plane.h 1.7 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "../common/ray.h"
  5. namespace embree
  6. {
  7. namespace isa
  8. {
  9. struct HalfPlane
  10. {
  11. const Vec3fa P; //!< plane origin
  12. const Vec3fa N; //!< plane normal
  13. __forceinline HalfPlane(const Vec3fa& P, const Vec3fa& N)
  14. : P(P), N(N) {}
  15. __forceinline BBox1f intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
  16. {
  17. Vec3fa O = Vec3fa(ray_org) - P;
  18. Vec3fa D = Vec3fa(ray_dir);
  19. float ON = dot(O,N);
  20. float DN = dot(D,N);
  21. bool eps = abs(DN) < min_rcp_input;
  22. float t = -ON*rcp(DN);
  23. float lower = select(eps || DN < 0.0f, float(neg_inf), t);
  24. float upper = select(eps || DN > 0.0f, float(pos_inf), t);
  25. return BBox1f(lower,upper);
  26. }
  27. };
  28. template<int M>
  29. struct HalfPlaneN
  30. {
  31. const Vec3vf<M> P; //!< plane origin
  32. const Vec3vf<M> N; //!< plane normal
  33. __forceinline HalfPlaneN(const Vec3vf<M>& P, const Vec3vf<M>& N)
  34. : P(P), N(N) {}
  35. __forceinline BBox<vfloat<M>> intersect(const Vec3fa& ray_org, const Vec3fa& ray_dir) const
  36. {
  37. Vec3vf<M> O = Vec3vf<M>((Vec3fa)ray_org) - P;
  38. Vec3vf<M> D = Vec3vf<M>((Vec3fa)ray_dir);
  39. vfloat<M> ON = dot(O,N);
  40. vfloat<M> DN = dot(D,N);
  41. vbool<M> eps = abs(DN) < min_rcp_input;
  42. vfloat<M> t = -ON*rcp(DN);
  43. vfloat<M> lower = select(eps | DN < 0.0f, vfloat<M>(neg_inf), t);
  44. vfloat<M> upper = select(eps | DN > 0.0f, vfloat<M>(pos_inf), t);
  45. return BBox<vfloat<M>>(lower,upper);
  46. }
  47. };
  48. }
  49. }