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- /*************************************************************************/
- /* animation_player_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animation_player_editor_plugin.h"
- #include "globals.h"
- #include "io/resource_loader.h"
- #include "io/resource_saver.h"
- #include "os/keyboard.h"
- #include "tools/editor/editor_settings.h"
- #include "tools/editor/animation_editor.h"
- void AnimationPlayerEditor::_node_removed(Node *p_node) {
- if (player && player == p_node) {
- player=NULL;
- set_process(false);
- key_editor->set_animation(Ref<Animation>());
- key_editor->set_root(NULL);
- _update_player();
- //editor->animation_editor_make_visible(false);
- }
- }
- void AnimationPlayerEditor::_input_event(InputEvent p_event) {
- }
- void AnimationPlayerEditor::_notification(int p_what) {
- if (p_what==NOTIFICATION_PROCESS) {
- if (!player)
- return;
- updating = true;
- if (player->is_playing()) {
- {
- String animname=player->get_current_animation();
- if (player->has_animation(animname)) {
- Ref<Animation> anim = player->get_animation(animname);
- if (!anim.is_null()) {
- frame->set_max(anim->get_length());
- }
- }
- }
- frame->set_val(player->get_current_animation_pos());
- key_editor->set_anim_pos(player->get_current_animation_pos());
- EditorNode::get_singleton()->get_property_editor()->refresh();
- } else if (last_active) {
- //need the last frame after it stopped
- frame->set_val(player->get_current_animation_pos());
- }
- last_active=player->is_playing();
- //seek->set_val(player->get_pos());
- updating = false;
- }
- if (p_what==NOTIFICATION_ENTER_TREE) {
- // editor->connect("hide_animation_player_editors",this,"_hide_anim_editors");
- add_anim->set_icon( get_icon("New","EditorIcons") );
- rename_anim->set_icon( get_icon("Rename","EditorIcons") );
- duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") );
- autoplay->set_icon( get_icon("AutoPlay","EditorIcons") );
- load_anim->set_icon( get_icon("Folder","EditorIcons") );
- save_anim->set_icon(get_icon("Save", "EditorIcons"));
- save_anim->get_popup()->connect("item_pressed", this, "_animation_save_menu");
- remove_anim->set_icon( get_icon("Remove","EditorIcons") );
- blend_anim->set_icon( get_icon("Blend","EditorIcons") );
- play->set_icon( get_icon("PlayStart","EditorIcons") );
- play_from->set_icon( get_icon("Play","EditorIcons") );
- play_bw->set_icon( get_icon("PlayStartBackwards","EditorIcons") );
- play_bw_from->set_icon( get_icon("PlayBackwards","EditorIcons") );
- autoplay_icon=get_icon("AutoPlay","EditorIcons");
- stop->set_icon( get_icon("Stop","EditorIcons") );
- resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
- pin->set_icon(get_icon("Pin","EditorIcons") );
- tool_anim->set_icon(get_icon("Tools","EditorIcons"));
- tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
- blend_editor.next->connect("item_selected", this, "_blend_editor_next_changed");
- nodename->set_icon(get_icon("AnimationPlayer","EditorIcons"));
- /*
- anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons"));
- anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons"));
- anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons"));
- anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons"));
- anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons"));
- anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons"));
- */
- get_tree()->connect("node_removed",this,"_node_removed");
- }
- }
- void AnimationPlayerEditor::_autoplay_pressed() {
- if (updating)
- return;
- if (animation->get_item_count()==0) {
- return;
- }
- String current = animation->get_item_text( animation->get_selected() );
- if (player->get_autoplay()==current) {
- //unset
- undo_redo->create_action(TTR("Toggle Autoplay"));
- undo_redo->add_do_method(player,"set_autoplay","");
- undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- } else {
- //set
- undo_redo->create_action(TTR("Toggle Autoplay"));
- undo_redo->add_do_method(player,"set_autoplay",current);
- undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- }
- }
- void AnimationPlayerEditor::_play_pressed() {
- String current;
- if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
- current = animation->get_item_text( animation->get_selected() );
- }
- if (current!="") {
- if (current==player->get_current_animation())
- player->stop(); //so it wont blend with itself
- player->play(current );
- }
- //unstop
- stop->set_pressed(false);
- //unpause
- //pause->set_pressed(false);
- }
- void AnimationPlayerEditor::_play_from_pressed() {
- String current;
- if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
- current = animation->get_item_text( animation->get_selected() );
- }
- if (current!="") {
- float time = player->get_current_animation_pos();
- if (current==player->get_current_animation() && player->is_playing()) {
- player->stop(); //so it wont blend with itself
- }
- player->play( current );
- player->seek(time);
- }
- //unstop
