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- //*********************************************************
- //
- // Copyright (c) Microsoft Corporation.
- // Licensed under the MIT License (MIT).
- //
- //*********************************************************
- #pragma once
- #ifndef __cplusplus
- #error D3DX12 requires C++
- #endif
- #include "d3d12.h"
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
- inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
- {
- return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
- }
- inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
- {
- return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
- }
- inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
- {
- return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
- }
- #endif
- inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
- {
- return a.ClearValue == b.ClearValue;
- }
- inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
- {
- if (a.pSrcResource != b.pSrcResource) return false;
- if (a.pDstResource != b.pDstResource) return false;
- if (a.SubresourceCount != b.SubresourceCount) return false;
- if (a.Format != b.Format) return false;
- if (a.ResolveMode != b.ResolveMode) return false;
- if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
- return true;
- }
- inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
- {
- if (a.Type != b.Type) return false;
- switch (a.Type)
- {
- case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
- if (!(a.Clear == b.Clear)) return false;
- break;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
- case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
- case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
- case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
- if (!(a.PreserveLocal == b.PreserveLocal)) return false;
- break;
- #endif
- }
- return true;
- }
- inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
- {
- if (a.Type != b.Type) return false;
- switch (a.Type)
- {
- case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
- if (!(a.Resolve == b.Resolve)) return false;
- break;
- #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
- case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
- case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
- case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
- if (!(a.PreserveLocal == b.PreserveLocal)) return false;
- break;
- #endif
- }
- return true;
- }
- inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
- {
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.BeginningAccess == b.BeginningAccess)) return false;
- if (!(a.EndingAccess == b.EndingAccess)) return false;
- return true;
- }
- inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
- {
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
- if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
- if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
- if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
- return true;
- }
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