d3dx12_pipeline_state_stream.h 77 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407
  1. //*********************************************************
  2. //
  3. // Copyright (c) Microsoft Corporation.
  4. // Licensed under the MIT License (MIT).
  5. //
  6. //*********************************************************
  7. #pragma once
  8. #ifndef __cplusplus
  9. #error D3DX12 requires C++
  10. #endif
  11. #include "d3d12.h"
  12. #include "d3dx12_default.h"
  13. #include "d3dx12_core.h"
  14. //------------------------------------------------------------------------------------------------
  15. // Pipeline State Stream Helpers
  16. //------------------------------------------------------------------------------------------------
  17. //------------------------------------------------------------------------------------------------
  18. // Stream Subobjects, i.e. elements of a stream
  19. struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
  20. struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
  21. #if defined(_MSC_VER)
  22. #pragma warning(push)
  23. #pragma warning(disable : 4324)
  24. #endif
  25. template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
  26. class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
  27. {
  28. private:
  29. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
  30. InnerStructType pssInner;
  31. public:
  32. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
  33. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
  34. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
  35. operator InnerStructType const&() const noexcept { return pssInner; }
  36. operator InnerStructType&() noexcept { return pssInner; }
  37. InnerStructType* operator&() noexcept { return &pssInner; }
  38. InnerStructType const* operator&() const noexcept { return &pssInner; }
  39. };
  40. #if defined(_MSC_VER)
  41. #pragma warning(pop)
  42. #endif
  43. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
  44. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
  45. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
  46. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
  47. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
  48. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
  49. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
  50. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
  51. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
  52. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
  53. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
  54. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
  55. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
  56. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
  57. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
  58. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
  59. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
  60. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
  61. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  62. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
  63. #endif
  64. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
  65. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
  66. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  67. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
  68. #endif
  69. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  70. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
  71. #endif
  72. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
  73. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
  74. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
  75. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
  76. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
  77. //------------------------------------------------------------------------------------------------
  78. // Stream Parser Helpers
  79. struct ID3DX12PipelineParserCallbacks
  80. {
  81. // Subobject Callbacks
  82. virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
  83. virtual void NodeMaskCb(UINT) {}
  84. virtual void RootSignatureCb(ID3D12RootSignature*) {}
  85. virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
  86. virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
  87. virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
  88. virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
  89. virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
  90. virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
  91. virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
  92. virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
  93. virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
  94. virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
  95. virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
  96. virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
  97. virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
  98. virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
  99. virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
  100. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  101. virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
  102. #endif
  103. virtual void DSVFormatCb(DXGI_FORMAT) {}
  104. virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
  105. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  106. virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
  107. #endif
  108. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  109. virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
  110. #endif
  111. virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
  112. virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
  113. virtual void SampleMaskCb(UINT) {}
  114. virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
  115. virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
  116. // Error Callbacks
  117. virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
  118. virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
  119. virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
  120. virtual ~ID3DX12PipelineParserCallbacks() = default;
  121. };
  122. struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
  123. {
  124. ID3D12RootSignature* pRootSignature;
  125. D3D12_SHADER_BYTECODE AS;
  126. D3D12_SHADER_BYTECODE MS;
  127. D3D12_SHADER_BYTECODE PS;
  128. D3D12_BLEND_DESC BlendState;
  129. UINT SampleMask;
  130. D3D12_RASTERIZER_DESC RasterizerState;
  131. D3D12_DEPTH_STENCIL_DESC DepthStencilState;
