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- //*********************************************************
- //
- // Copyright (c) Microsoft Corporation.
- // Licensed under the MIT License (MIT).
- //
- //*********************************************************
- #pragma once
- #ifndef __cplusplus
- #error D3DX12 requires C++
- #endif
- #include <string.h>
- #include "d3d12.h"
- #include "d3dx12_default.h"
- //------------------------------------------------------------------------------------------------
- #ifndef D3DX12_ASSERT
- #ifdef assert
- #define D3DX12_ASSERT(x) assert(x)
- #else
- #define D3DX12_ASSERT(x)
- #endif
- #endif
- //------------------------------------------------------------------------------------------------
- template <typename t_CommandListType>
- inline ID3D12CommandList * const * CommandListCast(t_CommandListType * const * pp) noexcept
- {
- // This cast is useful for passing strongly typed command list pointers into
- // ExecuteCommandLists.
- // This cast is valid as long as the const-ness is respected. D3D12 APIs do
- // respect the const-ness of their arguments.
- return reinterpret_cast<ID3D12CommandList * const *>(pp);
- }
- //------------------------------------------------------------------------------------------------
- inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
- {
- return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
- l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
- }
- //------------------------------------------------------------------------------------------------
- inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RECT : public D3D12_RECT
- {
- CD3DX12_RECT() = default;
- explicit CD3DX12_RECT( const D3D12_RECT& o ) noexcept :
- D3D12_RECT( o )
- {}
- explicit CD3DX12_RECT(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom ) noexcept
- {
- left = Left;
- top = Top;
- right = Right;
- bottom = Bottom;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
- {
- CD3DX12_VIEWPORT() = default;
- explicit CD3DX12_VIEWPORT( const D3D12_VIEWPORT& o ) noexcept :
- D3D12_VIEWPORT( o )
- {}
- explicit CD3DX12_VIEWPORT(
- FLOAT topLeftX,
- FLOAT topLeftY,
- FLOAT width,
- FLOAT height,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
- {
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = width;
- Height = height;
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
- explicit CD3DX12_VIEWPORT(
- _In_ ID3D12Resource* pResource,
- UINT mipSlice = 0,
- FLOAT topLeftX = 0.0f,
- FLOAT topLeftY = 0.0f,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
- {
- #if defined(_MSC_VER) || !defined(_WIN32)
- const auto Desc = pResource->GetDesc();
- #else
- D3D12_RESOURCE_DESC tmpDesc;
- const auto& Desc = *pResource->GetDesc(&tmpDesc);
- #endif
- const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
- const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
- switch (Desc.Dimension)
- {
- case D3D12_RESOURCE_DIMENSION_BUFFER:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = float(Desc.Width) - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
- case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f) - topLeftX;
- Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f) - topLeftY;
- break;
- default: break;
- }
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BOX : public D3D12_BOX
- {
- CD3DX12_BOX() = default;
- explicit CD3DX12_BOX( const D3D12_BOX& o ) noexcept :
- D3D12_BOX( o )
- {}
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Right ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = 0;
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = 1;
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Front,
- LONG Right,
- LONG Bottom,
- LONG Back ) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = static_cast<UINT>(Front);
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = static_cast<UINT>(Back);
- }
- };
- inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
- {
- return l.left == r.left && l.top == r.top && l.front == r.front &&
- l.right == r.right && l.bottom == r.bottom && l.back == r.back;
- }
- inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
- {
- CD3DX12_DEPTH_STENCIL_DESC() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
- {
