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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "node_intersector.h"
- namespace embree
- {
- namespace isa
- {
- //////////////////////////////////////////////////////////////////////////////////////
- // Frustum structure used in hybrid and stream traversal
- //////////////////////////////////////////////////////////////////////////////////////
- /*
- Optimized frustum test. We calculate t=(p-org)/dir in ray/box
- intersection. We assume the rays are split by octant, thus
- dir intervals are either positive or negative in each
- dimension.
- Case 1: dir.min >= 0 && dir.max >= 0:
- t_min = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
- t_max = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
- Case 2: dir.min < 0 && dir.max < 0:
- t_min = (p_max - org_min) / dir_min = (p_max - org_min)*rdir_max = p_max*rdir_max - org_min*rdir_max
- t_max = (p_min - org_max) / dir_max = (p_min - org_max)*rdir_min = p_min*rdir_min - org_max*rdir_min
- */
- template<bool robust>
- struct Frustum;
-
- /* Fast variant */
- template<>
- struct Frustum<false>
- {
- __forceinline Frustum() {}
- template<int K>
- __forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
- {
- const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
- reduce_min(select(valid, org.y, pos_inf)),
- reduce_min(select(valid, org.z, pos_inf)));
- const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
- reduce_max(select(valid, org.y, neg_inf)),
- reduce_max(select(valid, org.z, neg_inf)));
- const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
- reduce_min(select(valid, rdir.y, pos_inf)),
- reduce_min(select(valid, rdir.z, pos_inf)));
- const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
- reduce_max(select(valid, rdir.y, neg_inf)),
- reduce_max(select(valid, rdir.z, neg_inf)));
- const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
- const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
- init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
- }
- __forceinline void init(const Vec3fa& reduced_min_org,
- const Vec3fa& reduced_max_org,
- const Vec3fa& reduced_min_rdir,
- const Vec3fa& reduced_max_rdir,
- float reduced_min_dist,
- float reduced_max_dist,
- int N)
- {
- const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
- min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
- max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
- #if defined (__aarch64__)
- neg_min_org_rdir = -(min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org));
- neg_max_org_rdir = -(max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org));
- #else
- min_org_rdir = min_rdir * select(pos_rdir, reduced_max_org, reduced_min_org);
- max_org_rdir = max_rdir * select(pos_rdir, reduced_min_org, reduced_max_org);
- #endif
- min_dist = reduced_min_dist;
- max_dist = reduced_max_dist;
- nf = NearFarPrecalculations(min_rdir, N);
- }
- template<int K>
- __forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
- {
- max_dist = reduce_max(ray_tfar);
- }
- NearFarPrecalculations nf;
- Vec3fa min_rdir;
- Vec3fa max_rdir;
- #if defined (__aarch64__)
- Vec3fa neg_min_org_rdir;
- Vec3fa neg_max_org_rdir;
- #else
- Vec3fa min_org_rdir;
- Vec3fa max_org_rdir;
- #endif
- float min_dist;
- float max_dist;
- };
- typedef Frustum<false> FrustumFast;
- /* Robust variant */
- template<>
- struct Frustum<true>
- {
- __forceinline Frustum() {}
- template<int K>
- __forceinline void init(const vbool<K>& valid, const Vec3vf<K>& org, const Vec3vf<K>& rdir, const vfloat<K>& ray_tnear, const vfloat<K>& ray_tfar, int N)
- {
- const Vec3fa reduced_min_org(reduce_min(select(valid, org.x, pos_inf)),
- reduce_min(select(valid, org.y, pos_inf)),
- reduce_min(select(valid, org.z, pos_inf)));
- const Vec3fa reduced_max_org(reduce_max(select(valid, org.x, neg_inf)),
- reduce_max(select(valid, org.y, neg_inf)),
- reduce_max(select(valid, org.z, neg_inf)));
- const Vec3fa reduced_min_rdir(reduce_min(select(valid, rdir.x, pos_inf)),
- reduce_min(select(valid, rdir.y, pos_inf)),
- reduce_min(select(valid, rdir.z, pos_inf)));
- const Vec3fa reduced_max_rdir(reduce_max(select(valid, rdir.x, neg_inf)),
- reduce_max(select(valid, rdir.y, neg_inf)),
- reduce_max(select(valid, rdir.z, neg_inf)));
- const float reduced_min_dist = reduce_min(select(valid, ray_tnear, vfloat<K>(pos_inf)));
- const float reduced_max_dist = reduce_max(select(valid, ray_tfar , vfloat<K>(neg_inf)));
- init(reduced_min_org, reduced_max_org, reduced_min_rdir, reduced_max_rdir, reduced_min_dist, reduced_max_dist, N);
- }
- __forceinline void init(const Vec3fa& reduced_min_org,
- const Vec3fa& reduced_max_org,
- const Vec3fa& reduced_min_rdir,
- const Vec3fa& reduced_max_rdir,
- float reduced_min_dist,
- float reduced_max_dist,
- int N)
- {
- const Vec3ba pos_rdir = ge_mask(reduced_min_rdir, Vec3fa(zero));
- min_rdir = select(pos_rdir, reduced_min_rdir, reduced_max_rdir);
- max_rdir = select(pos_rdir, reduced_max_rdir, reduced_min_rdir);
