nav_region.cpp 11 KB

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  1. /**************************************************************************/
  2. /* nav_region.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "nav_region.h"
  31. #include "nav_map.h"
  32. #include "3d/nav_map_builder_3d.h"
  33. #include "3d/nav_mesh_queries_3d.h"
  34. #include "3d/nav_region_iteration_3d.h"
  35. void NavRegion::set_map(NavMap *p_map) {
  36. if (map == p_map) {
  37. return;
  38. }
  39. cancel_sync_request();
  40. if (map) {
  41. map->remove_region(this);
  42. }
  43. map = p_map;
  44. polygons_dirty = true;
  45. if (map) {
  46. map->add_region(this);
  47. request_sync();
  48. }
  49. }
  50. void NavRegion::set_enabled(bool p_enabled) {
  51. if (enabled == p_enabled) {
  52. return;
  53. }
  54. enabled = p_enabled;
  55. // TODO: This should not require a full rebuild as the region has not really changed.
  56. polygons_dirty = true;
  57. request_sync();
  58. }
  59. void NavRegion::set_use_edge_connections(bool p_enabled) {
  60. if (use_edge_connections != p_enabled) {
  61. use_edge_connections = p_enabled;
  62. polygons_dirty = true;
  63. }
  64. request_sync();
  65. }
  66. void NavRegion::set_transform(Transform3D p_transform) {
  67. if (transform == p_transform) {
  68. return;
  69. }
  70. transform = p_transform;
  71. polygons_dirty = true;
  72. request_sync();
  73. #ifdef DEBUG_ENABLED
  74. if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
  75. ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
  76. }
  77. #endif // DEBUG_ENABLED
  78. }
  79. void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
  80. #ifdef DEBUG_ENABLED
  81. if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
  82. ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
  83. }
  84. if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
  85. ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
  86. }
  87. #endif // DEBUG_ENABLED
  88. RWLockWrite write_lock(navmesh_rwlock);
  89. pending_navmesh_vertices.clear();
  90. pending_navmesh_polygons.clear();
  91. if (p_navigation_mesh.is_valid()) {
  92. p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons);
  93. }
  94. polygons_dirty = true;
  95. request_sync();
  96. }
  97. Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
  98. RWLockRead read_lock(region_rwlock);
  99. return NavMeshQueries3D::polygons_get_closest_point_to_segment(
  100. get_polygons(), p_from, p_to, p_use_collision);
  101. }
  102. gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const {
  103. RWLockRead read_lock(region_rwlock);
  104. return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
  105. }
  106. Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
  107. RWLockRead read_lock(region_rwlock);
  108. if (!get_enabled()) {
  109. return Vector3();
  110. }
  111. return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
  112. }
  113. void NavRegion::set_navigation_layers(uint32_t p_navigation_layers) {
  114. if (navigation_layers == p_navigation_layers) {
  115. return;
  116. }
  117. navigation_layers = p_navigation_layers;
  118. region_dirty = true;
  119. request_sync();
  120. }
  121. void NavRegion::set_enter_cost(real_t p_enter_cost) {
  122. real_t new_enter_cost = MAX(p_enter_cost, 0.0);
  123. if (enter_cost == new_enter_cost) {
  124. return;
  125. }
  126. enter_cost = new_enter_cost;
  127. region_dirty = true;
  128. request_sync();
  129. }
  130. void NavRegion::set_travel_cost(real_t p_travel_cost) {
  131. real_t new_travel_cost = MAX(p_travel_cost, 0.0);
  132. if (travel_cost == new_travel_cost) {
  133. return;
  134. }
  135. travel_cost = new_travel_cost;
  136. region_dirty = true;
  137. request_sync();
  138. }
  139. void NavRegion::set_owner_id(ObjectID p_owner_id) {
  140. if (owner_id == p_owner_id) {
  141. return;
  142. }
  143. owner_id = p_owner_id;
  144. region_dirty = true;
  145. request_sync();
  146. }
  147. bool NavRegion::sync() {
  148. RWLockWrite write_lock(region_rwlock);
  149. bool something_changed = region_dirty || polygons_dirty;
  150. region_dirty = false;
  151. update_polygons();
  152. return something_changed;
