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- //*********************************************************
- //
- // Copyright (c) Microsoft Corporation.
- // Licensed under the MIT License (MIT).
- //
- //*********************************************************
- #ifndef __D3DX12_H__
- #define __D3DX12_H__
- #include "d3d12.h"
- #if defined( __cplusplus )
- #include "d3dx12_barriers.h"
- #include "d3dx12_core.h"
- #include "d3dx12_default.h"
- #include "d3dx12_pipeline_state_stream.h"
- #include "d3dx12_render_pass.h"
- #include "d3dx12_resource_helpers.h"
- #include "d3dx12_root_signature.h"
- #include "d3dx12_property_format_table.h"
- #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
- #include "d3dx12_state_object.h"
- #endif // !D3DX12_NO_STATE_OBJECT_HELPERS
- #ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
- #include "d3dx12_check_feature_support.h"
- #endif // !D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
- #endif // defined( __cplusplus )
- #endif //__D3DX12_H__
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