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- /**************************************************************************/
- /* nav_map_iteration_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_MAP_ITERATION_3D_H
- #define NAV_MAP_ITERATION_3D_H
- #include "../nav_rid.h"
- #include "../nav_utils.h"
- #include "nav_mesh_queries_3d.h"
- #include "core/math/math_defs.h"
- #include "core/os/semaphore.h"
- struct NavLinkIteration;
- class NavRegion;
- struct NavRegionIteration;
- struct NavMapIteration;
- struct NavMapIterationBuild {
- Vector3 merge_rasterizer_cell_size;
- bool use_edge_connections = true;
- real_t edge_connection_margin;
- real_t link_connection_radius;
- gd::PerformanceData performance_data;
- int polygon_count = 0;
- int free_edge_count = 0;
- HashMap<gd::EdgeKey, gd::EdgeConnectionPair, gd::EdgeKey> iter_connection_pairs_map;
- LocalVector<gd::Edge::Connection> iter_free_edges;
- NavMapIteration *map_iteration = nullptr;
- int navmesh_polygon_count = 0;
- int link_polygon_count = 0;
- void reset() {
- performance_data.reset();
- iter_connection_pairs_map.clear();
- iter_free_edges.clear();
- polygon_count = 0;
- free_edge_count = 0;
- navmesh_polygon_count = 0;
- link_polygon_count = 0;
- }
- };
- struct NavMapIteration {
- mutable SafeNumeric<uint32_t> users;
- RWLock rwlock;
- Vector3 map_up;
- LocalVector<gd::Polygon> link_polygons;
- LocalVector<NavRegionIteration> region_iterations;
- LocalVector<NavLinkIteration> link_iterations;
- int navmesh_polygon_count = 0;
- int link_polygon_count = 0;
- // The edge connections that the map builds on top with the edge connection margin.
- HashMap<uint32_t, LocalVector<gd::Edge::Connection>> external_region_connections;
- HashMap<NavRegion *, uint32_t> region_ptr_to_region_id;
- LocalVector<NavMeshQueries3D::PathQuerySlot> path_query_slots;
- Mutex path_query_slots_mutex;
- Semaphore path_query_slots_semaphore;
- };
- class NavMapIterationRead {
- const NavMapIteration &map_iteration;
- public:
- _ALWAYS_INLINE_ NavMapIterationRead(const NavMapIteration &p_iteration) :
- map_iteration(p_iteration) {
- map_iteration.rwlock.read_lock();
- map_iteration.users.increment();
- }
- _ALWAYS_INLINE_ ~NavMapIterationRead() {
- map_iteration.users.decrement();
- map_iteration.rwlock.read_unlock();
- }
- };
- #endif // NAV_MAP_ITERATION_3D_H
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