- min_org = select(pos_rdir, reduced_max_org, reduced_min_org);
- max_org = select(pos_rdir, reduced_min_org, reduced_max_org);
- min_dist = reduced_min_dist;
- max_dist = reduced_max_dist;
- nf = NearFarPrecalculations(min_rdir, N);
- }
- template<int K>
- __forceinline void updateMaxDist(const vfloat<K>& ray_tfar)
- {
- max_dist = reduce_max(ray_tfar);
- }
- NearFarPrecalculations nf;
- Vec3fa min_rdir;
- Vec3fa max_rdir;
- Vec3fa min_org;
- Vec3fa max_org;
- float min_dist;
- float max_dist;
- };
- typedef Frustum<true> FrustumRobust;
- //////////////////////////////////////////////////////////////////////////////////////
- // Fast AABBNode intersection
- //////////////////////////////////////////////////////////////////////////////////////
- template<int N>
- __forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
- const FrustumFast& frustum, vfloat<N>& dist)
- {
- const vfloat<N> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
- const vfloat<N> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
- const vfloat<N> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
- const vfloat<N> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
- const vfloat<N> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
- const vfloat<N> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
- #if defined (__aarch64__)
- const vfloat<N> fminX = madd(bminX, vfloat<N>(frustum.min_rdir.x), vfloat<N>(frustum.neg_min_org_rdir.x));
- const vfloat<N> fminY = madd(bminY, vfloat<N>(frustum.min_rdir.y), vfloat<N>(frustum.neg_min_org_rdir.y));
- const vfloat<N> fminZ = madd(bminZ, vfloat<N>(frustum.min_rdir.z), vfloat<N>(frustum.neg_min_org_rdir.z));
- const vfloat<N> fmaxX = madd(bmaxX, vfloat<N>(frustum.max_rdir.x), vfloat<N>(frustum.neg_max_org_rdir.x));
- const vfloat<N> fmaxY = madd(bmaxY, vfloat<N>(frustum.max_rdir.y), vfloat<N>(frustum.neg_max_org_rdir.y));
- const vfloat<N> fmaxZ = madd(bmaxZ, vfloat<N>(frustum.max_rdir.z), vfloat<N>(frustum.neg_max_org_rdir.z));
- #else
- const vfloat<N> fminX = msub(bminX, vfloat<N>(frustum.min_rdir.x), vfloat<N>(frustum.min_org_rdir.x));
- const vfloat<N> fminY = msub(bminY, vfloat<N>(frustum.min_rdir.y), vfloat<N>(frustum.min_org_rdir.y));
- const vfloat<N> fminZ = msub(bminZ, vfloat<N>(frustum.min_rdir.z), vfloat<N>(frustum.min_org_rdir.z));
- const vfloat<N> fmaxX = msub(bmaxX, vfloat<N>(frustum.max_rdir.x), vfloat<N>(frustum.max_org_rdir.x));
- const vfloat<N> fmaxY = msub(bmaxY, vfloat<N>(frustum.max_rdir.y), vfloat<N>(frustum.max_org_rdir.y));
- const vfloat<N> fmaxZ = msub(bmaxZ, vfloat<N>(frustum.max_rdir.z), vfloat<N>(frustum.max_org_rdir.z));
- #endif
- const vfloat<N> fmin = maxi(fminX, fminY, fminZ, vfloat<N>(frustum.min_dist));
- dist = fmin;
- const vfloat<N> fmax = mini(fmaxX, fmaxY, fmaxZ, vfloat<N>(frustum.max_dist));
- const vbool<N> vmask_node_hit = fmin <= fmax;
- size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
- return m_node;
- }
- //////////////////////////////////////////////////////////////////////////////////////
- // Robust AABBNode intersection
- //////////////////////////////////////////////////////////////////////////////////////
- template<int N>
- __forceinline size_t intersectNodeFrustum(const typename BVHN<N>::AABBNode* __restrict__ node,
- const FrustumRobust& frustum, vfloat<N>& dist)
- {
- const vfloat<N> bminX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearX);
- const vfloat<N> bminY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearY);
- const vfloat<N> bminZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.nearZ);
- const vfloat<N> bmaxX = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farX);
- const vfloat<N> bmaxY = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farY);
- const vfloat<N> bmaxZ = *(const vfloat<N>*)((const char*)&node->lower_x + frustum.nf.farZ);
- const vfloat<N> fminX = (bminX - vfloat<N>(frustum.min_org.x)) * vfloat<N>(frustum.min_rdir.x);
- const vfloat<N> fminY = (bminY - vfloat<N>(frustum.min_org.y)) * vfloat<N>(frustum.min_rdir.y);
- const vfloat<N> fminZ = (bminZ - vfloat<N>(frustum.min_org.z)) * vfloat<N>(frustum.min_rdir.z);
- const vfloat<N> fmaxX = (bmaxX - vfloat<N>(frustum.max_org.x)) * vfloat<N>(frustum.max_rdir.x);
- const vfloat<N> fmaxY = (bmaxY - vfloat<N>(frustum.max_org.y)) * vfloat<N>(frustum.max_rdir.y);
- const vfloat<N> fmaxZ = (bmaxZ - vfloat<N>(frustum.max_org.z)) * vfloat<N>(frustum.max_rdir.z);
- const float round_down = 1.0f-2.0f*float(ulp); // FIXME: use per instruction rounding for AVX512
- const float round_up = 1.0f+2.0f*float(ulp);
- const vfloat<N> fmin = max(fminX, fminY, fminZ, vfloat<N>(frustum.min_dist));
- dist = fmin;
- const vfloat<N> fmax = min(fmaxX, fmaxY, fmaxZ, vfloat<N>(frustum.max_dist));
- const vbool<N> vmask_node_hit = (round_down*fmin <= round_up*fmax);
- size_t m_node = movemask(vmask_node_hit) & (((size_t)1 << N)-1);
- return m_node;
- }
- }
- }
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