  132. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
  133. UINT NumRenderTargets;
  134. DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
  135. DXGI_FORMAT DSVFormat;
  136. DXGI_SAMPLE_DESC SampleDesc;
  137. UINT NodeMask;
  138. D3D12_CACHED_PIPELINE_STATE CachedPSO;
  139. D3D12_PIPELINE_STATE_FLAGS Flags;
  140. };
  141. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  142. // Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
  143. // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
  144. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  145. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  146. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  147. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  148. struct CD3DX12_PIPELINE_STATE_STREAM5
  149. {
  150. CD3DX12_PIPELINE_STATE_STREAM5() = default;
  151. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  152. CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  153. : Flags(Desc.Flags)
  154. , NodeMask(Desc.NodeMask)
  155. , pRootSignature(Desc.pRootSignature)
  156. , InputLayout(Desc.InputLayout)
  157. , IBStripCutValue(Desc.IBStripCutValue)
  158. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  159. , VS(Desc.VS)
  160. , GS(Desc.GS)
  161. , StreamOutput(Desc.StreamOutput)
  162. , HS(Desc.HS)
  163. , DS(Desc.DS)
  164. , PS(Desc.PS)
  165. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  166. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  167. , DSVFormat(Desc.DSVFormat)
  168. , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
  169. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  170. , SampleDesc(Desc.SampleDesc)
  171. , SampleMask(Desc.SampleMask)
  172. , CachedPSO(Desc.CachedPSO)
  173. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  174. {}
  175. CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  176. : Flags(Desc.Flags)
  177. , NodeMask(Desc.NodeMask)
  178. , pRootSignature(Desc.pRootSignature)
  179. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  180. , PS(Desc.PS)
  181. , AS(Desc.AS)
  182. , MS(Desc.MS)
  183. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  184. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  185. , DSVFormat(Desc.DSVFormat)
  186. , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
  187. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  188. , SampleDesc(Desc.SampleDesc)
  189. , SampleMask(Desc.SampleMask)
  190. , CachedPSO(Desc.CachedPSO)
  191. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  192. {}
  193. CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  194. : Flags(Desc.Flags)
  195. , NodeMask(Desc.NodeMask)
  196. , pRootSignature(Desc.pRootSignature)
  197. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  198. , CachedPSO(Desc.CachedPSO)
  199. {
  200. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  201. }
  202. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  203. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  204. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  205. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  206. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  207. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  208. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  209. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  210. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  211. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  212. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  213. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  214. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  215. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  216. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  217. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  218. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  219. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  220. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
  221. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  222. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  223. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  224. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  225. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  226. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  227. {
  228. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  229. D.Flags = this->Flags;
  230. D.NodeMask = this->NodeMask;
  231. D.pRootSignature = this->pRootSignature;
  232. D.InputLayout = this->InputLayout;
  233. D.IBStripCutValue = this->IBStripCutValue;
  234. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  235. D.VS = this->VS;
  236. D.GS = this->GS;
  237. D.StreamOutput = this->StreamOutput;
  238. D.HS = this->HS;
  239. D.DS = this->DS;
  240. D.PS = this->PS;
  241. D.BlendState = this->BlendState;
  242. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  243. D.DSVFormat = this->DSVFormat;
  244. D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
  245. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  246. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  247. D.SampleDesc = this->SampleDesc;
  248. D.SampleMask = this->SampleMask;
  249. D.CachedPSO = this->CachedPSO;
  250. return D;
  251. }
  252. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  253. {
  254. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  255. D.Flags = this->Flags;
  256. D.NodeMask = this->NodeMask;
  257. D.pRootSignature = this->pRootSignature;
  258. D.CS = this->CS;
  259. D.CachedPSO = this->CachedPSO;
  260. return D;
  261. }
  262. };
  263. #endif // D3D12_SDK_VERSION >= 610
  264. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  265. // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
  266. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  267. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  268. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  269. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  270. struct CD3DX12_PIPELINE_STATE_STREAM4
  271. {
  272. CD3DX12_PIPELINE_STATE_STREAM4() = default;
  273. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  274. CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  275. : Flags(Desc.Flags)
  276. , NodeMask(Desc.NodeMask)
  277. , pRootSignature(Desc.pRootSignature)
  278. , InputLayout(Desc.InputLayout)
  279. , IBStripCutValue(Desc.IBStripCutValue)
  280. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  281. , VS(Desc.VS)
  282. , GS(Desc.GS)
