scroll_bar.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662
  1. /**************************************************************************/
  2. /* scroll_bar.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scroll_bar.h"
  31. #include "scene/main/window.h"
  32. #include "scene/theme/theme_db.h"
  33. bool ScrollBar::focus_by_default = false;
  34. void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
  35. focus_by_default = p_can_focus;
  36. }
  37. void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
  38. ERR_FAIL_COND(p_event.is_null());
  39. Ref<InputEventMouseMotion> m = p_event;
  40. Ref<InputEventMouseButton> b = p_event;
  41. if (b.is_valid()) {
  42. accept_event();
  43. if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) {
  44. double change = get_page() != 0.0 ? get_page() / 4.0 : (get_max() - get_min()) / 16.0;
  45. scroll(MAX(change, get_step()));
  46. accept_event();
  47. }
  48. if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) {
  49. double change = get_page() != 0.0 ? get_page() / 4.0 : (get_max() - get_min()) / 16.0;
  50. scroll(-MAX(change, get_step()));
  51. accept_event();
  52. }
  53. if (b->get_button_index() != MouseButton::LEFT) {
  54. return;
  55. }
  56. if (b->is_pressed()) {
  57. double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
  58. Ref<Texture2D> decr = theme_cache.decrement_icon;
  59. Ref<Texture2D> incr = theme_cache.increment_icon;
  60. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  61. double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
  62. double grabber_ofs = get_grabber_offset();
  63. double grabber_size = get_grabber_size();
  64. double total = orientation == VERTICAL ? get_size().height : get_size().width;
  65. if (ofs < decr_size) {
  66. decr_active = true;
  67. scroll(-(custom_step >= 0 ? custom_step : get_step()));
  68. queue_redraw();
  69. return;
  70. }
  71. if (ofs > total - incr_size) {
  72. incr_active = true;
  73. scroll(custom_step >= 0 ? custom_step : get_step());
  74. queue_redraw();
  75. return;
  76. }
  77. ofs -= decr_size + theme_cache.scroll_style->get_margin(orientation == VERTICAL ? SIDE_TOP : SIDE_LEFT);
  78. if (ofs < grabber_ofs) {
  79. if (scrolling) {
  80. target_scroll = CLAMP(target_scroll - get_page(), get_min(), get_max() - get_page());
  81. } else {
  82. double change = get_page() != 0.0 ? get_page() : (get_max() - get_min()) / 16.0;
  83. target_scroll = CLAMP(get_value() - change, get_min(), get_max() - get_page());
  84. }
  85. if (smooth_scroll_enabled) {
  86. scrolling = true;
  87. set_physics_process_internal(true);
  88. } else {
  89. scroll_to(target_scroll);
  90. }
  91. return;
  92. }
  93. ofs -= grabber_ofs;
  94. if (ofs < grabber_size) {
  95. drag.active = true;
  96. drag.pos_at_click = grabber_ofs + ofs;
  97. drag.value_at_click = get_as_ratio();
  98. queue_redraw();
  99. } else {
  100. if (scrolling) {
  101. target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
  102. } else {
  103. double change = get_page() != 0.0 ? get_page() : (get_max() - get_min()) / 16.0;
  104. target_scroll = CLAMP(get_value() + change, get_min(), get_max() - get_page());
  105. }
  106. if (smooth_scroll_enabled) {
  107. scrolling = true;
  108. set_physics_process_internal(true);
  109. } else {
  110. scroll_to(target_scroll);
  111. }
  112. }
  113. } else {
  114. incr_active = false;
  115. decr_active = false;
  116. drag.active = false;
  117. queue_redraw();
  118. }
  119. }
  120. if (m.is_valid()) {
  121. accept_event();
  122. if (drag.active) {
  123. double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
  124. Ref<Texture2D> decr = theme_cache.decrement_icon;
  125. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  126. ofs -= decr_size + theme_cache.scroll_style->get_margin(orientation == VERTICAL ? SIDE_TOP : SIDE_LEFT);
