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- /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
- #ifndef COMPUTE_SHADER_GLSL_RAW_H
- #define COMPUTE_SHADER_GLSL_RAW_H
- static const char compute_shader_glsl[] = {
- R"<!>(#[compute]
- #version 450
- #VERSION_DEFINES
- #define M_PI 3.14159265359
- void main() {
- vec3 static_light = vec3(0, 1, 0);
- }
- )<!>"
- };
- #endif
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