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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "subgrid.h"
- #include "quad_intersector_moeller.h"
- namespace embree
- {
- namespace isa
- {
- /* ----------------------------- */
- /* -- single ray intersectors -- */
- /* ----------------------------- */
- template<int M>
- __forceinline void interpolateUV(MoellerTrumboreHitM<M,UVIdentity<M>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const vint<M> &stepX, const vint<M> &stepY)
- {
- /* correct U,V interpolation across the entire grid */
- const vint<M> sx((int)subgrid.x());
- const vint<M> sy((int)subgrid.y());
- const vint<M> sxM(sx + stepX);
- const vint<M> syM(sy + stepY);
- const float inv_resX = rcp((float)((int)g.resX-1));
- const float inv_resY = rcp((float)((int)g.resY-1));
- hit.U = (hit.U + (vfloat<M>)sxM * hit.absDen) * inv_resX;
- hit.V = (hit.V + (vfloat<M>)syM * hit.absDen) * inv_resY;
- }
-
- template<int M, bool filter>
- struct SubGridQuadMIntersector1MoellerTrumbore;
- template<int M, bool filter>
- struct SubGridQuadMIntersector1MoellerTrumbore
- {
- __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}
- __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
- __forceinline void intersect(RayHit& ray, RayQueryContext* context,
- const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
- const GridMesh::Grid &g, const SubGrid& subgrid) const
- {
- UVIdentity<M> mapUV;
- MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV);
- MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
- Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
- /* intersect first triangle */
- if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))
- {
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- epilog(hit.valid,hit);
- }
- /* intersect second triangle */
- if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- epilog(hit.valid,hit);
- }
- }
-
- __forceinline bool occluded(Ray& ray, RayQueryContext* context,
- const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
- const GridMesh::Grid &g, const SubGrid& subgrid) const
- {
- UVIdentity<M> mapUV;
- MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV);
- MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
- Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
-
- /* intersect first triangle */
- if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))
- {
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- if (epilog(hit.valid,hit))
- return true;
- }
- /* intersect second triangle */
- if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- if (epilog(hit.valid,hit))
- return true;
- }
- return false;
- }
- };
- #if defined (__AVX__)
- /*! Intersects 4 quads with 1 ray using AVX */
- template<bool filter>
- struct SubGridQuadMIntersector1MoellerTrumbore<4,filter>
- {
- __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}
- __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
-
- template<typename Epilog>
- __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const
- {
- const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
- #if !defined(EMBREE_BACKFACE_CULLING)
- const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
- const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
- #else
- const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
- const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
- #endif
- UVIdentity<8> mapUV;
- MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV);
- MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
- const vbool8 flags(0,0,0,0,1,1,1,1);
- if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit)))
- {
- /* correct U,V interpolation across the entire grid */
- const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U);
- const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V);
- hit.U = U;
- hit.V = V;
- hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f));
- interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1));
- if (unlikely(epilog(hit.valid,hit)))
- return true;
- }
- return false;
- }
-
- __forceinline bool intersect(RayHit& ray, RayQueryContext* context,
- const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
- const GridMesh::Grid &g, const SubGrid& subgrid) const
- {
- return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
- }
-
- __forceinline bool occluded(Ray& ray, RayQueryContext* context,
- const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
- const GridMesh::Grid &g, const SubGrid& subgrid) const
- {
- return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
- }
- };
- #endif
- // ============================================================================================================================
- // ============================================================================================================================
- // ============================================================================================================================
- /* ----------------------------- */
- /* -- ray packet intersectors -- */
- /* ----------------------------- */
- template<int K>
- __forceinline void interpolateUV(const vbool<K>& valid, MoellerTrumboreHitK<K,UVIdentity<K>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const unsigned int i)
- {
- /* correct U,V interpolation across the entire grid */
- const unsigned int sx = subgrid.x() + (unsigned int)(i % 2);
- const unsigned int sy = subgrid.y() + (unsigned int)(i >>1);
- const float inv_resX = rcp((float)(int)(g.resX-1));
- const float inv_resY = rcp((float)(int)(g.resY-1));
- hit.U = select(valid,(hit.U + vfloat<K>((float)sx) * hit.absDen) * inv_resX,hit.U);
- hit.V = select(valid,(hit.V + vfloat<K>((float)sy) * hit.absDen) * inv_resY,hit.V);
- }
-
- template<int M, int K, bool filter>
- struct SubGridQuadMIntersectorKMoellerTrumboreBase
- {