- CD3DX12_DEPTH_STENCIL_DESC1() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC1( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC1( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- StencilReadMask = o.StencilReadMask;
- StencilWriteMask = o.StencilWriteMask;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc,
- BOOL depthBoundsTestEnable ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- DepthBoundsTestEnable = depthBoundsTestEnable;
- }
- operator D3D12_DEPTH_STENCIL_DESC() const noexcept
- {
- D3D12_DEPTH_STENCIL_DESC D;
- D.DepthEnable = DepthEnable;
- D.DepthWriteMask = DepthWriteMask;
- D.DepthFunc = DepthFunc;
- D.StencilEnable = StencilEnable;
- D.StencilReadMask = StencilReadMask;
- D.StencilWriteMask = StencilWriteMask;
- D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
- D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
- D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
- D.FrontFace.StencilFunc = FrontFace.StencilFunc;
- D.BackFace.StencilFailOp = BackFace.StencilFailOp;
- D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
- D.BackFace.StencilPassOp = BackFace.StencilPassOp;
- D.BackFace.StencilFunc = BackFace.StencilFunc;
- return D;
- }
- };
- //------------------------------------------------------------------------------------------------
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- struct CD3DX12_DEPTH_STENCIL_DESC2 : public D3D12_DEPTH_STENCIL_DESC2
- {
- CD3DX12_DEPTH_STENCIL_DESC2() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC2& o ) noexcept :
- D3D12_DEPTH_STENCIL_DESC2( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC1& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- FrontFace.StencilReadMask = o.StencilReadMask;
- FrontFace.StencilWriteMask = o.StencilWriteMask;
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- BackFace.StencilReadMask = o.StencilReadMask;
- BackFace.StencilWriteMask = o.StencilWriteMask;
- DepthBoundsTestEnable = o.DepthBoundsTestEnable;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2( const D3D12_DEPTH_STENCIL_DESC& o ) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- FrontFace.StencilReadMask = o.StencilReadMask;
- FrontFace.StencilWriteMask = o.StencilWriteMask;
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- BackFace.StencilReadMask = o.StencilReadMask;
- BackFace.StencilWriteMask = o.StencilWriteMask;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2( CD3DX12_DEFAULT ) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- const D3D12_DEPTH_STENCILOP_DESC1 defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS, D3D12_DEFAULT_STENCIL_READ_MASK, D3D12_DEFAULT_STENCIL_WRITE_MASK };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC2(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- UINT8 frontStencilReadMask,
- UINT8 frontStencilWriteMask,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc,
- UINT8 backStencilReadMask,
- UINT8 backStencilWriteMask,
- BOOL depthBoundsTestEnable ) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- FrontFace.StencilReadMask = frontStencilReadMask;
- FrontFace.StencilWriteMask = frontStencilWriteMask;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- BackFace.StencilReadMask = backStencilReadMask;
- BackFace.StencilWriteMask = backStencilWriteMask;
- DepthBoundsTestEnable = depthBoundsTestEnable;
- }
- operator D3D12_DEPTH_STENCIL_DESC() const noexcept
- {
- D3D12_DEPTH_STENCIL_DESC D;
- D.DepthEnable = DepthEnable;
- D.DepthWriteMask = DepthWriteMask;
- D.DepthFunc = DepthFunc;
- D.StencilEnable = StencilEnable;
- D.StencilReadMask = FrontFace.StencilReadMask;
- D.StencilWriteMask = FrontFace.StencilWriteMask;
- D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
- D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
- D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
- D.FrontFace.StencilFunc = FrontFace.StencilFunc;
- D.BackFace.StencilFailOp = BackFace.StencilFailOp;
- D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
- D.BackFace.StencilPassOp = BackFace.StencilPassOp;
- D.BackFace.StencilFunc = BackFace.StencilFunc;
- return D;
- }
- };
- #endif // D3D12_SDK_VERSION >= 606
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
- {
- CD3DX12_BLEND_DESC() = default;
- explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) noexcept :
- D3D12_BLEND_DESC( o )
- {}
- explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT ) noexcept
