compute_expected_full.glsl 312 B

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  1. /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
  2. #ifndef COMPUTE_SHADER_GLSL_RAW_H
  3. #define COMPUTE_SHADER_GLSL_RAW_H
  4. static const char compute_shader_glsl[] = {
  5. R"<!>(#[compute]
  6. #version 450
  7. #VERSION_DEFINES
  8. #define M_PI 3.14159265359
  9. void main() {
  10. vec3 static_light = vec3(0, 1, 0);
  11. }
  12. )<!>"
  13. };
  14. #endif