vec3ba.h 5.5 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "../sys/alloc.h"
  5. #include "emath.h"
  6. #if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
  7. # include "vec3ba_sycl.h"
  8. #else
  9. #include "../simd/sse.h"
  10. namespace embree
  11. {
  12. ////////////////////////////////////////////////////////////////////////////////
  13. /// SSE Vec3ba Type
  14. ////////////////////////////////////////////////////////////////////////////////
  15. struct __aligned(16) Vec3ba
  16. {
  17. ALIGNED_STRUCT_(16);
  18. union {
  19. __m128 m128;
  20. struct { int x,y,z; };
  21. };
  22. typedef int Scalar;
  23. enum { N = 3 };
  24. ////////////////////////////////////////////////////////////////////////////////
  25. /// Constructors, Assignment & Cast Operators
  26. ////////////////////////////////////////////////////////////////////////////////
  27. __forceinline Vec3ba( ) {}
  28. __forceinline Vec3ba( const __m128 input ) : m128(input) {}
  29. __forceinline Vec3ba( const Vec3ba& other ) : m128(other.m128) {}
  30. __forceinline Vec3ba& operator =(const Vec3ba& other) { m128 = other.m128; return *this; }
  31. __forceinline explicit Vec3ba( bool a )
  32. : m128(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {}
  33. __forceinline Vec3ba( bool a, bool b, bool c)
  34. : m128(mm_lookupmask_ps[(size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {}
  35. __forceinline operator const __m128&() const { return m128; }
  36. __forceinline operator __m128&() { return m128; }
  37. ////////////////////////////////////////////////////////////////////////////////
  38. /// Constants
  39. ////////////////////////////////////////////////////////////////////////////////
  40. __forceinline Vec3ba( FalseTy ) : m128(_mm_setzero_ps()) {}
  41. __forceinline Vec3ba( TrueTy ) : m128(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {}
  42. ////////////////////////////////////////////////////////////////////////////////
  43. /// Array Access
  44. ////////////////////////////////////////////////////////////////////////////////
  45. __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
  46. __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
  47. };
  48. ////////////////////////////////////////////////////////////////////////////////
  49. /// Unary Operators
  50. ////////////////////////////////////////////////////////////////////////////////
  51. __forceinline Vec3ba operator !( const Vec3ba& a ) { return _mm_xor_ps(a.m128, Vec3ba(embree::True)); }
  52. ////////////////////////////////////////////////////////////////////////////////
  53. /// Binary Operators
  54. ////////////////////////////////////////////////////////////////////////////////
  55. __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return _mm_and_ps(a.m128, b.m128); }
  56. __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return _mm_or_ps (a.m128, b.m128); }
  57. __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return _mm_xor_ps(a.m128, b.m128); }
  58. ////////////////////////////////////////////////////////////////////////////////
  59. /// Assignment Operators
  60. ////////////////////////////////////////////////////////////////////////////////
  61. __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; }
  62. __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; }
  63. __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; }
  64. ////////////////////////////////////////////////////////////////////////////////
  65. /// Comparison Operators + Select
  66. ////////////////////////////////////////////////////////////////////////////////
  67. __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) {
  68. return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) == 7;
  69. }
  70. __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) {
  71. return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) != 7;
  72. }
  73. __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) {
  74. if (a.x != b.x) return a.x < b.x;
  75. if (a.y != b.y) return a.y < b.y;
  76. if (a.z != b.z) return a.z < b.z;
  77. return false;
  78. }
  79. ////////////////////////////////////////////////////////////////////////////////
  80. /// Reduction Operations
  81. ////////////////////////////////////////////////////////////////////////////////
  82. __forceinline bool reduce_and( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) == 0x7; }
  83. __forceinline bool reduce_or ( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) != 0x0; }
  84. __forceinline bool all ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x7; }
  85. __forceinline bool any ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) != 0x0; }
  86. __forceinline bool none ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x0; }
  87. __forceinline size_t movemask(const Vec3ba& a) { return _mm_movemask_ps(a) & 0x7; }
  88. ////////////////////////////////////////////////////////////////////////////////
  89. /// Output Operators
  90. ////////////////////////////////////////////////////////////////////////////////
  91. __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) {
  92. return cout << "(" << (a.x ? "1" : "0") << ", " << (a.y ? "1" : "0") << ", " << (a.z ? "1" : "0") << ")";
  93. }
  94. }
  95. #endif