  283. , StreamOutput(Desc.StreamOutput)
  284. , HS(Desc.HS)
  285. , DS(Desc.DS)
  286. , PS(Desc.PS)
  287. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  288. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  289. , DSVFormat(Desc.DSVFormat)
  290. , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
  291. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  292. , SampleDesc(Desc.SampleDesc)
  293. , SampleMask(Desc.SampleMask)
  294. , CachedPSO(Desc.CachedPSO)
  295. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  296. {}
  297. CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  298. : Flags(Desc.Flags)
  299. , NodeMask(Desc.NodeMask)
  300. , pRootSignature(Desc.pRootSignature)
  301. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  302. , PS(Desc.PS)
  303. , AS(Desc.AS)
  304. , MS(Desc.MS)
  305. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  306. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  307. , DSVFormat(Desc.DSVFormat)
  308. , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
  309. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  310. , SampleDesc(Desc.SampleDesc)
  311. , SampleMask(Desc.SampleMask)
  312. , CachedPSO(Desc.CachedPSO)
  313. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  314. {}
  315. CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  316. : Flags(Desc.Flags)
  317. , NodeMask(Desc.NodeMask)
  318. , pRootSignature(Desc.pRootSignature)
  319. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  320. , CachedPSO(Desc.CachedPSO)
  321. {
  322. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  323. }
  324. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  325. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  326. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  327. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  328. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  329. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  330. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  331. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  332. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  333. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  334. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  335. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  336. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  337. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  338. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  339. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  340. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  341. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  342. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
  343. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  344. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  345. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  346. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  347. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  348. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  349. {
  350. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  351. D.Flags = this->Flags;
  352. D.NodeMask = this->NodeMask;
  353. D.pRootSignature = this->pRootSignature;
  354. D.InputLayout = this->InputLayout;
  355. D.IBStripCutValue = this->IBStripCutValue;
  356. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  357. D.VS = this->VS;
  358. D.GS = this->GS;
  359. D.StreamOutput = this->StreamOutput;
  360. D.HS = this->HS;
  361. D.DS = this->DS;
  362. D.PS = this->PS;
  363. D.BlendState = this->BlendState;
  364. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  365. D.DSVFormat = this->DSVFormat;
  366. D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
  367. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  368. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  369. D.SampleDesc = this->SampleDesc;
  370. D.SampleMask = this->SampleMask;
  371. D.CachedPSO = this->CachedPSO;
  372. return D;
  373. }
  374. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  375. {
  376. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  377. D.Flags = this->Flags;
  378. D.NodeMask = this->NodeMask;
  379. D.pRootSignature = this->pRootSignature;
  380. D.CS = this->CS;
  381. D.CachedPSO = this->CachedPSO;
  382. return D;
  383. }
  384. };
  385. #endif // D3D12_SDK_VERSION >= 608
  386. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  387. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  388. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  389. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  390. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  391. struct CD3DX12_PIPELINE_STATE_STREAM3
  392. {
  393. CD3DX12_PIPELINE_STATE_STREAM3() = default;
  394. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  395. CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  396. : Flags(Desc.Flags)
  397. , NodeMask(Desc.NodeMask)
  398. , pRootSignature(Desc.pRootSignature)
  399. , InputLayout(Desc.InputLayout)
  400. , IBStripCutValue(Desc.IBStripCutValue)
  401. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  402. , VS(Desc.VS)
  403. , GS(Desc.GS)
  404. , StreamOutput(Desc.StreamOutput)
  405. , HS(Desc.HS)
  406. , DS(Desc.DS)
  407. , PS(Desc.PS)
  408. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  409. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  410. , DSVFormat(Desc.DSVFormat)
  411. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  412. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  413. , SampleDesc(Desc.SampleDesc)
  414. , SampleMask(Desc.SampleMask)
  415. , CachedPSO(Desc.CachedPSO)
  416. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  417. {}
  418. CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  419. : Flags(Desc.Flags)
  420. , NodeMask(Desc.NodeMask)
  421. , pRootSignature(Desc.pRootSignature)
  422. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  423. , PS(Desc.PS)
  424. , AS(Desc.AS)
  425. , MS(Desc.MS)
  426. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  427. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  428. , DSVFormat(Desc.DSVFormat)
  429. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  430. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  431. , SampleDesc(Desc.SampleDesc)
  432. , SampleMask(Desc.SampleMask)
  433. , CachedPSO(Desc.CachedPSO)
  434. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  435. {}
  436. CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  437. : Flags(Desc.Flags)