- stop->set_pressed(false);
- //unpause
- //pause->set_pressed(false);
- }
- void AnimationPlayerEditor::_play_bw_pressed() {
- String current;
- if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
- current = animation->get_item_text( animation->get_selected() );
- }
- if (current!="") {
- if (current==player->get_current_animation())
- player->stop(); //so it wont blend with itself
- player->play(current,-1,-1,true);
- }
- //unstop
- stop->set_pressed(false);
- //unpause
- //pause->set_pressed(false);
- }
- void AnimationPlayerEditor::_play_bw_from_pressed() {
- String current;
- if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
- current = animation->get_item_text( animation->get_selected() );
- }
- if (current!="") {
- float time = player->get_current_animation_pos();
- if (current==player->get_current_animation())
- player->stop(); //so it wont blend with itself
- player->play(current,-1,-1,true);
- player->seek(time);
- }
- //unstop
- stop->set_pressed(false);
- //unpause
- //pause->set_pressed(false);
- }
- void AnimationPlayerEditor::_stop_pressed() {
- player->stop(false);
- play->set_pressed(false);
- stop->set_pressed(true);
- //pause->set_pressed(false);
- //player->set_pause(false);
- }
- void AnimationPlayerEditor::_pause_pressed() {
- //player->set_pause( pause->is_pressed() );
- }
- void AnimationPlayerEditor::_animation_selected(int p_which) {
- if (updating)
- return;
- // when selecting an animation, the idea is that the only interesting behavior
- // ui-wise is that it should play/blend the next one if currently playing
- String current;
- if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
- current = animation->get_item_text( animation->get_selected() );
- }
- if (current!="") {
- player->set_current_animation( current );
- Ref<Animation> anim = player->get_animation(current);
- {
- key_editor->set_animation(anim);
- Node *root = player->get_node(player->get_root());
- if (root) {
- key_editor->set_root(root);
- }
- }
- frame->set_max(anim->get_length());
- if (anim->get_step())
- frame->set_step(anim->get_step());
- else
- frame->set_step(0.00001);
- } else {
- key_editor->set_animation(Ref<Animation>());
- key_editor->set_root(NULL);
- }
- autoplay->set_pressed(current==player->get_autoplay());
- }
- void AnimationPlayerEditor::_animation_new() {
- renaming=false;
- name_title->set_text(TTR("New Animation Name:"));
- int count=1;
- String base=TTR("New Anim");
- while(true) {
- String attempt = base;
- if (count>1)
- attempt+=" ("+itos(count)+")";
- if (player->has_animation(attempt)) {
- count++;
- continue;
- }
- base=attempt;
- break;
- }
- name->set_text(base);
- name_dialog->popup_centered(Size2(300,90));
- name->select_all();
- name->grab_focus();
- }
- void AnimationPlayerEditor::_animation_rename() {
- if (animation->get_item_count()==0)
- return;
- int selected = animation->get_selected();
- String selected_name = animation->get_item_text(selected);
- name_title->set_text(TTR("Change Animation Name:"));
- name->set_text(selected_name);
- renaming=true;
- name_dialog->popup_centered(Size2(300,90));
- name->select_all();
- name->grab_focus();
- }
- void AnimationPlayerEditor::_animation_load() {
- ERR_FAIL_COND(!player);
- file->set_mode( EditorFileDialog::MODE_OPEN_FILE );
- file->clear_filters();
- List<String> extensions;
- ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions);
- for (List<String>::Element *E=extensions.front();E;E=E->next()) {
- file->add_filter("*."+E->get()+" ; "+E->get().to_upper() );
- }
- file->popup_centered_ratio();
- current_option = RESOURCE_LOAD;
- }
- void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) {
- int flg = 0;
- if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
- flg |= ResourceSaver::FLAG_COMPRESS;
- if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
- flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
- String path = Globals::get_singleton()->localize_path(p_path);
- Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
- if (err != OK) {
- accept->set_text(TTR("Error saving resource!"));
- accept->popup_centered_minsize();
- return;
- }
- // EditorFileSystem::get_singleton()->update_file(path,p_resource->get_type());
- ((Resource*)p_resource.ptr())->set_path(path);
- editor->emit_signal("resource_saved", p_resource);
- }
- void AnimationPlayerEditor::_animation_save(const Ref<Resource>& p_resource) {
- if (p_resource->get_path().is_resource_file()) {
- _animation_save_in_path(p_resource, p_resource->get_path());
- }
- else {
- _animation_save_as(p_resource);
- }
- }
- void AnimationPlayerEditor::_animation_save_as(const Ref<Resource>& p_resource) {
- file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- bool relpaths = (p_resource->has_meta("__editor_relpaths__") && p_resource->get_meta("__editor_relpaths__").operator bool());
- List<String> extensions;
- ResourceSaver::get_recognized_extensions(p_resource, &extensions);
- file->clear_filters();
- for (int i = 0; i<extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
