123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407 |
- //*********************************************************
- //
- // Copyright (c) Microsoft Corporation.
- // Licensed under the MIT License (MIT).
- //
- //*********************************************************
- #pragma once
- #ifndef __cplusplus
- #error D3DX12 requires C++
- #endif
- #include "d3d12.h"
- #include "d3dx12_default.h"
- #include "d3dx12_core.h"
- //------------------------------------------------------------------------------------------------
- // Pipeline State Stream Helpers
- //------------------------------------------------------------------------------------------------
- //------------------------------------------------------------------------------------------------
- // Stream Subobjects, i.e. elements of a stream
- struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
- struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
- #if defined(_MSC_VER)
- #pragma warning(push)
- #pragma warning(disable : 4324)
- #endif
- template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
- class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
- {
- private:
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
- InnerStructType pssInner;
- public:
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
- operator InnerStructType const&() const noexcept { return pssInner; }
- operator InnerStructType&() noexcept { return pssInner; }
- InnerStructType* operator&() noexcept { return &pssInner; }
- InnerStructType const* operator&() const noexcept { return &pssInner; }
- };
- #if defined(_MSC_VER)
- #pragma warning(pop)
- #endif
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
- #endif
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
- #endif
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
- #endif
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
- //------------------------------------------------------------------------------------------------
- // Stream Parser Helpers
- struct ID3DX12PipelineParserCallbacks
- {
- // Subobject Callbacks
- virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
- virtual void NodeMaskCb(UINT) {}
- virtual void RootSignatureCb(ID3D12RootSignature*) {}
- virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
- virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
- virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
- virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
- virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
- virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
- virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
- #endif
- virtual void DSVFormatCb(DXGI_FORMAT) {}
- virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
- #endif
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
- #endif
- virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
- virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
- virtual void SampleMaskCb(UINT) {}
- virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
- virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
- // Error Callbacks
- virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
- virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
- virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
- virtual ~ID3DX12PipelineParserCallbacks() = default;
- };
- struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
- {
- ID3D12RootSignature* pRootSignature;
- D3D12_SHADER_BYTECODE AS;
- D3D12_SHADER_BYTECODE MS;
- D3D12_SHADER_BYTECODE PS;
- D3D12_BLEND_DESC BlendState;
- UINT SampleMask;
- D3D12_RASTERIZER_DESC RasterizerState;
- D3D12_DEPTH_STENCIL_DESC DepthStencilState;
- D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
- UINT NumRenderTargets;
- DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
- DXGI_FORMAT DSVFormat;
- DXGI_SAMPLE_DESC SampleDesc;
- UINT NodeMask;
- D3D12_CACHED_PIPELINE_STATE CachedPSO;
- D3D12_PIPELINE_STATE_FLAGS Flags;
- };
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- // Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
- // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
- // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM5
- {
- CD3DX12_PIPELINE_STATE_STREAM5() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- #endif // D3D12_SDK_VERSION >= 610
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
- // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
- // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM4
- {
- CD3DX12_PIPELINE_STATE_STREAM4() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- #endif // D3D12_SDK_VERSION >= 608
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
- // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
- // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
- // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM3
- {
- CD3DX12_PIPELINE_STATE_STREAM3() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- #endif // D3D12_SDK_VERSION >= 606
- // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
- // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
- // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM2
- {
- CD3DX12_PIPELINE_STATE_STREAM2() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
- // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM1
- {
- CD3DX12_PIPELINE_STATE_STREAM1() = default;
- // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- struct CD3DX12_PIPELINE_MESH_STATE_STREAM
- {
- CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
- CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , PS(Desc.PS)
- , AS(Desc.AS)
- , MS(Desc.MS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
- {
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.PS = this->PS;
- D.AS = this->AS;
- D.MS = this->MS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
- // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
- struct CD3DX12_PIPELINE_STATE_STREAM
- {
- CD3DX12_PIPELINE_STATE_STREAM() = default;
- CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , InputLayout(Desc.InputLayout)
- , IBStripCutValue(Desc.IBStripCutValue)
- , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
- , VS(Desc.VS)
- , GS(Desc.GS)
- , StreamOutput(Desc.StreamOutput)
- , HS(Desc.HS)
- , DS(Desc.DS)
- , PS(Desc.PS)
- , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
- , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
- , DSVFormat(Desc.DSVFormat)
- , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
- , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
- , SampleDesc(Desc.SampleDesc)
- , SampleMask(Desc.SampleMask)
- , CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
- : Flags(Desc.Flags)
- , NodeMask(Desc.NodeMask)
- , pRootSignature(Desc.pRootSignature)
- , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
- , CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
- void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
- void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
- private:
- bool SeenDSS;
- };
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
- void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
- void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
- private:
- bool SeenDSS;
- };
- #endif // D3D12_SDK_VERSION >= 606
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
- void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
- void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
- void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
- private:
- bool SeenDSS;
- };
- #endif // D3D12_SDK_VERSION >= 608
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
- void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
- void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
- void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
- void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
- private:
- bool SeenDSS;
- };
- #endif // D3D12_SDK_VERSION >= 610
- struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
- void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
- void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
- void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
- void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
- }
- }
- void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
- void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
- void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
- private:
- bool SeenDSS;
- };
- inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
- {
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
- #endif
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
- #endif
- default:
- return SubobjectType;
- }
- }
- inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
- {
- if (pCallbacks == nullptr)
- {
- return E_INVALIDARG;
- }
- if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
- {
- pCallbacks->ErrorBadInputParameter(1); // first parameter issue
- return E_INVALIDARG;
- }
- bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
- for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
- {
- BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
- auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
- if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
- {
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
- {
- pCallbacks->ErrorDuplicateSubobject(SubobjectType);
- return E_INVALIDARG; // disallow subobject duplicates in a stream
- }
- SubobjectSeen[SubobjectType] = true;
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
- pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
- pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
- pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
- pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
- pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
- pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
- pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
- pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
- pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
- pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
- pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
- pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
- pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
- break;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
- pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
- break;
- #endif
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
- pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
- break;
- #endif
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
- pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
- break;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
- pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
- break;
- #endif
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
- pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
- pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
- pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
- pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
- pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
- pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
- pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
- pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
- pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
- pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
- break;
- default:
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- }
- return S_OK;
- }
|