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- /**************************************************************************/
- /* spring_bone_collision_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRING_BONE_COLLISION_3D_H
- #define SPRING_BONE_COLLISION_3D_H
- #include "scene/3d/skeleton_3d.h"
- class SpringBoneCollision3D : public Node3D {
- GDCLASS(SpringBoneCollision3D, Node3D);
- String bone_name;
- int bone = -1;
- Vector3 position_offset;
- Quaternion rotation_offset;
- protected:
- PackedStringArray get_configuration_warnings() const override;
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- virtual Vector3 _collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const;
- public:
- Skeleton3D *get_skeleton() const;
- void set_bone_name(const String &p_name);
- String get_bone_name() const;
- void set_bone(int p_bone);
- int get_bone() const;
- void set_position_offset(const Vector3 &p_offset);
- Vector3 get_position_offset() const;
- void set_rotation_offset(const Quaternion &p_offset);
- Quaternion get_rotation_offset() const;
- void sync_pose();
- Transform3D get_transform_from_skeleton(const Transform3D &p_center) const;
- Vector3 collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const;
- };
- #endif // SPRING_BONE_COLLISION_3D_H
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