vec3ia.h 10 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "../sys/alloc.h"
  5. #include "emath.h"
  6. #if defined(EMBREE_SYCL_SUPPORT) && defined(__SYCL_DEVICE_ONLY__)
  7. # include "vec3ia_sycl.h"
  8. #else
  9. #include "../simd/sse.h"
  10. namespace embree
  11. {
  12. ////////////////////////////////////////////////////////////////////////////////
  13. /// SSE Vec3ia Type
  14. ////////////////////////////////////////////////////////////////////////////////
  15. struct __aligned(16) Vec3ia
  16. {
  17. ALIGNED_STRUCT_(16);
  18. union {
  19. __m128i m128;
  20. struct { int x,y,z; };
  21. };
  22. typedef int Scalar;
  23. enum { N = 3 };
  24. ////////////////////////////////////////////////////////////////////////////////
  25. /// Constructors, Assignment & Cast Operators
  26. ////////////////////////////////////////////////////////////////////////////////
  27. __forceinline Vec3ia( ) {}
  28. __forceinline Vec3ia( const __m128i a ) : m128(a) {}
  29. __forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {}
  30. __forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; }
  31. __forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {}
  32. __forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {}
  33. __forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {}
  34. __forceinline operator const __m128i&() const { return m128; }
  35. __forceinline operator __m128i&() { return m128; }
  36. ////////////////////////////////////////////////////////////////////////////////
  37. /// Constants
  38. ////////////////////////////////////////////////////////////////////////////////
  39. __forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {}
  40. __forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {}
  41. __forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {}
  42. __forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {}
  43. ////////////////////////////////////////////////////////////////////////////////
  44. /// Array Access
  45. ////////////////////////////////////////////////////////////////////////////////
  46. __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
  47. __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
  48. };
  49. ////////////////////////////////////////////////////////////////////////////////
  50. /// Unary Operators
  51. ////////////////////////////////////////////////////////////////////////////////
  52. __forceinline Vec3ia operator +( const Vec3ia& a ) { return a; }
  53. __forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); }
  54. #if (defined(__aarch64__))
  55. __forceinline Vec3ia abs ( const Vec3ia& a ) { return vabsq_s32(a.m128); }
  56. #elif defined(__SSSE3__)
  57. __forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); }
  58. #endif
  59. ////////////////////////////////////////////////////////////////////////////////
  60. /// Binary Operators
  61. ////////////////////////////////////////////////////////////////////////////////
  62. __forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); }
  63. __forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); }
  64. __forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; }
  65. __forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); }
  66. __forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); }
  67. __forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; }
  68. #if defined(__aarch64__) || defined(__SSE4_1__)
  69. __forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); }
  70. __forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); }
  71. __forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; }
  72. #endif
  73. __forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); }
  74. __forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); }
  75. __forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; }
  76. __forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); }
  77. __forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); }
  78. __forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; }
  79. __forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); }
  80. __forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); }
  81. __forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; }
  82. __forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); }
  83. __forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); }
  84. __forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); }
  85. __forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); }
  86. __forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); }
  87. ////////////////////////////////////////////////////////////////////////////////
  88. /// Assignment Operators
  89. ////////////////////////////////////////////////////////////////////////////////
  90. __forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; }
  91. __forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; }
  92. __forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; }
  93. __forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; }
  94. #if defined(__aarch64__) || defined(__SSE4_1__)
  95. __forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; }
  96. __forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; }
  97. #endif
  98. __forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; }
  99. __forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; }
  100. __forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; }
  101. __forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; }
  102. #if !defined(__ARM_NEON)
  103. __forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; }
  104. __forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; }
  105. #endif
  106. ////////////////////////////////////////////////////////////////////////////////
  107. /// Select
  108. ////////////////////////////////////////////////////////////////////////////////
  109. __forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
  110. #if defined(__aarch64__) || defined(__SSE4_1__)
  111. return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
  112. #else
  113. return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
  114. #endif
  115. }
  116. ////////////////////////////////////////////////////////////////////////////////
  117. /// Reductions
  118. ////////////////////////////////////////////////////////////////////////////////
  119. #if defined(__aarch64__)
  120. __forceinline int reduce_add(const Vec3ia& v) { return vaddvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0))); }
  121. __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
  122. __forceinline int reduce_min(const Vec3ia& v) { return vminvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x7FFFFFFF))); }
  123. __forceinline int reduce_max(const Vec3ia& v) { return vmaxvq_s32(select(Vec3ba(1,1,1),v,Vec3ia(0x80000000))); }
  124. #else
  125. __forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; }
  126. __forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
  127. __forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); }
  128. __forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); }
  129. #endif
  130. ////////////////////////////////////////////////////////////////////////////////
  131. /// Comparison Operators
  132. ////////////////////////////////////////////////////////////////////////////////
  133. __forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; }
  134. __forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; }
  135. __forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) {
  136. if (a.x != b.x) return a.x < b.x;
  137. if (a.y != b.y) return a.y < b.y;
  138. if (a.z != b.z) return a.z < b.z;
  139. return false;
  140. }
  141. __forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); }
  142. __forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); }
  143. __forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); }
  144. #if defined(__aarch64__) || defined(__SSE4_1__)
  145. __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); }
  146. __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); }
  147. #else
  148. __forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); }
  149. __forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); }
  150. #endif
  151. ////////////////////////////////////////////////////////////////////////////////
  152. /// Output Operators
  153. ////////////////////////////////////////////////////////////////////////////////
  154. __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) {
  155. return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
  156. }
  157. }
  158. #endif