  127. double diff = (ofs - drag.pos_at_click) / get_area_size();
  128. double prev_scroll = get_value();
  129. set_as_ratio(drag.value_at_click + diff);
  130. if (!Math::is_equal_approx(prev_scroll, get_value())) {
  131. emit_signal(SNAME("scrolling"));
  132. }
  133. } else {
  134. double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
  135. Ref<Texture2D> decr = theme_cache.decrement_icon;
  136. Ref<Texture2D> incr = theme_cache.increment_icon;
  137. double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
  138. double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
  139. double total = orientation == VERTICAL ? get_size().height : get_size().width;
  140. HighlightStatus new_hilite;
  141. if (ofs < decr_size) {
  142. new_hilite = HIGHLIGHT_DECR;
  143. } else if (ofs > total - incr_size) {
  144. new_hilite = HIGHLIGHT_INCR;
  145. } else {
  146. new_hilite = HIGHLIGHT_RANGE;
  147. }
  148. if (new_hilite != highlight) {
  149. highlight = new_hilite;
  150. queue_redraw();
  151. }
  152. }
  153. }
  154. if (p_event->is_pressed()) {
  155. if (p_event->is_action("ui_left", true)) {
  156. if (orientation != HORIZONTAL) {
  157. return;
  158. }
  159. scroll(-(custom_step >= 0 ? custom_step : get_step()));
  160. } else if (p_event->is_action("ui_right", true)) {
  161. if (orientation != HORIZONTAL) {
  162. return;
  163. }
  164. scroll(custom_step >= 0 ? custom_step : get_step());
  165. } else if (p_event->is_action("ui_up", true)) {
  166. if (orientation != VERTICAL) {
  167. return;
  168. }
  169. scroll(-(custom_step >= 0 ? custom_step : get_step()));
  170. } else if (p_event->is_action("ui_down", true)) {
  171. if (orientation != VERTICAL) {
  172. return;
  173. }
  174. scroll(custom_step >= 0 ? custom_step : get_step());
  175. } else if (p_event->is_action("ui_home", true)) {
  176. scroll_to(get_min());
  177. } else if (p_event->is_action("ui_end", true)) {
  178. scroll_to(get_max());
  179. }
  180. }
  181. }
  182. void ScrollBar::_notification(int p_what) {
  183. switch (p_what) {
  184. case NOTIFICATION_DRAW: {
  185. RID ci = get_canvas_item();
  186. Ref<Texture2D> decr, incr;
  187. if (decr_active) {
  188. decr = theme_cache.decrement_pressed_icon;
  189. } else if (highlight == HIGHLIGHT_DECR) {
  190. decr = theme_cache.decrement_hl_icon;
  191. } else {
  192. decr = theme_cache.decrement_icon;
  193. }
  194. if (incr_active) {
  195. incr = theme_cache.increment_pressed_icon;
  196. } else if (highlight == HIGHLIGHT_INCR) {
  197. incr = theme_cache.increment_hl_icon;
  198. } else {
  199. incr = theme_cache.increment_icon;
  200. }
  201. Ref<StyleBox> grabber;
  202. if (drag.active) {
  203. grabber = theme_cache.grabber_pressed_style;
  204. } else if (highlight == HIGHLIGHT_RANGE) {
  205. grabber = theme_cache.grabber_hl_style;
  206. } else {
  207. grabber = theme_cache.grabber_style;
  208. }
  209. Point2 ofs;
  210. decr->draw(ci, Point2());
  211. if (orientation == HORIZONTAL) {
  212. ofs.x += decr->get_width();
  213. } else {
  214. ofs.y += decr->get_height();
  215. }
  216. Size2 area = get_size();
  217. if (orientation == HORIZONTAL) {
  218. area.width -= incr->get_width() + decr->get_width();
  219. } else {
  220. area.height -= incr->get_height() + decr->get_height();
  221. }
  222. if (has_focus()) {
  223. theme_cache.scroll_focus_style->draw(ci, Rect2(ofs, area));
  224. } else {
  225. theme_cache.scroll_style->draw(ci, Rect2(ofs, area));
  226. }
  227. if (orientation == HORIZONTAL) {
  228. ofs.width += area.width;
  229. } else {
  230. ofs.height += area.height;
  231. }
  232. incr->draw(ci, ofs);
  233. Rect2 grabber_rect;
  234. if (orientation == HORIZONTAL) {
  235. grabber_rect.size.width = get_grabber_size();
  236. grabber_rect.size.height = get_size().height;
  237. grabber_rect.position.y = 0;