- {
- AlphaToCoverageEnable = FALSE;
- IndependentBlendEnable = FALSE;
- const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
- {
- FALSE,FALSE,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- };
- for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
- RenderTarget[ i ] = defaultRenderTargetBlendDesc;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
- {
- CD3DX12_RASTERIZER_DESC() = default;
- explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) noexcept :
- D3D12_RASTERIZER_DESC( o )
- {}
- explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT ) noexcept
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC(
- D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- INT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
- };
- //------------------------------------------------------------------------------------------------
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- struct CD3DX12_RASTERIZER_DESC1 : public D3D12_RASTERIZER_DESC1
- {
- CD3DX12_RASTERIZER_DESC1() = default;
- explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC1& o) noexcept :
- D3D12_RASTERIZER_DESC1(o)
- {
- }
- explicit CD3DX12_RASTERIZER_DESC1(const D3D12_RASTERIZER_DESC& o) noexcept
- {
- FillMode = o.FillMode;
- CullMode = o.CullMode;
- FrontCounterClockwise = o.FrontCounterClockwise;
- DepthBias = static_cast<FLOAT>(o.DepthBias);
- DepthBiasClamp = o.DepthBiasClamp;
- SlopeScaledDepthBias = o.SlopeScaledDepthBias;
- DepthClipEnable = o.DepthClipEnable;
- MultisampleEnable = o.MultisampleEnable;
- AntialiasedLineEnable = o.AntialiasedLineEnable;
- ForcedSampleCount = o.ForcedSampleCount;
- ConservativeRaster = o.ConservativeRaster;
- }
- explicit CD3DX12_RASTERIZER_DESC1(CD3DX12_DEFAULT) noexcept
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC1(
- D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- FLOAT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
- operator D3D12_RASTERIZER_DESC() const noexcept
- {
- D3D12_RASTERIZER_DESC o;
- o.FillMode = FillMode;
- o.CullMode = CullMode;
- o.FrontCounterClockwise = FrontCounterClockwise;
- o.DepthBias = static_cast<INT>(DepthBias);
- o.DepthBiasClamp = DepthBiasClamp;
- o.SlopeScaledDepthBias = SlopeScaledDepthBias;
- o.DepthClipEnable = DepthClipEnable;
- o.MultisampleEnable = MultisampleEnable;
- o.AntialiasedLineEnable = AntialiasedLineEnable;
- o.ForcedSampleCount = ForcedSampleCount;
- o.ConservativeRaster = ConservativeRaster;
- return o;
- }
- };
- #endif // D3D12_SDK_VERSION >= 608
- //------------------------------------------------------------------------------------------------
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- struct CD3DX12_RASTERIZER_DESC2 : public D3D12_RASTERIZER_DESC2
- {
- CD3DX12_RASTERIZER_DESC2() = default;
- explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC2& o) noexcept :
- D3D12_RASTERIZER_DESC2(o)
- {
- }
- explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC1& o) noexcept
- {
- FillMode = o.FillMode;
- CullMode = o.CullMode;
- FrontCounterClockwise = o.FrontCounterClockwise;
- DepthBias = o.DepthBias;
- DepthBiasClamp = o.DepthBiasClamp;
- SlopeScaledDepthBias = o.SlopeScaledDepthBias;
- DepthClipEnable = o.DepthClipEnable;
- LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
- if (o.MultisampleEnable)
- {
- LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE;
- }
- else if (o.AntialiasedLineEnable)
- {
- LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED;
- }
- ForcedSampleCount = o.ForcedSampleCount;
- ConservativeRaster = o.ConservativeRaster;
- }
- explicit CD3DX12_RASTERIZER_DESC2(const D3D12_RASTERIZER_DESC& o) noexcept
- : CD3DX12_RASTERIZER_DESC2(CD3DX12_RASTERIZER_DESC1(o))
- {
- }
- explicit CD3DX12_RASTERIZER_DESC2(CD3DX12_DEFAULT) noexcept
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- LineRasterizationMode = D3D12_LINE_RASTERIZATION_MODE_ALIASED;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC2(
- D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- FLOAT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- LineRasterizationMode = lineRasterizationMode;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
- operator D3D12_RASTERIZER_DESC1() const noexcept
- {
- D3D12_RASTERIZER_DESC1 o;
- o.FillMode = FillMode;
- o.CullMode = CullMode;
- o.FrontCounterClockwise = FrontCounterClockwise;
