sort_effects.h 2.8 KB

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  1. /**************************************************************************/
  2. /* sort_effects.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SORT_EFFECTS_RD_H
  31. #define SORT_EFFECTS_RD_H
  32. #include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"
  33. namespace RendererRD {
  34. class SortEffects {
  35. private:
  36. enum SortMode {
  37. SORT_MODE_BLOCK,
  38. SORT_MODE_STEP,
  39. SORT_MODE_INNER,
  40. SORT_MODE_MAX
  41. };
  42. struct PushConstant {
  43. uint32_t total_elements;
  44. uint32_t pad[3];
  45. int32_t job_params[4];
  46. };
  47. SortShaderRD shader;
  48. RID shader_version;
  49. RID pipelines[SORT_MODE_MAX];
  50. protected:
  51. public:
  52. SortEffects();
  53. ~SortEffects();
  54. void sort_buffer(RID p_uniform_set, int p_size);
  55. };
  56. } // namespace RendererRD
  57. #endif // SORT_EFFECTS_RD_H