  153. }
  154. void NavRegion::update_polygons() {
  155. if (!polygons_dirty) {
  156. return;
  157. }
  158. navmesh_polygons.clear();
  159. surface_area = 0.0;
  160. bounds = AABB();
  161. polygons_dirty = false;
  162. if (map == nullptr) {
  163. return;
  164. }
  165. RWLockRead read_lock(navmesh_rwlock);
  166. if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) {
  167. return;
  168. }
  169. int len = pending_navmesh_vertices.size();
  170. if (len == 0) {
  171. return;
  172. }
  173. const Vector3 *vertices_r = pending_navmesh_vertices.ptr();
  174. navmesh_polygons.resize(pending_navmesh_polygons.size());
  175. real_t _new_region_surface_area = 0.0;
  176. AABB _new_bounds;
  177. bool first_vertex = true;
  178. int navigation_mesh_polygon_index = 0;
  179. for (gd::Polygon &polygon : navmesh_polygons) {
  180. polygon.surface_area = 0.0;
  181. Vector<int> navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index];
  182. navigation_mesh_polygon_index += 1;
  183. int navigation_mesh_polygon_size = navigation_mesh_polygon.size();
  184. if (navigation_mesh_polygon_size < 3) {
  185. continue;
  186. }
  187. const int *indices = navigation_mesh_polygon.ptr();
  188. bool valid(true);
  189. polygon.points.resize(navigation_mesh_polygon_size);
  190. polygon.edges.resize(navigation_mesh_polygon_size);
  191. real_t _new_polygon_surface_area = 0.0;
  192. for (int j(2); j < navigation_mesh_polygon_size; j++) {
  193. const Face3 face = Face3(
  194. transform.xform(vertices_r[indices[0]]),
  195. transform.xform(vertices_r[indices[j - 1]]),
  196. transform.xform(vertices_r[indices[j]]));
  197. _new_polygon_surface_area += face.get_area();
  198. }
  199. polygon.surface_area = _new_polygon_surface_area;
  200. _new_region_surface_area += _new_polygon_surface_area;
  201. for (int j(0); j < navigation_mesh_polygon_size; j++) {
  202. int idx = indices[j];
  203. if (idx < 0 || idx >= len) {
  204. valid = false;
  205. break;
  206. }
  207. Vector3 point_position = transform.xform(vertices_r[idx]);
  208. polygon.points[j].pos = point_position;
  209. polygon.points[j].key = NavMapBuilder3D::get_point_key(point_position, map->get_merge_rasterizer_cell_size());
  210. if (first_vertex) {
  211. first_vertex = false;
  212. _new_bounds.position = point_position;
  213. } else {
  214. _new_bounds.expand_to(point_position);
  215. }
  216. }
  217. if (!valid) {
  218. ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
  219. }
  220. }
  221. surface_area = _new_region_surface_area;
  222. bounds = _new_bounds;
  223. }
  224. void NavRegion::get_iteration_update(NavRegionIteration &r_iteration) {
  225. r_iteration.navigation_layers = get_navigation_layers();
  226. r_iteration.enter_cost = get_enter_cost();
  227. r_iteration.travel_cost = get_travel_cost();
  228. r_iteration.owner_object_id = get_owner_id();
  229. r_iteration.owner_type = get_type();
  230. r_iteration.owner_rid = get_self();
  231. r_iteration.enabled = get_enabled();
  232. r_iteration.transform = get_transform();
  233. r_iteration.owner_use_edge_connections = get_use_edge_connections();
  234. r_iteration.bounds = get_bounds();
  235. r_iteration.surface_area = get_surface_area();
  236. r_iteration.navmesh_polygons.clear();
  237. r_iteration.navmesh_polygons.resize(navmesh_polygons.size());
  238. for (uint32_t i = 0; i < navmesh_polygons.size(); i++) {
  239. gd::Polygon &navmesh_polygon = navmesh_polygons[i];
  240. navmesh_polygon.owner = &r_iteration;
  241. r_iteration.navmesh_polygons[i] = navmesh_polygon;
  242. }
  243. }
  244. void NavRegion::request_sync() {
  245. if (map && !sync_dirty_request_list_element.in_list()) {
  246. map->add_region_sync_dirty_request(&sync_dirty_request_list_element);
  247. }
  248. }
  249. void NavRegion::cancel_sync_request() {
  250. if (map && sync_dirty_request_list_element.in_list()) {
  251. map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);
  252. }
  253. }
  254. NavRegion::NavRegion() :
  255. sync_dirty_request_list_element(this) {
  256. type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
  257. }
  258. NavRegion::~NavRegion() {
  259. cancel_sync_request();
  260. }