navmesh_polygon_count * 0.25);
- p_path_query_slot.path_corridor.clear();
- p_path_query_slot.path_corridor.resize(map_iteration->navmesh_polygon_count + map_iteration->link_polygon_count);
- }
- map_iteration->path_query_slots_mutex.unlock();
- }
- #endif // _3D_DISABLED
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