- o.DepthBias = DepthBias;
- o.DepthBiasClamp = DepthBiasClamp;
- o.SlopeScaledDepthBias = SlopeScaledDepthBias;
- o.DepthClipEnable = DepthClipEnable;
- o.MultisampleEnable = FALSE;
- o.AntialiasedLineEnable = FALSE;
- if (LineRasterizationMode == D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED)
- {
- o.AntialiasedLineEnable = TRUE;
- }
- else if (LineRasterizationMode != D3D12_LINE_RASTERIZATION_MODE_ALIASED)
- {
- o.MultisampleEnable = TRUE;
- }
- o.ForcedSampleCount = ForcedSampleCount;
- o.ConservativeRaster = ConservativeRaster;
- return o;
- }
- operator D3D12_RASTERIZER_DESC() const noexcept
- {
- return (D3D12_RASTERIZER_DESC)CD3DX12_RASTERIZER_DESC1((D3D12_RASTERIZER_DESC1)*this);
- }
- };
- #endif // D3D12_SDK_VERSION >= 610
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
- {
- CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
- explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) noexcept :
- D3D12_RESOURCE_ALLOCATION_INFO( o )
- {}
- CD3DX12_RESOURCE_ALLOCATION_INFO(
- UINT64 size,
- UINT64 alignment ) noexcept
- {
- SizeInBytes = size;
- Alignment = alignment;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
- {
- CD3DX12_HEAP_PROPERTIES() = default;
- explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) noexcept :
- D3D12_HEAP_PROPERTIES(o)
- {}
- CD3DX12_HEAP_PROPERTIES(
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 ) noexcept
- {
- Type = D3D12_HEAP_TYPE_CUSTOM;
- CPUPageProperty = cpuPageProperty;
- MemoryPoolPreference = memoryPoolPreference;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- explicit CD3DX12_HEAP_PROPERTIES(
- D3D12_HEAP_TYPE type,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 ) noexcept
- {
- Type = type;
- CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- bool IsCPUAccessible() const noexcept
- {
- return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
- || Type == D3D12_HEAP_TYPE_GPU_UPLOAD
- #endif
- || (Type == D3D12_HEAP_TYPE_CUSTOM &&
- (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
- }
- };
- inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
- {
- return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
- l.MemoryPoolPreference == r.MemoryPoolPreference &&
- l.CreationNodeMask == r.CreationNodeMask &&
- l.VisibleNodeMask == r.VisibleNodeMask;
- }
- inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
- {
- CD3DX12_HEAP_DESC() = default;
- explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) noexcept :
- D3D12_HEAP_DESC(o)
- {}
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_PROPERTIES properties,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = properties;
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_TYPE type,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_PROPERTIES properties,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = properties;
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_TYPE type,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE ) noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- bool IsCPUAccessible() const noexcept
- { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
- };
- inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
- {
- return l.SizeInBytes == r.SizeInBytes &&
- l.Properties == r.Properties &&
- l.Alignment == r.Alignment &&
- l.Flags == r.Flags;
- }
- inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
- {
- CD3DX12_CLEAR_VALUE() = default;
- explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) noexcept :
- D3D12_CLEAR_VALUE(o)
- {}
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- const FLOAT color[4] ) noexcept
- {
- Format = format;
- memcpy( Color, color, sizeof( Color ) );
- }
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- FLOAT depth,
- UINT8 stencil ) noexcept
- {
- Format = format;
- memset( &Color, 0, sizeof( Color ) );
- /* Use memcpy to preserve NAN values */
- memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
- DepthStencil.Stencil = stencil;
- }
- };
- //------------------------------------------------------------------------------------------------
- inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
- {
- if (a.Format != b.Format) return false;
- if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
- || a.Format == DXGI_FORMAT_D16_UNORM
- || a.Format == DXGI_FORMAT_D32_FLOAT
- || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
- {
- return (a.DepthStencil.Depth == b.DepthStencil.Depth) &&
- (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
- } else {
- return (a.Color[0] == b.Color[0]) &&
- (a.Color[1] == b.Color[1]) &&
- (a.Color[2] == b.Color[2]) &&
- (a.Color[3] == b.Color[3]);
- }
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RANGE : public D3D12_RANGE
- {
- CD3DX12_RANGE() = default;
- explicit CD3DX12_RANGE(const D3D12_RANGE &o) noexcept :
- D3D12_RANGE(o)
- {}
- CD3DX12_RANGE(
- SIZE_T begin,
- SIZE_T end ) noexcept
- {
- Begin = begin;
- End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
- {
- CD3DX12_RANGE_UINT64() = default;
- explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64 &o) noexcept :
- D3D12_RANGE_UINT64(o)
- {}
- CD3DX12_RANGE_UINT64(
- UINT64 begin,
- UINT64 end ) noexcept
- {
- Begin = begin;
- End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
- {
- CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
- explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(const D3D12_SUBRESOURCE_RANGE_UINT64 &o) noexcept :
- D3D12_SUBRESOURCE_RANGE_UINT64(o)
- {}
- CD3DX12_SUBRESOURCE_RANGE_UINT64(
- UINT subresource,
- const D3D12_RANGE_UINT64& range ) noexcept
- {
- Subresource = subresource;
- Range = range;
- }
- CD3DX12_SUBRESOURCE_RANGE_UINT64(
- UINT subresource,
- UINT64 begin,
- UINT64 end ) noexcept
- {
- Subresource = subresource;
- Range.Begin = begin;
- Range.End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
- {
- CD3DX12_SHADER_BYTECODE() = default;
- explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE &o) noexcept :
- D3D12_SHADER_BYTECODE(o)
- {}
- CD3DX12_SHADER_BYTECODE(
- _In_ ID3DBlob* pShaderBlob ) noexcept
- {
- pShaderBytecode = pShaderBlob->GetBufferPointer();
- BytecodeLength = pShaderBlob->GetBufferSize();
- }
- CD3DX12_SHADER_BYTECODE(
- const void* _pShaderBytecode,
- SIZE_T bytecodeLength ) noexcept
- {
- pShaderBytecode = _pShaderBytecode;
- BytecodeLength = bytecodeLength;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
- {
- CD3DX12_TILED_RESOURCE_COORDINATE() = default;
- explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) noexcept :
- D3D12_TILED_RESOURCE_COORDINATE(o)
- {}
- CD3DX12_TILED_RESOURCE_COORDINATE(
- UINT x,
- UINT y,
- UINT z,
- UINT subresource ) noexcept
- {
- X = x;
- Y = y;
- Z = z;
- Subresource = subresource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
- {
- CD3DX12_TILE_REGION_SIZE() = default;
- explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) noexcept :
- D3D12_TILE_REGION_SIZE(o)
- {}
- CD3DX12_TILE_REGION_SIZE(
- UINT numTiles,
- BOOL useBox,
- UINT width,
- UINT16 height,
- UINT16 depth ) noexcept
- {
- NumTiles = numTiles;
- UseBox = useBox;
- Width = width;
- Height = height;
- Depth = depth;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
- {
- CD3DX12_SUBRESOURCE_TILING() = default;
- explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) noexcept :
- D3D12_SUBRESOURCE_TILING(o)
- {}
- CD3DX12_SUBRESOURCE_TILING(
- UINT widthInTiles,
- UINT16 heightInTiles,
- UINT16 depthInTiles,
- UINT startTileIndexInOverallResource ) noexcept
- {
- WidthInTiles = widthInTiles;
- HeightInTiles = heightInTiles;
- DepthInTiles = depthInTiles;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
- {
- CD3DX12_TILE_SHAPE() = default;
- explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) noexcept :
- D3D12_TILE_SHAPE(o)
- {}
- CD3DX12_TILE_SHAPE(
- UINT widthInTexels,
- UINT heightInTexels,
- UINT depthInTexels ) noexcept
- {
- WidthInTexels = widthInTexels;
- HeightInTexels = heightInTexels;
- DepthInTexels = depthInTexels;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
- {
- CD3DX12_PACKED_MIP_INFO() = default;
- explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) noexcept :
- D3D12_PACKED_MIP_INFO(o)
- {}
- CD3DX12_PACKED_MIP_INFO(
- UINT8 numStandardMips,
- UINT8 numPackedMips,
- UINT numTilesForPackedMips,
- UINT startTileIndexInOverallResource ) noexcept
- {
- NumStandardMips = numStandardMips;
- NumPackedMips = numPackedMips;
- NumTilesForPackedMips = numTilesForPackedMips;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
- {
- CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) noexcept :
- D3D12_SUBRESOURCE_FOOTPRINT(o)
- {}