  238. grabber_rect.position.x = get_grabber_offset() + decr->get_width() + theme_cache.scroll_style->get_margin(SIDE_LEFT);
  239. } else {
  240. grabber_rect.size.width = get_size().width;
  241. grabber_rect.size.height = get_grabber_size();
  242. grabber_rect.position.y = get_grabber_offset() + decr->get_height() + theme_cache.scroll_style->get_margin(SIDE_TOP);
  243. grabber_rect.position.x = 0;
  244. }
  245. grabber->draw(ci, grabber_rect);
  246. } break;
  247. case NOTIFICATION_ENTER_TREE: {
  248. if (has_node(drag_node_path)) {
  249. Node *n = get_node(drag_node_path);
  250. drag_node = Object::cast_to<Control>(n);
  251. }
  252. if (drag_node) {
  253. drag_node->connect(SceneStringName(gui_input), callable_mp(this, &ScrollBar::_drag_node_input));
  254. drag_node->connect(SceneStringName(tree_exiting), callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
  255. }
  256. } break;
  257. case NOTIFICATION_EXIT_TREE: {
  258. if (drag_node) {
  259. drag_node->disconnect(SceneStringName(gui_input), callable_mp(this, &ScrollBar::_drag_node_input));
  260. drag_node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &ScrollBar::_drag_node_exit));
  261. }
  262. drag_node = nullptr;
  263. } break;
  264. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  265. if (scrolling) {
  266. if (get_value() != target_scroll) {
  267. double target = target_scroll - get_value();
  268. double dist = abs(target);
  269. double vel = ((target / dist) * 500) * get_physics_process_delta_time();
  270. if (Math::abs(vel) >= dist) {
  271. scroll_to(target_scroll);
  272. scrolling = false;
  273. set_physics_process_internal(false);
  274. } else {
  275. scroll(vel);
  276. }
  277. } else {
  278. scrolling = false;
  279. set_physics_process_internal(false);
  280. }
  281. } else if (drag_node_touching) {
  282. if (drag_node_touching_deaccel) {
  283. Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
  284. pos += drag_node_speed * get_physics_process_delta_time();
  285. bool turnoff = false;
  286. if (orientation == HORIZONTAL) {
  287. if (pos.x < 0) {
  288. pos.x = 0;
  289. turnoff = true;
  290. }
  291. if (pos.x > (get_max() - get_page())) {
  292. pos.x = get_max() - get_page();
  293. turnoff = true;
  294. }
  295. scroll_to(pos.x);
  296. float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
  297. float val_x = Math::abs(drag_node_speed.x);
  298. val_x -= 1000 * get_physics_process_delta_time();
  299. if (val_x < 0) {
  300. turnoff = true;
  301. }
  302. drag_node_speed.x = sgn_x * val_x;
  303. } else {
  304. if (pos.y < 0) {
  305. pos.y = 0;
  306. turnoff = true;
  307. }
  308. if (pos.y > (get_max() - get_page())) {
  309. pos.y = get_max() - get_page();
  310. turnoff = true;
  311. }
  312. scroll_to(pos.y);
  313. float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
  314. float val_y = Math::abs(drag_node_speed.y);
  315. val_y -= 1000 * get_physics_process_delta_time();
  316. if (val_y < 0) {
  317. turnoff = true;
  318. }
  319. drag_node_speed.y = sgn_y * val_y;
  320. }
  321. if (turnoff) {
  322. set_physics_process_internal(false);
  323. drag_node_touching = false;
  324. drag_node_touching_deaccel = false;
  325. }
  326. } else {
  327. if (time_since_motion == 0 || time_since_motion > 0.1) {
  328. Vector2 diff = drag_node_accum - last_drag_node_accum;
  329. last_drag_node_accum = drag_node_accum;
  330. drag_node_speed = diff / get_physics_process_delta_time();
  331. }
  332. time_since_motion += get_physics_process_delta_time();
  333. }
  334. }
  335. } break;
  336. case NOTIFICATION_VISIBILITY_CHANGED: {
  337. if (!is_visible()) {
  338. incr_active = false;
  339. decr_active = false;
  340. drag.active = false;
  341. }
  342. } break;
  343. case NOTIFICATION_MOUSE_EXIT: {
  344. highlight = HIGHLIGHT_NONE;
  345. queue_redraw();
