mesh_storage.h 11 KB

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  1. /**************************************************************************/
  2. /* mesh_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESH_STORAGE_DUMMY_H
  31. #define MESH_STORAGE_DUMMY_H
  32. #include "core/templates/rid_owner.h"
  33. #include "servers/rendering/storage/mesh_storage.h"
  34. namespace RendererDummy {
  35. struct DummyMesh {
  36. Vector<RS::SurfaceData> surfaces;
  37. int blend_shape_count;
  38. RS::BlendShapeMode blend_shape_mode;
  39. PackedFloat32Array blend_shape_values;
  40. Dependency dependency;
  41. };
  42. class MeshStorage : public RendererMeshStorage {
  43. private:
  44. static MeshStorage *singleton;
  45. mutable RID_Owner<DummyMesh> mesh_owner;
  46. struct DummyMultiMesh {
  47. PackedFloat32Array buffer;
  48. };
  49. mutable RID_Owner<DummyMultiMesh> multimesh_owner;
  50. public:
  51. static MeshStorage *get_singleton() { return singleton; }
  52. MeshStorage();
  53. ~MeshStorage();
  54. /* MESH API */
  55. DummyMesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }
  56. bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }
  57. virtual RID mesh_allocate() override;
  58. virtual void mesh_initialize(RID p_rid) override;
  59. virtual void mesh_free(RID p_rid) override;
  60. virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
  61. virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
  62. virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
  63. DummyMesh *m = mesh_owner.get_or_null(p_mesh);
  64. ERR_FAIL_NULL(m);
  65. m->surfaces.push_back(RS::SurfaceData());
  66. RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
  67. s->format = p_surface.format;
  68. s->primitive = p_surface.primitive;
  69. s->vertex_data = p_surface.vertex_data;
  70. s->attribute_data = p_surface.attribute_data;
  71. s->vertex_count = p_surface.vertex_count;
  72. s->index_data = p_surface.index_data;
  73. s->index_count = p_surface.index_count;
  74. s->aabb = p_surface.aabb;
  75. s->skin_data = p_surface.skin_data;
  76. s->lods = p_surface.lods;
  77. s->bone_aabbs = p_surface.bone_aabbs;
  78. s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;
  79. s->blend_shape_data = p_surface.blend_shape_data;
  80. s->uv_scale = p_surface.uv_scale;
  81. s->material = p_surface.material;
  82. m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
  83. }
  84. virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
  85. virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
  86. virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
  87. virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
  88. virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
  89. virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
  90. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
  91. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
  92. virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
  93. DummyMesh *m = mesh_owner.get_or_null(p_mesh);
  94. ERR_FAIL_NULL_V(m, RS::SurfaceData());
  95. ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
  96. RS::SurfaceData s = m->surfaces[p_surface];
  97. return s;
  98. }
  99. virtual int mesh_get_surface_count(RID p_mesh) const override {
  100. DummyMesh *m = mesh_owner.get_or_null(p_mesh);
  101. ERR_FAIL_NULL_V(m, 0);
  102. return m->surfaces.size();
  103. }
  104. virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
  105. virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
  106. virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
  107. virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}
  108. virtual String mesh_get_path(RID p_mesh) const override { return String(); }
  109. virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
  110. virtual void mesh_surface_remove(RID p_mesh, int p_surface) override;
  111. virtual void mesh_clear(RID p_mesh) override;
  112. /* MESH INSTANCE */
  113. virtual RID mesh_instance_create(RID p_base) override { return RID(); }
  114. virtual void mesh_instance_free(RID p_rid) override {}
  115. virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
  116. virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
  117. virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
  118. virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}
  119. virtual void update_mesh_instances() override {}
  120. /* MULTIMESH API */
  121. bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }
  122. virtual RID _multimesh_allocate() override;
  123. virtual void _multimesh_initialize(RID p_rid) override;
  124. virtual void _multimesh_free(RID p_rid) override;
  125. virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) override {}
  126. virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
  127. virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
  128. virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
  129. virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
  130. virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
  131. virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
  132. virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
  133. virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
  134. virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
  135. virtual AABB _multimesh_get_aabb(RID p_multimesh) override { return AABB(); }
  136. virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
  137. virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
  138. virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
  139. virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
  140. virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
  141. virtual RID _multimesh_get_command_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
  142. virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
  143. virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
  144. virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
  145. virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
  146. MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }
  147. /* SKELETON API */
  148. virtual RID skeleton_allocate() override { return RID(); }
  149. virtual void skeleton_initialize(RID p_rid) override {}
  150. virtual void skeleton_free(RID p_rid) override {}
  151. virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
  152. virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
  153. virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
  154. virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
  155. virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
  156. virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
  157. virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
  158. virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
  159. /* OCCLUDER */
  160. void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
  161. };
  162. } // namespace RendererDummy
  163. #endif // MESH_STORAGE_DUMMY_H