- CD3DX12_SUBRESOURCE_FOOTPRINT(
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT depth,
- UINT rowPitch ) noexcept
- {
- Format = format;
- Width = width;
- Height = height;
- Depth = depth;
- RowPitch = rowPitch;
- }
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
- const D3D12_RESOURCE_DESC& resDesc,
- UINT rowPitch ) noexcept
- {
- Format = resDesc.Format;
- Width = UINT( resDesc.Width );
- Height = resDesc.Height;
- Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
- RowPitch = rowPitch;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
- {
- CD3DX12_TEXTURE_COPY_LOCATION() = default;
- explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) noexcept :
- D3D12_TEXTURE_COPY_LOCATION(o)
- {}
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- PlacedFootprint = Footprint;
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- SubresourceIndex = Sub;
- }
- };
- //------------------------------------------------------------------------------------------------
- constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
- {
- return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
- }
- //------------------------------------------------------------------------------------------------
- inline UINT8 D3D12GetFormatPlaneCount(
- _In_ ID3D12Device* pDevice,
- DXGI_FORMAT Format
- ) noexcept
- {
- D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = { Format, 0 };
- if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
- {
- return 0;
- }
- return formatInfo.PlaneCount;
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
- {
- CD3DX12_RESOURCE_DESC() = default;
- explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) noexcept :
- D3D12_RESOURCE_DESC( o )
- {}
- CD3DX12_RESOURCE_DESC(
- D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags ) noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
- 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex1D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
- mipLevels, format, 1, 0, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex2D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
- mipLevels, format, sampleCount, sampleQuality, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex3D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
- mipLevels, format, 1, 0, layout, flags );
- }
- inline UINT16 Depth() const noexcept
- { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT16 ArraySize() const noexcept
- { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- { return D3D12GetFormatPlaneCount(pDevice, Format); }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
- inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
- };
- inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
- {
- return l.Dimension == r.Dimension &&
- l.Alignment == r.Alignment &&
- l.Width == r.Width &&
- l.Height == r.Height &&
- l.DepthOrArraySize == r.DepthOrArraySize &&
- l.MipLevels == r.MipLevels &&
- l.Format == r.Format &&
- l.SampleDesc.Count == r.SampleDesc.Count &&
- l.SampleDesc.Quality == r.SampleDesc.Quality &&
- l.Layout == r.Layout &&
- l.Flags == r.Flags;
- }
- inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
- {
- CD3DX12_RESOURCE_DESC1() = default;
- explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC1& o ) noexcept :
- D3D12_RESOURCE_DESC1( o )
- {}
- explicit CD3DX12_RESOURCE_DESC1( const D3D12_RESOURCE_DESC& o ) noexcept
- {
- Dimension = o.Dimension;
- Alignment = o.Alignment;
- Width = o.Width;
- Height = o.Height;
- DepthOrArraySize = o.DepthOrArraySize;
- MipLevels = o.MipLevels;
- Format = o.Format;
- SampleDesc = o.SampleDesc;
- Layout = o.Layout;
- Flags = o.Flags;
- SamplerFeedbackMipRegion = {};
- }
- CD3DX12_RESOURCE_DESC1(
- D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0) noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
- SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
- SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
- }
- static inline CD3DX12_RESOURCE_DESC1 Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
- 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Buffer(
- UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex1D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
- mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex2D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