  346. } break;
  347. }
  348. }
  349. double ScrollBar::get_grabber_min_size() const {
  350. Ref<StyleBox> grabber = theme_cache.grabber_style;
  351. Size2 gminsize = grabber->get_minimum_size();
  352. return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
  353. }
  354. double ScrollBar::get_grabber_size() const {
  355. float range = get_max() - get_min();
  356. if (range <= 0) {
  357. return 0;
  358. }
  359. float page = (get_page() > 0) ? get_page() : 0;
  360. double area_size = get_area_size();
  361. double grabber_size = page / range * area_size;
  362. return grabber_size + get_grabber_min_size();
  363. }
  364. double ScrollBar::get_area_size() const {
  365. switch (orientation) {
  366. case VERTICAL: {
  367. double area = get_size().height;
  368. area -= theme_cache.scroll_style->get_minimum_size().height;
  369. area -= theme_cache.increment_icon->get_height();
  370. area -= theme_cache.decrement_icon->get_height();
  371. area -= get_grabber_min_size();
  372. return area;
  373. } break;
  374. case HORIZONTAL: {
  375. double area = get_size().width;
  376. area -= theme_cache.scroll_style->get_minimum_size().width;
  377. area -= theme_cache.increment_icon->get_width();
  378. area -= theme_cache.decrement_icon->get_width();
  379. area -= get_grabber_min_size();
  380. return area;
  381. } break;
  382. default: {
  383. return 0.0;
  384. }
  385. }
  386. }
  387. double ScrollBar::get_grabber_offset() const {
  388. return get_area_size() * get_as_ratio();
  389. }
  390. Size2 ScrollBar::get_minimum_size() const {
  391. Ref<Texture2D> incr = theme_cache.increment_icon;
  392. Ref<Texture2D> decr = theme_cache.decrement_icon;
  393. Ref<StyleBox> bg = theme_cache.scroll_style;
  394. Size2 minsize;
  395. if (orientation == VERTICAL) {
  396. minsize.width = MAX(incr->get_size().width, bg->get_minimum_size().width);
  397. minsize.height += incr->get_size().height;
  398. minsize.height += decr->get_size().height;
  399. minsize.height += bg->get_minimum_size().height;
  400. minsize.height += get_grabber_min_size();
  401. }
  402. if (orientation == HORIZONTAL) {
  403. minsize.height = MAX(incr->get_size().height, bg->get_minimum_size().height);
  404. minsize.width += incr->get_size().width;
  405. minsize.width += decr->get_size().width;
  406. minsize.width += bg->get_minimum_size().width;
  407. minsize.width += get_grabber_min_size();
  408. }
  409. return minsize;
  410. }
  411. void ScrollBar::scroll(double p_amount) {
  412. scroll_to(get_value() + p_amount);
  413. }
  414. void ScrollBar::scroll_to(double p_position) {
  415. double prev_scroll = get_value();
  416. set_value(p_position);
  417. if (!Math::is_equal_approx(prev_scroll, get_value())) {
  418. emit_signal(SNAME("scrolling"));
  419. }
  420. }
  421. void ScrollBar::set_custom_step(float p_custom_step) {
  422. custom_step = p_custom_step;
  423. }
  424. float ScrollBar::get_custom_step() const {
  425. return custom_step;
  426. }
  427. void ScrollBar::_drag_node_exit() {
  428. if (drag_node) {
  429. drag_node->disconnect(SceneStringName(gui_input), callable_mp(this, &ScrollBar::_drag_node_input));
  430. }
  431. drag_node = nullptr;
  432. }
  433. void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
  434. if (!drag_node_enabled) {
  435. return;
  436. }
  437. Ref<InputEventMouseButton> mb = p_input;
  438. if (mb.is_valid()) {
  439. if (mb->get_button_index() != MouseButton::LEFT) {
  440. return;
  441. }
  442. if (mb->is_pressed()) {
  443. drag_node_speed = Vector2();
  444. drag_node_accum = Vector2();
  445. last_drag_node_accum = Vector2();
  446. drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
  447. drag_node_touching = DisplayServer::get_singleton()->is_touchscreen_available();
  448. drag_node_touching_deaccel = false;
  449. time_since_motion = 0;
