vec2fa.h 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325
  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "../sys/alloc.h"
  5. #include "emath.h"
  6. #if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
  7. # include "vec2fa_sycl.h"
  8. #else
  9. #include "../simd/sse.h"
  10. namespace embree
  11. {
  12. ////////////////////////////////////////////////////////////////////////////////
  13. /// SSE Vec2fa Type
  14. ////////////////////////////////////////////////////////////////////////////////
  15. struct __aligned(16) Vec2fa
  16. {
  17. ALIGNED_STRUCT_(16);
  18. typedef float Scalar;
  19. enum { N = 2 };
  20. union {
  21. __m128 m128;
  22. struct { float x,y,az,aw; };
  23. };
  24. ////////////////////////////////////////////////////////////////////////////////
  25. /// Constructors, Assignment & Cast Operators
  26. ////////////////////////////////////////////////////////////////////////////////
  27. __forceinline Vec2fa( ) {}
  28. __forceinline Vec2fa( const __m128 a ) : m128(a) {}
  29. __forceinline Vec2fa ( const Vec2<float>& other ) { x = other.x; y = other.y; }
  30. __forceinline Vec2fa& operator =( const Vec2<float>& other ) { x = other.x; y = other.y; return *this; }
  31. __forceinline Vec2fa ( const Vec2fa& other ) { m128 = other.m128; }
  32. __forceinline Vec2fa& operator =( const Vec2fa& other ) { m128 = other.m128; return *this; }
  33. __forceinline explicit Vec2fa( const float a ) : m128(_mm_set1_ps(a)) {}
  34. __forceinline Vec2fa( const float x, const float y) : m128(_mm_set_ps(y, y, y, x)) {}
  35. __forceinline explicit Vec2fa( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {}
  36. __forceinline operator const __m128&() const { return m128; }
  37. __forceinline operator __m128&() { return m128; }
  38. ////////////////////////////////////////////////////////////////////////////////
  39. /// Loads and Stores
  40. ////////////////////////////////////////////////////////////////////////////////
  41. static __forceinline Vec2fa load( const void* const a ) {
  42. return Vec2fa(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, 0, -1, -1))));
  43. }
  44. static __forceinline Vec2fa loadu( const void* const a ) {
  45. return Vec2fa(_mm_and_ps(_mm_loadu_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, 0, -1, -1))));
  46. }
  47. static __forceinline void storeu ( void* ptr, const Vec2fa& v ) {
  48. _mm_storeu_ps((float*)ptr,v);
  49. }
  50. ////////////////////////////////////////////////////////////////////////////////
  51. /// Constants
  52. ////////////////////////////////////////////////////////////////////////////////
  53. __forceinline Vec2fa( ZeroTy ) : m128(_mm_setzero_ps()) {}
  54. __forceinline Vec2fa( OneTy ) : m128(_mm_set1_ps(1.0f)) {}
  55. __forceinline Vec2fa( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {}
  56. __forceinline Vec2fa( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {}
  57. ////////////////////////////////////////////////////////////////////////////////
  58. /// Array Access
  59. ////////////////////////////////////////////////////////////////////////////////
  60. __forceinline const float& operator []( const size_t index ) const { assert(index < 2); return (&x)[index]; }
  61. __forceinline float& operator []( const size_t index ) { assert(index < 2); return (&x)[index]; }
  62. };
  63. ////////////////////////////////////////////////////////////////////////////////
  64. /// Unary Operators
  65. ////////////////////////////////////////////////////////////////////////////////
  66. __forceinline Vec2fa operator +( const Vec2fa& a ) { return a; }
  67. __forceinline Vec2fa operator -( const Vec2fa& a ) {
  68. const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000));
