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- /**************************************************************************/
- /* mesh_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MESH_STORAGE_DUMMY_H
- #define MESH_STORAGE_DUMMY_H
- #include "core/templates/rid_owner.h"
- #include "servers/rendering/storage/mesh_storage.h"
- namespace RendererDummy {
- struct DummyMesh {
- Vector<RS::SurfaceData> surfaces;
- int blend_shape_count;
- RS::BlendShapeMode blend_shape_mode;
- PackedFloat32Array blend_shape_values;
- Dependency dependency;
- };
- class MeshStorage : public RendererMeshStorage {
- private:
- static MeshStorage *singleton;
- mutable RID_Owner<DummyMesh> mesh_owner;
- struct DummyMultiMesh {
- PackedFloat32Array buffer;
- };
- mutable RID_Owner<DummyMultiMesh> multimesh_owner;
- public:
- static MeshStorage *get_singleton() { return singleton; }
- MeshStorage();
- ~MeshStorage();
- /* MESH API */
- DummyMesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); }
- bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); }
- virtual RID mesh_allocate() override;
- virtual void mesh_initialize(RID p_rid) override;
- virtual void mesh_free(RID p_rid) override;
- virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
- virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
- virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {
- DummyMesh *m = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(m);
- m->surfaces.push_back(RS::SurfaceData());
- RS::SurfaceData *s = &m->surfaces.write[m->surfaces.size() - 1];
- s->format = p_surface.format;
- s->primitive = p_surface.primitive;
- s->vertex_data = p_surface.vertex_data;
- s->attribute_data = p_surface.attribute_data;
- s->vertex_count = p_surface.vertex_count;
- s->index_data = p_surface.index_data;
- s->index_count = p_surface.index_count;
- s->aabb = p_surface.aabb;
- s->skin_data = p_surface.skin_data;
- s->lods = p_surface.lods;
- s->bone_aabbs = p_surface.bone_aabbs;
- s->mesh_to_skeleton_xform = p_surface.mesh_to_skeleton_xform;
- s->blend_shape_data = p_surface.blend_shape_data;
- s->uv_scale = p_surface.uv_scale;
- s->material = p_surface.material;
- m->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH);
- }
- virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
- virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
- virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
- virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
- virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
- virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
- virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override {
- DummyMesh *m = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(m, RS::SurfaceData());
- ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData());
- RS::SurfaceData s = m->surfaces[p_surface];
- return s;
- }
- virtual int mesh_get_surface_count(RID p_mesh) const override {
- DummyMesh *m = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL_V(m, 0);
- return m->surfaces.size();
- }
- virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
- virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
- virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
- virtual void mesh_set_path(RID p_mesh, const String &p_path) override {}
- virtual String mesh_get_path(RID p_mesh) const override { return String(); }
- virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
- virtual void mesh_surface_remove(RID p_mesh, int p_surface) override;
- virtual void mesh_clear(RID p_mesh) override;
- /* MESH INSTANCE */
- virtual RID mesh_instance_create(RID p_base) override { return RID(); }
- virtual void mesh_instance_free(RID p_rid) override {}
- virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
- virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
- virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
- virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override {}
- virtual void update_mesh_instances() override {}
- /* MULTIMESH API */
- bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); }
- virtual RID _multimesh_allocate() override;
- virtual void _multimesh_initialize(RID p_rid) override;
- virtual void _multimesh_free(RID p_rid) override;
- virtual void _multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false, bool p_use_indirect = false) override {}
- virtual int _multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
- virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
- virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
- virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
- virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
- virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
- virtual void _multimesh_set_custom_aabb(RID p_multimesh, const AABB &p_aabb) override {}
- virtual AABB _multimesh_get_custom_aabb(RID p_multimesh) const override { return AABB(); }
- virtual RID _multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
- virtual AABB _multimesh_get_aabb(RID p_multimesh) override { return AABB(); }
- virtual Transform3D _multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
- virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
- virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
- virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
- virtual void _multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
- virtual RID _multimesh_get_command_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
- virtual RID _multimesh_get_buffer_rd_rid(RID p_multimesh) const override { return RID(); }
- virtual Vector<float> _multimesh_get_buffer(RID p_multimesh) const override;
- virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
- virtual int _multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
- MultiMeshInterpolator *_multimesh_get_interpolator(RID p_multimesh) const override { return nullptr; }
- /* SKELETON API */
- virtual RID skeleton_allocate() override { return RID(); }
- virtual void skeleton_initialize(RID p_rid) override {}
- virtual void skeleton_free(RID p_rid) override {}
- virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
- virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
- virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
- virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
- virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
- virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
- virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
- virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
- /* OCCLUDER */
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
- };
- } // namespace RendererDummy
- #endif // MESH_STORAGE_DUMMY_H
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