- mipLevels, format, sampleCount, sampleQuality, layout, flags, samplerFeedbackMipRegionWidth,
- samplerFeedbackMipRegionHeight, samplerFeedbackMipRegionDepth );
- }
- static inline CD3DX12_RESOURCE_DESC1 Tex3D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 ) noexcept
- {
- return CD3DX12_RESOURCE_DESC1( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
- mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
- }
- inline UINT16 Depth() const noexcept
- { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT16 ArraySize() const noexcept
- { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- { return D3D12GetFormatPlaneCount(pDevice, Format); }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- { return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
- inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
- };
- inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
- {
- return l.Dimension == r.Dimension &&
- l.Alignment == r.Alignment &&
- l.Width == r.Width &&
- l.Height == r.Height &&
- l.DepthOrArraySize == r.DepthOrArraySize &&
- l.MipLevels == r.MipLevels &&
- l.Format == r.Format &&
- l.SampleDesc.Count == r.SampleDesc.Count &&
- l.SampleDesc.Quality == r.SampleDesc.Quality &&
- l.Layout == r.Layout &&
- l.Flags == r.Flags &&
- l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width &&
- l.SamplerFeedbackMipRegion.Height == r.SamplerFeedbackMipRegion.Height &&
- l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
- }
- inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
- { return !( l == r ); }
- //------------------------------------------------------------------------------------------------
- // Fills in the mipmap and alignment values of pDesc when either members are zero
- // Used to replace an implicit field to an explicit (0 mip map = max mip map level)
- // If expansion has occured, returns LclDesc, else returns the original pDesc
- inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
- CD3DX12_RESOURCE_DESC1& LclDesc,
- const CD3DX12_RESOURCE_DESC1* pDesc)
- {
- // Expand mip levels:
- if (pDesc->MipLevels == 0 || pDesc->Alignment == 0)
- {
- LclDesc = *pDesc;
- if (pDesc->MipLevels == 0)
- {
- auto MaxMipLevels = [](UINT64 uiMaxDimension) -> UINT16
- {
- UINT16 uiRet = 0;
- while (uiMaxDimension > 0)
- {
- uiRet++;
- uiMaxDimension >>= 1;
- }
- return uiRet;
- };
- auto Max = [](UINT64 const & a, UINT64 const & b)
- {
- return (a < b) ? b : a;
- };
- LclDesc.MipLevels = MaxMipLevels(
- Max(LclDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? LclDesc.DepthOrArraySize : 1,
- Max(LclDesc.Width, LclDesc.Height)));
- }
- if (pDesc->Alignment == 0)
- {
- if (pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
- || pDesc->Layout == D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
- )
- {
- LclDesc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
- }
- else
- {
- LclDesc.Alignment =
- (pDesc->SampleDesc.Count > 1 ? D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT : D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
- }
- }
- return &LclDesc;
- }
- else
- {
- return pDesc;
- }
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
- {
- CD3DX12_VIEW_INSTANCING_DESC() = default;
- explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) noexcept :
- D3D12_VIEW_INSTANCING_DESC( o )
- {}
- explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT ) noexcept
- {
- ViewInstanceCount = 0;
- pViewInstanceLocations = nullptr;
- Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
- }
- explicit CD3DX12_VIEW_INSTANCING_DESC(
- UINT InViewInstanceCount,
- const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
- D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
- {
- ViewInstanceCount = InViewInstanceCount;
- pViewInstanceLocations = InViewInstanceLocations;
- Flags = InFlags;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
- {
- CD3DX12_RT_FORMAT_ARRAY() = default;
- explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
- : D3D12_RT_FORMAT_ARRAY(o)
- {}
- explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats) const DXGI_FORMAT* pFormats, UINT NumFormats) noexcept
- {
- NumRenderTargets = NumFormats;
- memcpy(RTFormats, pFormats, sizeof(RTFormats));
- // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
- }
- };
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