  438. , NodeMask(Desc.NodeMask)
  439. , pRootSignature(Desc.pRootSignature)
  440. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  441. , CachedPSO(Desc.CachedPSO)
  442. {
  443. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  444. }
  445. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  446. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  447. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  448. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  449. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  450. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  451. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  452. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  453. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  454. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  455. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  456. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  457. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  458. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  459. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  460. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  461. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  462. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  463. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  464. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  465. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  466. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  467. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  468. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  469. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  470. {
  471. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  472. D.Flags = this->Flags;
  473. D.NodeMask = this->NodeMask;
  474. D.pRootSignature = this->pRootSignature;
  475. D.InputLayout = this->InputLayout;
  476. D.IBStripCutValue = this->IBStripCutValue;
  477. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  478. D.VS = this->VS;
  479. D.GS = this->GS;
  480. D.StreamOutput = this->StreamOutput;
  481. D.HS = this->HS;
  482. D.DS = this->DS;
  483. D.PS = this->PS;
  484. D.BlendState = this->BlendState;
  485. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  486. D.DSVFormat = this->DSVFormat;
  487. D.RasterizerState = this->RasterizerState;
  488. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  489. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  490. D.SampleDesc = this->SampleDesc;
  491. D.SampleMask = this->SampleMask;
  492. D.CachedPSO = this->CachedPSO;
  493. return D;
  494. }
  495. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  496. {
  497. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  498. D.Flags = this->Flags;
  499. D.NodeMask = this->NodeMask;
  500. D.pRootSignature = this->pRootSignature;
  501. D.CS = this->CS;
  502. D.CachedPSO = this->CachedPSO;
  503. return D;
  504. }
  505. };
  506. #endif // D3D12_SDK_VERSION >= 606
  507. // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
  508. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  509. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  510. struct CD3DX12_PIPELINE_STATE_STREAM2
  511. {
  512. CD3DX12_PIPELINE_STATE_STREAM2() = default;
  513. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  514. CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  515. : Flags(Desc.Flags)
  516. , NodeMask(Desc.NodeMask)
  517. , pRootSignature(Desc.pRootSignature)
  518. , InputLayout(Desc.InputLayout)
  519. , IBStripCutValue(Desc.IBStripCutValue)
  520. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  521. , VS(Desc.VS)
  522. , GS(Desc.GS)
  523. , StreamOutput(Desc.StreamOutput)
  524. , HS(Desc.HS)
  525. , DS(Desc.DS)
  526. , PS(Desc.PS)
  527. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  528. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  529. , DSVFormat(Desc.DSVFormat)
  530. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  531. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  532. , SampleDesc(Desc.SampleDesc)
  533. , SampleMask(Desc.SampleMask)
  534. , CachedPSO(Desc.CachedPSO)
  535. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  536. {}
  537. CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  538. : Flags(Desc.Flags)
  539. , NodeMask(Desc.NodeMask)
  540. , pRootSignature(Desc.pRootSignature)
  541. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  542. , PS(Desc.PS)
  543. , AS(Desc.AS)
  544. , MS(Desc.MS)
  545. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  546. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  547. , DSVFormat(Desc.DSVFormat)
  548. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  549. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  550. , SampleDesc(Desc.SampleDesc)
  551. , SampleMask(Desc.SampleMask)
  552. , CachedPSO(Desc.CachedPSO)
  553. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  554. {}
  555. CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  556. : Flags(Desc.Flags)
  557. , NodeMask(Desc.NodeMask)
  558. , pRootSignature(Desc.pRootSignature)
  559. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  560. , CachedPSO(Desc.CachedPSO)
  561. {
  562. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
  563. }
  564. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  565. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  566. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  567. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  568. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  569. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  570. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  571. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  572. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  573. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  574. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  575. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  576. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  577. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  578. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  579. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  580. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  581. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  582. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  583. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  584. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  585. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  586. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  587. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  588. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  589. {