  69. return _mm_xor_ps(a.m128, mask);
  70. }
  71. __forceinline Vec2fa abs ( const Vec2fa& a ) {
  72. const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff));
  73. return _mm_and_ps(a.m128, mask);
  74. }
  75. __forceinline Vec2fa sign ( const Vec2fa& a ) {
  76. return blendv_ps(Vec2fa(one), -Vec2fa(one), _mm_cmplt_ps (a,Vec2fa(zero)));
  77. }
  78. __forceinline Vec2fa rcp ( const Vec2fa& a )
  79. {
  80. #if defined(__aarch64__)
  81. __m128 reciprocal = _mm_rcp_ps(a.m128);
  82. reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
  83. reciprocal = vmulq_f32(vrecpsq_f32(a.m128, reciprocal), reciprocal);
  84. return (const Vec2fa)reciprocal;
  85. #else
  86. #if defined(__AVX512VL__)
  87. const Vec2fa r = _mm_rcp14_ps(a.m128);
  88. #else
  89. const Vec2fa r = _mm_rcp_ps(a.m128);
  90. #endif
  91. #if defined(__AVX2__)
  92. const Vec2fa h_n = _mm_fnmadd_ps(a, r, vfloat4(1.0)); // First, compute 1 - a * r (which will be very close to 0)
  93. const Vec2fa res = _mm_fmadd_ps(r, h_n, r); // Then compute r + r * h_n
  94. #else
  95. const Vec2fa h_n = _mm_sub_ps(vfloat4(1.0f), _mm_mul_ps(a, r)); // First, compute 1 - a * r (which will be very close to 0)
  96. const Vec2fa res = _mm_add_ps(r,_mm_mul_ps(r, h_n)); // Then compute r + r * h_n
  97. #endif
  98. return res;
  99. #endif //defined(__aarch64__)
  100. }
  101. __forceinline Vec2fa sqrt ( const Vec2fa& a ) { return _mm_sqrt_ps(a.m128); }
  102. __forceinline Vec2fa sqr ( const Vec2fa& a ) { return _mm_mul_ps(a,a); }
  103. __forceinline Vec2fa rsqrt( const Vec2fa& a )
  104. {
  105. #if defined(__aarch64__)
  106. __m128 r = _mm_rsqrt_ps(a.m128);
  107. r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
  108. r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r));
  109. return r;
  110. #else
  111. #if defined(__AVX512VL__)
  112. __m128 r = _mm_rsqrt14_ps(a.m128);
  113. #else
  114. __m128 r = _mm_rsqrt_ps(a.m128);
  115. #endif
  116. return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
  117. #endif
  118. }
  119. __forceinline Vec2fa zero_fix(const Vec2fa& a) {
  120. return blendv_ps(a, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input)));
  121. }
  122. __forceinline Vec2fa rcp_safe(const Vec2fa& a) {
  123. return rcp(zero_fix(a));
  124. }
  125. __forceinline Vec2fa log ( const Vec2fa& a ) {
  126. return Vec2fa(logf(a.x),logf(a.y));
  127. }
  128. __forceinline Vec2fa exp ( const Vec2fa& a ) {
  129. return Vec2fa(expf(a.x),expf(a.y));
  130. }
  131. ////////////////////////////////////////////////////////////////////////////////
  132. /// Binary Operators
  133. ////////////////////////////////////////////////////////////////////////////////
  134. __forceinline Vec2fa operator +( const Vec2fa& a, const Vec2fa& b ) { return _mm_add_ps(a.m128, b.m128); }
  135. __forceinline Vec2fa operator -( const Vec2fa& a, const Vec2fa& b ) { return _mm_sub_ps(a.m128, b.m128); }
  136. __forceinline Vec2fa operator *( const Vec2fa& a, const Vec2fa& b ) { return _mm_mul_ps(a.m128, b.m128); }
  137. __forceinline Vec2fa operator *( const Vec2fa& a, const float b ) { return a * Vec2fa(b); }
  138. __forceinline Vec2fa operator *( const float a, const Vec2fa& b ) { return Vec2fa(a) * b; }
  139. __forceinline Vec2fa operator /( const Vec2fa& a, const Vec2fa& b ) { return _mm_div_ps(a.m128,b.m128); }
  140. __forceinline Vec2fa operator /( const Vec2fa& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); }
  141. __forceinline Vec2fa operator /( const float a, const Vec2fa& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); }
  142. __forceinline Vec2fa min( const Vec2fa& a, const Vec2fa& b ) { return _mm_min_ps(a.m128,b.m128); }
