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- /* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
- #ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
- #define VERTEX_FRAGMENT_GLSL_GEN_H_RD
- #include "servers/rendering/renderer_rd/shader_rd.h"
- class VertexFragmentShaderRD : public ShaderRD {
- public:
- VertexFragmentShaderRD() {
- static const char _vertex_code[] = {
- R"<!>(
- #version 450
- #VERSION_DEFINES
- #define M_PI 3.14159265359
- layout(location = 0) out vec2 uv_interp;
- void main() {
- uv_interp = vec2(0, 1);
- }
- )<!>"
- };
- static const char _fragment_code[] = {
- R"<!>(
- #version 450
- #VERSION_DEFINES
- layout(location = 0) in vec2 uv_interp;
- void main() {
- uv_interp = vec2(1, 0);
- }
- )<!>"
- };
- setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
- }
- };
- #endif
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