  590. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  591. D.Flags = this->Flags;
  592. D.NodeMask = this->NodeMask;
  593. D.pRootSignature = this->pRootSignature;
  594. D.InputLayout = this->InputLayout;
  595. D.IBStripCutValue = this->IBStripCutValue;
  596. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  597. D.VS = this->VS;
  598. D.GS = this->GS;
  599. D.StreamOutput = this->StreamOutput;
  600. D.HS = this->HS;
  601. D.DS = this->DS;
  602. D.PS = this->PS;
  603. D.BlendState = this->BlendState;
  604. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  605. D.DSVFormat = this->DSVFormat;
  606. D.RasterizerState = this->RasterizerState;
  607. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  608. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  609. D.SampleDesc = this->SampleDesc;
  610. D.SampleMask = this->SampleMask;
  611. D.CachedPSO = this->CachedPSO;
  612. return D;
  613. }
  614. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  615. {
  616. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  617. D.Flags = this->Flags;
  618. D.NodeMask = this->NodeMask;
  619. D.pRootSignature = this->pRootSignature;
  620. D.CS = this->CS;
  621. D.CachedPSO = this->CachedPSO;
  622. return D;
  623. }
  624. };
  625. // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
  626. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  627. struct CD3DX12_PIPELINE_STATE_STREAM1
  628. {
  629. CD3DX12_PIPELINE_STATE_STREAM1() = default;
  630. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  631. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  632. : Flags(Desc.Flags)
  633. , NodeMask(Desc.NodeMask)
  634. , pRootSignature(Desc.pRootSignature)
  635. , InputLayout(Desc.InputLayout)
  636. , IBStripCutValue(Desc.IBStripCutValue)
  637. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  638. , VS(Desc.VS)
  639. , GS(Desc.GS)
  640. , StreamOutput(Desc.StreamOutput)
  641. , HS(Desc.HS)
  642. , DS(Desc.DS)
  643. , PS(Desc.PS)
  644. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  645. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  646. , DSVFormat(Desc.DSVFormat)
  647. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  648. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  649. , SampleDesc(Desc.SampleDesc)
  650. , SampleMask(Desc.SampleMask)
  651. , CachedPSO(Desc.CachedPSO)
  652. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  653. {}
  654. CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  655. : Flags(Desc.Flags)
  656. , NodeMask(Desc.NodeMask)
  657. , pRootSignature(Desc.pRootSignature)
  658. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  659. , PS(Desc.PS)
  660. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  661. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  662. , DSVFormat(Desc.DSVFormat)
  663. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  664. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  665. , SampleDesc(Desc.SampleDesc)
  666. , SampleMask(Desc.SampleMask)
  667. , CachedPSO(Desc.CachedPSO)
  668. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  669. {}
  670. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  671. : Flags(Desc.Flags)
  672. , NodeMask(Desc.NodeMask)
  673. , pRootSignature(Desc.pRootSignature)
  674. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  675. , CachedPSO(Desc.CachedPSO)
  676. {
  677. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
  678. }
  679. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  680. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  681. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  682. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  683. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  684. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  685. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  686. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  687. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  688. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  689. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  690. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  691. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  692. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  693. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  694. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  695. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  696. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  697. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  698. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  699. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  700. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  701. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  702. {
  703. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  704. D.Flags = this->Flags;
  705. D.NodeMask = this->NodeMask;
  706. D.pRootSignature = this->pRootSignature;
  707. D.InputLayout = this->InputLayout;
  708. D.IBStripCutValue = this->IBStripCutValue;
  709. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  710. D.VS = this->VS;
  711. D.GS = this->GS;
  712. D.StreamOutput = this->StreamOutput;
  713. D.HS = this->HS;
  714. D.DS = this->DS;
  715. D.PS = this->PS;
  716. D.BlendState = this->BlendState;
  717. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  718. D.DSVFormat = this->DSVFormat;
  719. D.RasterizerState = this->RasterizerState;
  720. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  721. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  722. D.SampleDesc = this->SampleDesc;
  723. D.SampleMask = this->SampleMask;
  724. D.CachedPSO = this->CachedPSO;
  725. return D;
  726. }
  727. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  728. {
  729. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  730. D.Flags = this->Flags;
  731. D.NodeMask = this->NodeMask;
  732. D.pRootSignature = this->pRootSignature;
  733. D.CS = this->CS;
  734. D.CachedPSO = this->CachedPSO;
  735. return D;
  736. }
  737. };
  738. struct CD3DX12_PIPELINE_MESH_STATE_STREAM
  739. {
  740. CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
  741. CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  742. : Flags(Desc.Flags)