  143. __forceinline Vec2fa max( const Vec2fa& a, const Vec2fa& b ) { return _mm_max_ps(a.m128,b.m128); }
  144. #if defined(__aarch64__) || defined(__SSE4_1__)
  145. __forceinline Vec2fa mini(const Vec2fa& a, const Vec2fa& b) {
  146. const vint4 ai = _mm_castps_si128(a);
  147. const vint4 bi = _mm_castps_si128(b);
  148. const vint4 ci = _mm_min_epi32(ai,bi);
  149. return _mm_castsi128_ps(ci);
  150. }
  151. #endif
  152. #if defined(__aarch64__) || defined(__SSE4_1__)
  153. __forceinline Vec2fa maxi(const Vec2fa& a, const Vec2fa& b) {
  154. const vint4 ai = _mm_castps_si128(a);
  155. const vint4 bi = _mm_castps_si128(b);
  156. const vint4 ci = _mm_max_epi32(ai,bi);
  157. return _mm_castsi128_ps(ci);
  158. }
  159. #endif
  160. __forceinline Vec2fa pow ( const Vec2fa& a, const float& b ) {
  161. return Vec2fa(powf(a.x,b),powf(a.y,b));
  162. }
  163. ////////////////////////////////////////////////////////////////////////////////
  164. /// Ternary Operators
  165. ////////////////////////////////////////////////////////////////////////////////
  166. #if defined(__AVX2__)
  167. __forceinline Vec2fa madd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fmadd_ps(a,b,c); }
  168. __forceinline Vec2fa msub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fmsub_ps(a,b,c); }
  169. __forceinline Vec2fa nmadd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fnmadd_ps(a,b,c); }
  170. __forceinline Vec2fa nmsub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return _mm_fnmsub_ps(a,b,c); }
  171. #else
  172. __forceinline Vec2fa madd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return a*b+c; }
  173. __forceinline Vec2fa msub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return a*b-c; }
  174. __forceinline Vec2fa nmadd ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return -a*b+c;}
  175. __forceinline Vec2fa nmsub ( const Vec2fa& a, const Vec2fa& b, const Vec2fa& c) { return -a*b-c; }
  176. #endif
  177. __forceinline Vec2fa madd ( const float a, const Vec2fa& b, const Vec2fa& c) { return madd(Vec2fa(a),b,c); }
  178. __forceinline Vec2fa msub ( const float a, const Vec2fa& b, const Vec2fa& c) { return msub(Vec2fa(a),b,c); }
  179. __forceinline Vec2fa nmadd ( const float a, const Vec2fa& b, const Vec2fa& c) { return nmadd(Vec2fa(a),b,c); }
  180. __forceinline Vec2fa nmsub ( const float a, const Vec2fa& b, const Vec2fa& c) { return nmsub(Vec2fa(a),b,c); }
  181. ////////////////////////////////////////////////////////////////////////////////
  182. /// Assignment Operators
  183. ////////////////////////////////////////////////////////////////////////////////
  184. __forceinline Vec2fa& operator +=( Vec2fa& a, const Vec2fa& b ) { return a = a + b; }
  185. __forceinline Vec2fa& operator -=( Vec2fa& a, const Vec2fa& b ) { return a = a - b; }
  186. __forceinline Vec2fa& operator *=( Vec2fa& a, const Vec2fa& b ) { return a = a * b; }
  187. __forceinline Vec2fa& operator *=( Vec2fa& a, const float b ) { return a = a * b; }
  188. __forceinline Vec2fa& operator /=( Vec2fa& a, const Vec2fa& b ) { return a = a / b; }
  189. __forceinline Vec2fa& operator /=( Vec2fa& a, const float b ) { return a = a / b; }
  190. ////////////////////////////////////////////////////////////////////////////////
  191. /// Reductions
  192. ////////////////////////////////////////////////////////////////////////////////
  193. __forceinline float reduce_add(const Vec2fa& v) { return v.x+v.y; }
  194. __forceinline float reduce_mul(const Vec2fa& v) { return v.x*v.y; }
  195. __forceinline float reduce_min(const Vec2fa& v) { return min(v.x,v.y); }
  196. __forceinline float reduce_max(const Vec2fa& v) { return max(v.x,v.y); }
  197. ////////////////////////////////////////////////////////////////////////////////