- //file->set_current_path(current_path);
- if (p_resource->get_path() != "") {
- file->set_current_path(p_resource->get_path());
- if (extensions.size()) {
- String ext = p_resource->get_path().extension().to_lower();
- if (extensions.find(ext) == NULL) {
- file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
- }
- }
- }
- else {
- String existing;
- if (extensions.size()) {
- existing = "new_" + p_resource->get_type().to_lower() + "." + extensions.front()->get().to_lower();
- }
- file->set_current_path(existing);
- }
- file->popup_centered_ratio();
- file->set_title(TTR("Save Resource As.."));
- current_option = RESOURCE_SAVE;
- }
- void AnimationPlayerEditor::_animation_remove() {
- if (animation->get_item_count()==0)
- return;
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- undo_redo->create_action(TTR("Remove Animation"));
- undo_redo->add_do_method(player,"remove_animation",current);
- undo_redo->add_undo_method(player,"add_animation",current,anim);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- }
- void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) {
- int idx=-1;
- for(int i=0;i<animation->get_item_count();i++) {
- if (animation->get_item_text(i)==p_anim) {
- idx=i;
- break;
- }
- }
- ERR_FAIL_COND(idx==-1);
- animation->select(idx);
- _animation_selected(idx);
- }
- void AnimationPlayerEditor::_animation_name_edited() {
- player->stop();
- String new_name = name->get_text();
- if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) {
- error_dialog->set_text(TTR("ERROR: Invalid animation name!"));
- error_dialog->popup_centered_minsize();
- return;
- }
- if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) {
- name_dialog->hide();
- return;
- }
- if (player->has_animation(new_name)) {
- error_dialog->set_text(TTR("ERROR: Animation name already exists!"));
- error_dialog->popup_centered_minsize();
- return;
- }
- if (renaming) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(player,"rename_animation",current,new_name);
- undo_redo->add_do_method(anim.ptr(),"set_name",new_name);
- undo_redo->add_undo_method(player,"rename_animation",new_name,current);
- undo_redo->add_undo_method(anim.ptr(),"set_name",current);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- _select_anim_by_name(new_name);
- } else {
- Ref<Animation> new_anim = Ref<Animation>(memnew( Animation ));
- new_anim->set_name(new_name);
- undo_redo->create_action(TTR("Add Animation"));
- undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
- undo_redo->add_undo_method(player,"remove_animation",new_name);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- _select_anim_by_name(new_name);
- }
- name_dialog->hide();
- }
- void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
- if (animation->get_item_count()==0)
- return;
- String current = animation->get_item_text(animation->get_selected());
- undo_redo->create_action(TTR("Blend Next Changed"));
- undo_redo->add_do_method(player,"animation_set_next",current,blend_editor.next->get_item_text(p_idx));
- undo_redo->add_undo_method(player,"animation_set_next",current,player->animation_get_next(current));
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- }
- void AnimationPlayerEditor::_animation_blend() {
- if (updating_blends)
- return;
- blend_editor.tree->clear();
- if (animation->get_item_count()==0)
- return;
- String current = animation->get_item_text(animation->get_selected());
- blend_editor.dialog->popup_centered(Size2(400,400));
- blend_editor.tree->set_hide_root(true);
- blend_editor.tree->set_column_min_width(0,10);
- blend_editor.tree->set_column_min_width(1,3);
- List<StringName> anims;
- player->get_animation_list(&anims);
- TreeItem *root = blend_editor.tree->create_item();
- updating_blends=true;
- int i = 0;
- bool anim_found = false;
- blend_editor.next->clear();
- blend_editor.next->add_item("", i);
- for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
- String to=E->get();
- TreeItem *blend=blend_editor.tree->create_item(root);
- blend->set_editable(0,false);
- blend->set_editable(1,true);
- blend->set_text(0,to);
- blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
- blend->set_range_config(1,0,3600,0.001);
- blend->set_range(1,player->get_blend_time(current,to));
- i++;
- blend_editor.next->add_item(to, i);
- if (to == player->animation_get_next(current)) {
- blend_editor.next->select(i);
- anim_found = true;
- }
- }
- // make sure we reset it else it becomes out of sync and could contain a deleted animation
- if (!anim_found) {
- blend_editor.next->select(0);
- player->animation_set_next(current, blend_editor.next->get_item_text(0));
- }
- updating_blends=false;
- }
- void AnimationPlayerEditor::_blend_edited() {
- if (updating_blends)
- return;
- if (animation->get_item_count()==0)
- return;
- String current = animation->get_item_text(animation->get_selected());
- TreeItem *selected = blend_editor.tree->get_edited();
- if (!selected)
- return;
- updating_blends=true;