  743. , NodeMask(Desc.NodeMask)
  744. , pRootSignature(Desc.pRootSignature)
  745. , PS(Desc.PS)
  746. , AS(Desc.AS)
  747. , MS(Desc.MS)
  748. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  749. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  750. , DSVFormat(Desc.DSVFormat)
  751. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  752. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  753. , SampleDesc(Desc.SampleDesc)
  754. , SampleMask(Desc.SampleMask)
  755. , CachedPSO(Desc.CachedPSO)
  756. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  757. {}
  758. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  759. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  760. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  761. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  762. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  763. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  764. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  765. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  766. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  767. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  768. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  769. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  770. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  771. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  772. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  773. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
  774. {
  775. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
  776. D.Flags = this->Flags;
  777. D.NodeMask = this->NodeMask;
  778. D.pRootSignature = this->pRootSignature;
  779. D.PS = this->PS;
  780. D.AS = this->AS;
  781. D.MS = this->MS;
  782. D.BlendState = this->BlendState;
  783. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  784. D.DSVFormat = this->DSVFormat;
  785. D.RasterizerState = this->RasterizerState;
  786. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  787. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  788. D.SampleDesc = this->SampleDesc;
  789. D.SampleMask = this->SampleMask;
  790. D.CachedPSO = this->CachedPSO;
  791. return D;
  792. }
  793. };
  794. // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
  795. // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
  796. struct CD3DX12_PIPELINE_STATE_STREAM
  797. {
  798. CD3DX12_PIPELINE_STATE_STREAM() = default;
  799. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  800. : Flags(Desc.Flags)
  801. , NodeMask(Desc.NodeMask)
  802. , pRootSignature(Desc.pRootSignature)
  803. , InputLayout(Desc.InputLayout)
  804. , IBStripCutValue(Desc.IBStripCutValue)
  805. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  806. , VS(Desc.VS)
  807. , GS(Desc.GS)
  808. , StreamOutput(Desc.StreamOutput)
  809. , HS(Desc.HS)
  810. , DS(Desc.DS)
  811. , PS(Desc.PS)
  812. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  813. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  814. , DSVFormat(Desc.DSVFormat)
  815. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  816. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  817. , SampleDesc(Desc.SampleDesc)
  818. , SampleMask(Desc.SampleMask)
  819. , CachedPSO(Desc.CachedPSO)
  820. {}
  821. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  822. : Flags(Desc.Flags)
  823. , NodeMask(Desc.NodeMask)
  824. , pRootSignature(Desc.pRootSignature)
  825. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  826. , CachedPSO(Desc.CachedPSO)
  827. {}
  828. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  829. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  830. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  831. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  832. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  833. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  834. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  835. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  836. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  837. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  838. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  839. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  840. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  841. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  842. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  843. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  844. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  845. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  846. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  847. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  848. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  849. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  850. {
  851. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  852. D.Flags = this->Flags;
  853. D.NodeMask = this->NodeMask;
  854. D.pRootSignature = this->pRootSignature;
  855. D.InputLayout = this->InputLayout;
  856. D.IBStripCutValue = this->IBStripCutValue;
  857. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  858. D.VS = this->VS;
  859. D.GS = this->GS;
  860. D.StreamOutput = this->StreamOutput;
  861. D.HS = this->HS;
  862. D.DS = this->DS;
  863. D.PS = this->PS;
  864. D.BlendState = this->BlendState;
  865. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  866. D.DSVFormat = this->DSVFormat;
  867. D.RasterizerState = this->RasterizerState;
  868. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  869. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  870. D.SampleDesc = this->SampleDesc;
  871. D.SampleMask = this->SampleMask;
  872. D.CachedPSO = this->CachedPSO;
  873. return D;
  874. }
  875. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  876. {
  877. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  878. D.Flags = this->Flags;
  879. D.NodeMask = this->NodeMask;
  880. D.pRootSignature = this->pRootSignature;
  881. D.CS = this->CS;
  882. D.CachedPSO = this->CachedPSO;
  883. return D;
  884. }
  885. };
  886. struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  887. {
  888. CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
  889. CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
  890. : SeenDSS(false)
  891. {
  892. // Adjust defaults to account for absent members.
  893. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  894. // Depth disabled if no DSV format specified.