  198. /// Comparison Operators
  199. ////////////////////////////////////////////////////////////////////////////////
  200. __forceinline bool operator ==( const Vec2fa& a, const Vec2fa& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 3) == 3; }
  201. __forceinline bool operator !=( const Vec2fa& a, const Vec2fa& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 3) != 0; }
  202. ////////////////////////////////////////////////////////////////////////////////
  203. /// Euclidean Space Operators
  204. ////////////////////////////////////////////////////////////////////////////////
  205. #if defined(__SSE4_1__)
  206. __forceinline float dot ( const Vec2fa& a, const Vec2fa& b ) {
  207. return _mm_cvtss_f32(_mm_dp_ps(a,b,0x3F));
  208. }
  209. #else
  210. __forceinline float dot ( const Vec2fa& a, const Vec2fa& b ) {
  211. return reduce_add(a*b);
  212. }
  213. #endif
  214. __forceinline Vec2fa cross ( const Vec2fa& a ) {
  215. return Vec2fa(-a.y,a.x);
  216. }
  217. __forceinline float sqr_length ( const Vec2fa& a ) { return dot(a,a); }
  218. __forceinline float rcp_length ( const Vec2fa& a ) { return rsqrt(dot(a,a)); }
  219. __forceinline float rcp_length2( const Vec2fa& a ) { return rcp(dot(a,a)); }
  220. __forceinline float length ( const Vec2fa& a ) { return sqrt(dot(a,a)); }
  221. __forceinline Vec2fa normalize( const Vec2fa& a ) { return a*rsqrt(dot(a,a)); }
  222. __forceinline float distance ( const Vec2fa& a, const Vec2fa& b ) { return length(a-b); }
  223. ////////////////////////////////////////////////////////////////////////////////
  224. /// Select
  225. ////////////////////////////////////////////////////////////////////////////////
  226. __forceinline Vec2fa select( bool s, const Vec2fa& t, const Vec2fa& f ) {
  227. __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps();
  228. return blendv_ps(f, t, mask);
  229. }
  230. __forceinline Vec2fa lerp(const Vec2fa& v0, const Vec2fa& v1, const float t) {
  231. return madd(1.0f-t,v0,t*v1);
  232. }
  233. __forceinline int maxDim ( const Vec2fa& a )
  234. {
  235. const Vec2fa b = abs(a);
  236. if (b.x > b.y) return 0;
  237. else return 1;
  238. }
  239. ////////////////////////////////////////////////////////////////////////////////
  240. /// Rounding Functions
  241. ////////////////////////////////////////////////////////////////////////////////
  242. #if defined(__aarch64__)
  243. //__forceinline Vec2fa trunc(const Vec2fa& a) { return vrndq_f32(a); }
  244. __forceinline Vec2fa floor(const Vec2fa& a) { return vrndmq_f32(a); }
  245. __forceinline Vec2fa ceil (const Vec2fa& a) { return vrndpq_f32(a); }
  246. #elif defined (__SSE4_1__)
  247. //__forceinline Vec2fa trunc( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_NEAREST_INT); }
  248. __forceinline Vec2fa floor( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_NEG_INF ); }
  249. __forceinline Vec2fa ceil ( const Vec2fa& a ) { return _mm_round_ps(a, _MM_FROUND_TO_POS_INF ); }
  250. #else
  251. //__forceinline Vec2fa trunc( const Vec2fa& a ) { return Vec2fa(truncf(a.x),truncf(a.y),truncf(a.z)); }
  252. __forceinline Vec2fa floor( const Vec2fa& a ) { return Vec2fa(floorf(a.x),floorf(a.y)); }
  253. __forceinline Vec2fa ceil ( const Vec2fa& a ) { return Vec2fa(ceilf (a.x),ceilf (a.y)); }
  254. #endif
  255. ////////////////////////////////////////////////////////////////////////////////
  256. /// Output Operators
  257. ////////////////////////////////////////////////////////////////////////////////
  258. __forceinline embree_ostream operator<<(embree_ostream cout, const Vec2fa& a) {
  259. return cout << "(" << a.x << ", " << a.y << ")";
  260. }
  261. typedef Vec2fa Vec2fa_t;
  262. }
  263. #endif