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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "../common/ray.h"
- #include "curve_intersector_precalculations.h"
- namespace embree
- {
- namespace isa
- {
- template<int M>
- struct LineIntersectorHitM
- {
- __forceinline LineIntersectorHitM() {}
- __forceinline LineIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng)
- : vu(u), vv(v), vt(t), vNg(Ng) {}
-
- __forceinline void finalize() {}
-
- __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
- __forceinline float t (const size_t i) const { return vt[i]; }
- __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); }
- __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); }
- __forceinline vfloat<M> t () const { return vt; }
- __forceinline Vec3vf<M> Ng() const { return vNg; }
-
- public:
- vfloat<M> vu;
- vfloat<M> vv;
- vfloat<M> vt;
- Vec3vf<M> vNg;
- };
-
- template<int M>
- struct FlatLinearCurveIntersector1
- {
- typedef CurvePrecalculations1 Precalculations;
-
- template<typename Ray, typename Epilog>
- static __forceinline bool intersect(const vbool<M>& valid_i,
- Ray& ray,
- RayQueryContext* context,
- const LineSegments* geom,
- const Precalculations& pre,
- const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
- const Epilog& epilog)
- {
- /* transform end points into ray space */
- vbool<M> valid = valid_i;
- vfloat<M> depth_scale = pre.depth_scale;
- LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space;
- const Vec3vf<M> ray_org ((Vec3fa)ray.org);
- const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i);
- const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i);
-
- Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w);
- Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w);
-
- /* approximative intersection with cone */
- const Vec4vf<M> v = p1-p0;
- const Vec4vf<M> w = -p0;
- const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y);
- const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y);
- const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one));
- const Vec4vf<M> p = madd(u,v,p0);
- const vfloat<M> t = p.z;
- const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y);
- const vfloat<M> r = p.w;
- const vfloat<M> r2 = r*r;
- valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()) <= t) & (t <= vfloat<M>(ray.tfar));
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
- valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
- if (unlikely(none(valid))) return false;
-
- /* ignore denormalized segments */
- const Vec3vf<M> T = v1.xyz()-v0.xyz();
- valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero));
- if (unlikely(none(valid))) return false;
-
- /* update hit information */
- LineIntersectorHitM<M> hit(u,zero,t,T);
- return epilog(valid,hit);
- }
- };
-
- template<int M, int K>
- struct FlatLinearCurveIntersectorK
- {
- typedef CurvePrecalculationsK<K> Precalculations;
-
- template<typename Epilog>
- static __forceinline bool intersect(const vbool<M>& valid_i,
- RayK<K>& ray, size_t k,
- RayQueryContext* context,
- const LineSegments* geom,
- const Precalculations& pre,
- const Vec4vf<M>& v0i, const Vec4vf<M>& v1i,
- const Epilog& epilog)
- {
- /* transform end points into ray space */
- vbool<M> valid = valid_i;
- vfloat<M> depth_scale = pre.depth_scale[k];
- LinearSpace3<Vec3vf<M>> ray_space = pre.ray_space[k];
- const Vec3vf<M> ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
- const Vec3vf<M> ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
- const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i);
- const Vec4vf<M> v1 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v1i);
-
- Vec4vf<M> p0(xfmVector(ray_space,v0.xyz()-ray_org), v0.w);
- Vec4vf<M> p1(xfmVector(ray_space,v1.xyz()-ray_org), v1.w);
-
- /* approximative intersection with cone */
- const Vec4vf<M> v = p1-p0;
- const Vec4vf<M> w = -p0;
- const vfloat<M> d0 = madd(w.x,v.x,w.y*v.y);
- const vfloat<M> d1 = madd(v.x,v.x,v.y*v.y);
- const vfloat<M> u = clamp(d0*rcp(d1),vfloat<M>(zero),vfloat<M>(one));
- const Vec4vf<M> p = madd(u,v,p0);
- const vfloat<M> t = p.z;
- const vfloat<M> d2 = madd(p.x,p.x,p.y*p.y);
- const vfloat<M> r = p.w;
- const vfloat<M> r2 = r*r;
- valid &= (d2 <= r2) & (vfloat<M>(ray.tnear()[k]) <= t) & (t <= vfloat<M>(ray.tfar[k]));
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f)
- valid &= t > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; // ignore self intersections
- if (unlikely(none(valid))) return false;
-
- /* ignore denormalized segments */
- const Vec3vf<M> T = v1.xyz()-v0.xyz();
- valid &= (T.x != vfloat<M>(zero)) | (T.y != vfloat<M>(zero)) | (T.z != vfloat<M>(zero));
- if (unlikely(none(valid))) return false;
-
- /* update hit information */
- LineIntersectorHitM<M> hit(u,zero,t,T);
- return epilog(valid,hit);
- }
- };
- }
- }
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