  895. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
  896. }
  897. // ID3DX12PipelineParserCallbacks
  898. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
  899. void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
  900. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
  901. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
  902. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
  903. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
  904. void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
  905. void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
  906. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
  907. void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
  908. void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
  909. void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
  910. void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
  911. void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
  912. void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
  913. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
  914. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  915. {
  916. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  917. SeenDSS = true;
  918. }
  919. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  920. {
  921. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  922. SeenDSS = true;
  923. }
  924. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  925. {
  926. PipelineStream.DSVFormat = DSVFormat;
  927. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  928. {
  929. // Re-enable depth for the default state.
  930. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
  931. }
  932. }
  933. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
  934. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
  935. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
  936. void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
  937. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
  938. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
  939. private:
  940. bool SeenDSS;
  941. };
  942. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  943. struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  944. {
  945. CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
  946. CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
  947. : SeenDSS(false)
  948. {
  949. // Adjust defaults to account for absent members.
  950. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  951. // Depth disabled if no DSV format specified.
  952. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  953. }
  954. // ID3DX12PipelineParserCallbacks
  955. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  956. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  957. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  958. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  959. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  960. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  961. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  962. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  963. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  964. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  965. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  966. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  967. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  968. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  969. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  970. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  971. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  972. {
  973. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  974. SeenDSS = true;
  975. }
  976. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  977. {
  978. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  979. SeenDSS = true;
  980. }
  981. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  982. {
  983. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  984. SeenDSS = true;
  985. }
  986. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  987. {
  988. PipelineStream.DSVFormat = DSVFormat;
  989. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  990. {
  991. // Re-enable depth for the default state.
  992. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  993. }
  994. }
  995. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
  996. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  997. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  998. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  999. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1000. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1001. private:
  1002. bool SeenDSS;
  1003. };
  1004. #endif // D3D12_SDK_VERSION >= 606
  1005. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1006. struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1007. {
  1008. CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
  1009. CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
  1010. : SeenDSS(false)
  1011. {
  1012. // Adjust defaults to account for absent members.
  1013. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1014. // Depth disabled if no DSV format specified.
  1015. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1016. }
  1017. // ID3DX12PipelineParserCallbacks
  1018. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  1019. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  1020. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  1021. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  1022. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  1023. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  1024. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  1025. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  1026. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  1027. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  1028. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  1029. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  1030. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  1031. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  1032. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  1033. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  1034. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1035. {
  1036. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1037. SeenDSS = true;
  1038. }
  1039. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1040. {
  1041. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1042. SeenDSS = true;
  1043. }
  1044. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  1045. {
  1046. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1047. SeenDSS = true;
  1048. }
  1049. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1050. {
  1051. PipelineStream.DSVFormat = DSVFormat;
  1052. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1053. {
  1054. // Re-enable depth for the default state.
  1055. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1056. }
  1057. }
  1058. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
  1059. void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
  1060. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1061. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1062. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1063. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1064. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1065. private:
  1066. bool SeenDSS;
  1067. };
  1068. #endif // D3D12_SDK_VERSION >= 608
  1069. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  1070. struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1071. {
  1072. CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
  1073. CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
  1074. : SeenDSS(false)
  1075. {
  1076. // Adjust defaults to account for absent members.
  1077. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1078. // Depth disabled if no DSV format specified.
  1079. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1080. }
  1081. // ID3DX12PipelineParserCallbacks
  1082. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  1083. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  1084. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  1085. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  1086. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  1087. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  1088. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  1089. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  1090. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  1091. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  1092. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  1093. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  1094. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  1095. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  1096. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  1097. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  1098. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1099. {
  1100. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1101. SeenDSS = true;
  1102. }
  1103. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1104. {
  1105. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1106. SeenDSS = true;
  1107. }
  1108. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  1109. {
  1110. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1111. SeenDSS = true;
  1112. }
  1113. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1114. {
  1115. PipelineStream.DSVFormat = DSVFormat;
  1116. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1117. {
  1118. // Re-enable depth for the default state.
  1119. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1120. }
  1121. }
  1122. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1123. void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1124. void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1125. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1126. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1127. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1128. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1129. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1130. private:
  1131. bool SeenDSS;
  1132. };
  1133. #endif // D3D12_SDK_VERSION >= 610
  1134. struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1135. {
  1136. CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
  1137. CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
  1138. : SeenDSS(false)
  1139. {
  1140. // Adjust defaults to account for absent members.