- __forceinline SubGridQuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {}
- template<typename Epilog>
- __forceinline bool intersectK(const vbool<K>& valid,
- RayK<K>& ray,
- const Vec3vf<K>& v0,
- const Vec3vf<K>& v1,
- const Vec3vf<K>& v2,
- const Vec3vf<K>& v3,
- const GridMesh::Grid &g,
- const SubGrid &subgrid,
- const unsigned int i,
- const Epilog& epilog) const
- {
- UVIdentity<K> mapUV;
- MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);
- MoellerTrumboreIntersectorK<M,K> intersector;
- const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit);
- if (any(valid0))
- {
- interpolateUV(valid0,hit,g,subgrid,i);
- epilog(valid0,hit);
- }
- const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit);
- if (any(valid1))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV(valid1,hit,g,subgrid,i);
- epilog(valid1,hit);
- }
- return any(valid0|valid1);
- }
- template<typename Epilog>
- __forceinline bool occludedK(const vbool<K>& valid,
- RayK<K>& ray,
- const Vec3vf<K>& v0,
- const Vec3vf<K>& v1,
- const Vec3vf<K>& v2,
- const Vec3vf<K>& v3,
- const GridMesh::Grid &g,
- const SubGrid &subgrid,
- const unsigned int i,
- const Epilog& epilog) const
- {
- UVIdentity<K> mapUV;
- MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV);
- MoellerTrumboreIntersectorK<M,K> intersector;
- vbool<K> valid_final = valid;
- const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit);
- if (any(valid0))
- {
- interpolateUV(valid0,hit,g,subgrid,i);
- epilog(valid0,hit);
- valid_final &= !valid0;
- }
- if (none(valid_final)) return true;
- const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit);
- if (any(valid1))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV(valid1,hit,g,subgrid,i);
- epilog(valid1,hit);
- valid_final &= !valid1;
- }
- return none(valid_final);
- }
- static __forceinline bool intersect1(RayK<K>& ray,
- size_t k,
- const Vec3vf<M>& v0,
- const Vec3vf<M>& v1,
- const Vec3vf<M>& v2,
- MoellerTrumboreHitM<M,UVIdentity<M>> &hit)
- {
- const Vec3vf<M> e1 = v0-v1;
- const Vec3vf<M> e2 = v2-v0;
- MoellerTrumboreIntersectorK<8,K> intersector;
- UVIdentity<M> mapUV;
- return intersector.intersectEdge(ray,k,v0,e1,e2,mapUV,hit);
- }
-
- };
- template<int M, int K, bool filter>
- struct SubGridQuadMIntersectorKMoellerTrumbore : public SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>
- {
- __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
- : SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {}
- __forceinline void intersect1(RayHitK<K>& ray, size_t k, RayQueryContext* context,
- const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
- {
- UVIdentity<M> mapUV;
- MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV);
- Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
- MoellerTrumboreIntersectorK<M,K> intersector;
- /* intersect first triangle */
- if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit))
- {
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- epilog(hit.valid,hit);
- }
- /* intersect second triangle */
- if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- epilog(hit.valid,hit);
- }
- }
-
- __forceinline bool occluded1(RayK<K>& ray, size_t k, RayQueryContext* context,
- const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
- {
- UVIdentity<M> mapUV;
- MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV);
- Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());
- MoellerTrumboreIntersectorK<M,K> intersector;
- /* intersect first triangle */
- if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit))
- {
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- if (epilog(hit.valid,hit)) return true;
- }
- /* intersect second triangle */
- if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit))
- {
- hit.U = hit.absDen - hit.U;
- hit.V = hit.absDen - hit.V;
- interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1));
- if (epilog(hit.valid,hit)) return true;
- }
- return false;
- }
- };
- #if defined (__AVX__)
- /*! Intersects 4 quads with 1 ray using AVX */
- template<int K, bool filter>
- struct SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> : public SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>
- {
- __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
- : SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
-
- template<typename Epilog>
- __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,
- const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const
- {
- const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
- #if !defined(EMBREE_BACKFACE_CULLING)
- const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
- const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
- #else
- const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
- const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
- #endif
- const vbool8 flags(0,0,0,0,1,1,1,1);
- UVIdentity<8> mapUV;
- MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV);
- if (SubGridQuadMIntersectorKMoellerTrumboreBase<8,K,filter>::intersect1(ray,k,vtx0,vtx1,vtx2,hit))
- {
- const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U);
- const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V);
- hit.U = U;
- hit.V = V;
- hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f));
- interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1));
- if (unlikely(epilog(hit.valid,hit)))
- return true;
- }
- return false;
- }
-
- __forceinline bool intersect1(RayHitK<K>& ray, size_t k, RayQueryContext* context,
- const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
- {
- return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
- }
-
- __forceinline bool occluded1(RayK<K>& ray, size_t k, RayQueryContext* context,
- const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
- {
- return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
- }
- };
- #endif
- }
- }
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