  450. if (drag_node_touching) {
  451. set_physics_process_internal(true);
  452. time_since_motion = 0;
  453. }
  454. } else {
  455. if (drag_node_touching) {
  456. if (drag_node_speed == Vector2()) {
  457. drag_node_touching_deaccel = false;
  458. drag_node_touching = false;
  459. set_physics_process_internal(false);
  460. } else {
  461. drag_node_touching_deaccel = true;
  462. }
  463. }
  464. }
  465. }
  466. Ref<InputEventMouseMotion> mm = p_input;
  467. if (mm.is_valid()) {
  468. if (drag_node_touching && !drag_node_touching_deaccel) {
  469. Vector2 motion = mm->get_relative();
  470. drag_node_accum -= motion;
  471. Vector2 diff = drag_node_from + drag_node_accum;
  472. if (orientation == HORIZONTAL) {
  473. scroll_to(diff.x);
  474. }
  475. if (orientation == VERTICAL) {
  476. scroll_to(diff.y);
  477. }
  478. time_since_motion = 0;
  479. }
  480. }
  481. }
  482. void ScrollBar::set_drag_node(const NodePath &p_path) {
  483. if (is_inside_tree()) {
  484. if (drag_node) {
  485. drag_node->disconnect(SceneStringName(gui_input), callable_mp(this, &ScrollBar::_drag_node_input));
  486. drag_node->disconnect(SceneStringName(tree_exiting), callable_mp(this, &ScrollBar::_drag_node_exit));
  487. }
  488. }
  489. drag_node = nullptr;
  490. drag_node_path = p_path;
  491. if (is_inside_tree()) {
  492. if (has_node(p_path)) {
  493. Node *n = get_node(p_path);
  494. drag_node = Object::cast_to<Control>(n);
  495. }
  496. if (drag_node) {
  497. drag_node->connect(SceneStringName(gui_input), callable_mp(this, &ScrollBar::_drag_node_input));
  498. drag_node->connect(SceneStringName(tree_exiting), callable_mp(this, &ScrollBar::_drag_node_exit), CONNECT_ONE_SHOT);
  499. }
  500. }
  501. }
  502. NodePath ScrollBar::get_drag_node() const {
  503. return drag_node_path;
  504. }
  505. void ScrollBar::set_drag_node_enabled(bool p_enable) {
  506. drag_node_enabled = p_enable;
  507. }
  508. void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
  509. smooth_scroll_enabled = p_enable;
  510. }
  511. bool ScrollBar::is_smooth_scroll_enabled() const {
  512. return smooth_scroll_enabled;
  513. }
  514. void ScrollBar::_bind_methods() {
  515. ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
  516. ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
  517. ADD_SIGNAL(MethodInfo("scrolling"));
  518. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_step", PROPERTY_HINT_RANGE, "-1,4096,suffix:px"), "set_custom_step", "get_custom_step");
  519. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollBar, scroll_style, "scroll");
  520. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollBar, scroll_focus_style, "scroll_focus");
  521. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollBar, grabber_style, "grabber");
  522. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollBar, grabber_hl_style, "grabber_highlight");
  523. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollBar, grabber_pressed_style, "grabber_pressed");
  524. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, increment_icon, "increment");
  525. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, increment_hl_icon, "increment_highlight");
  526. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, increment_pressed_icon, "increment_pressed");
  527. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, decrement_icon, "decrement");
  528. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, decrement_hl_icon, "decrement_highlight");
  529. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_ICON, ScrollBar, decrement_pressed_icon, "decrement_pressed");
  530. }
  531. ScrollBar::ScrollBar(Orientation p_orientation) {
  532. orientation = p_orientation;
  533. if (focus_by_default) {
  534. set_focus_mode(FOCUS_ALL);
  535. }
  536. set_step(0);
  537. }
  538. ScrollBar::~ScrollBar() {
  539. }