  1141. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1142. // Depth disabled if no DSV format specified.
  1143. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1144. }
  1145. // ID3DX12PipelineParserCallbacks
  1146. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
  1147. void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
  1148. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
  1149. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
  1150. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
  1151. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
  1152. void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
  1153. void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
  1154. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
  1155. void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
  1156. void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
  1157. void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
  1158. void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
  1159. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
  1160. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1161. {
  1162. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  1163. SeenDSS = true;
  1164. }
  1165. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1166. {
  1167. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  1168. SeenDSS = true;
  1169. }
  1170. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1171. {
  1172. PipelineStream.DSVFormat = DSVFormat;
  1173. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1174. {
  1175. // Re-enable depth for the default state.
  1176. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1177. }
  1178. }
  1179. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
  1180. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
  1181. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
  1182. void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
  1183. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
  1184. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
  1185. private:
  1186. bool SeenDSS;
  1187. };
  1188. inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
  1189. {
  1190. switch (SubobjectType)
  1191. {
  1192. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  1193. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  1194. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  1195. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
  1196. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  1197. #endif
  1198. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1199. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
  1200. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
  1201. #endif
  1202. default:
  1203. return SubobjectType;
  1204. }
  1205. }
  1206. inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
  1207. {
  1208. if (pCallbacks == nullptr)
  1209. {
  1210. return E_INVALIDARG;
  1211. }
  1212. if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
  1213. {
  1214. pCallbacks->ErrorBadInputParameter(1); // first parameter issue
  1215. return E_INVALIDARG;
  1216. }
  1217. bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
  1218. for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
  1219. {
  1220. BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
  1221. auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
  1222. if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
  1223. {
  1224. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  1225. return E_INVALIDARG;
  1226. }
  1227. if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
  1228. {
  1229. pCallbacks->ErrorDuplicateSubobject(SubobjectType);
  1230. return E_INVALIDARG; // disallow subobject duplicates in a stream
  1231. }
  1232. SubobjectSeen[SubobjectType] = true;
  1233. switch (SubobjectType)
  1234. {
  1235. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
  1236. pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
  1237. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
  1238. break;
  1239. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
  1240. pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
  1241. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
  1242. break;
  1243. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
  1244. pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
  1245. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
  1246. break;
  1247. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
  1248. pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
  1249. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
  1250. break;
  1251. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
  1252. pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
  1253. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
  1254. break;
  1255. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
  1256. pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
  1257. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
  1258. break;
  1259. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
  1260. pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
  1261. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
  1262. break;
  1263. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
  1264. pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
  1265. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
  1266. break;
  1267. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
  1268. pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
  1269. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
  1270. break;
  1271. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
  1272. pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
  1273. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
  1274. break;
  1275. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
  1276. pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
  1277. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
  1278. break;
  1279. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
  1280. pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
  1281. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
  1282. break;
  1283. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
  1284. pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
  1285. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
  1286. break;
  1287. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1288. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
  1289. pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
  1290. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
  1291. break;
  1292. #endif
  1293. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  1294. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
  1295. pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
  1296. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
  1297. break;
  1298. #endif
  1299. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
  1300. pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
  1301. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
  1302. break;
  1303. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  1304. pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
  1305. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
  1306. break;
  1307. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  1308. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
  1309. pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
  1310. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
  1311. break;
  1312. #endif
  1313. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
  1314. pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
  1315. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
  1316. break;
  1317. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
  1318. pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
  1319. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
  1320. break;
  1321. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
  1322. pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
  1323. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
  1324. break;
  1325. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
  1326. pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
  1327. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
  1328. break;
  1329. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
  1330. pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
  1331. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
  1332. break;
  1333. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
  1334. pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
  1335. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
  1336. break;
  1337. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
  1338. pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
  1339. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
  1340. break;
  1341. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
  1342. pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
  1343. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
  1344. break;
  1345. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
  1346. pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
  1347. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
  1348. break;
  1349. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
  1350. pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
  1351. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
  1352. break;
  1353. default:
  1354. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  1355. return E_INVALIDARG;
  1356. }
  1357. }
  1358. return S_OK;
  1359. }