- String to=selected->get_text(0);
- float blend_time = selected->get_range(1);
- float prev_blend_time = player->get_blend_time(current,to);
- undo_redo->create_action(TTR("Change Blend Time"));
- undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time);
- undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- updating_blends=false;
- }
- void AnimationPlayerEditor::ensure_visibility() {
- if (player && pin->is_pressed())
- return; // another player is pinned, don't reset
- _animation_edit();
- }
- Dictionary AnimationPlayerEditor::get_state() const {
- Dictionary d;
- d["visible"]=is_visible();
- if (EditorNode::get_singleton()->get_edited_scene() && is_visible() && player) {
- d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
- d["animation"]=player->get_current_animation();
- }
- return d;
- }
- void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
- if (p_state.has("visible") && p_state["visible"]) {
- if (!EditorNode::get_singleton()->get_edited_scene())
- return;
- Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
- if (n && n->cast_to<AnimationPlayer>()) {
- player=n->cast_to<AnimationPlayer>();
- _update_player();
- show();
- set_process(true);
- ensure_visibility();
- // EditorNode::get_singleton()->animation_panel_make_visible(true);
- if (p_state.has("animation")) {
- String anim = p_state["animation"];
- _select_anim_by_name(anim);
- _animation_edit();
- }
- }
- }
- }
- void AnimationPlayerEditor::_animation_resource_edit() {
- if (animation->get_item_count()) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- editor->edit_resource(anim);
- }
- }
- void AnimationPlayerEditor::_animation_edit() {
- if (animation->get_item_count()) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- key_editor->set_animation(anim);
- Node *root = player->get_node(player->get_root());
- if (root) {
- key_editor->set_root(root);
- }
- } else {
- key_editor->set_animation(Ref<Animation>());
- key_editor->set_root(NULL);
- }
- }
- void AnimationPlayerEditor::_dialog_action(String p_file) {
- switch (current_option) {
- case RESOURCE_LOAD: {
- ERR_FAIL_COND(!player);
- Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
- ERR_FAIL_COND(res.is_null());
- ERR_FAIL_COND(!res->is_type("Animation"));
- if (p_file.find_last("/") != -1) {
- p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
- }
- if (p_file.find_last("\\") != -1) {
- p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
- }
- if (p_file.find(".") != -1)
- p_file = p_file.substr(0, p_file.find("."));
- undo_redo->create_action(TTR("Load Animation"));
- undo_redo->add_do_method(player, "add_animation", p_file, res);
- undo_redo->add_undo_method(player, "remove_animation", p_file);
- if (player->has_animation(p_file)) {
- undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
- }
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- break;
- }
- case RESOURCE_SAVE: {
- String current = animation->get_item_text(animation->get_selected());
- if (current != "") {
- Ref<Animation> anim = player->get_animation(current);
- ERR_FAIL_COND(!anim->cast_to<Resource>())
- RES current_res = RES(anim->cast_to<Resource>());
- _animation_save_in_path(current_res, p_file);
- }
- }
- }
- }
- void AnimationPlayerEditor::_scale_changed(const String& p_scale) {
- player->set_speed(p_scale.to_double());
- }
- void AnimationPlayerEditor::_update_animation() {
- // the purpose of _update_animation is to reflect the current state
- // of the animation player in the current editor..
- updating=true;
- if (player->is_playing()) {
- play->set_pressed(true);
- stop->set_pressed(false);
- } else {
- play->set_pressed(false);
- stop->set_pressed(true);
- }
- scale->set_text( String::num(player->get_speed(),2) );
- String current=player->get_current_animation();
- for (int i=0;i<animation->get_item_count();i++) {
- if (animation->get_item_text(i)==current) {
- animation->select(i);
- break;
- }
- }
- updating=false;
- }
- void AnimationPlayerEditor::_update_player() {
- updating=true;
- List<StringName> animlist;
- if (player)
- player->get_animation_list(&animlist);
- animation->clear();
- if (player)
- nodename->set_text(player->get_name());
- else
- nodename->set_text("<empty>");
- add_anim->set_disabled(player==NULL);
- load_anim->set_disabled(player==NULL);
- stop->set_disabled(animlist.size()==0);
- play->set_disabled(animlist.size()==0);
- play_bw->set_disabled(animlist.size()==0);
- play_bw_from->set_disabled(animlist.size()==0);
- play_from->set_disabled(animlist.size()==0);
- autoplay->set_disabled(animlist.size()==0);
- duplicate_anim->set_disabled(animlist.size()==0);
- rename_anim->set_disabled(animlist.size()==0);
- blend_anim->set_disabled(animlist.size()==0);
- remove_anim->set_disabled(animlist.size()==0);
- resource_edit_anim->set_disabled(animlist.size()==0);
- save_anim->set_disabled(animlist.size() == 0);
- int active_idx=-1;
- for (List<StringName>::Element *E=animlist.front();E;E=E->next()) {
- if (player->get_autoplay()==E->get())
- animation->add_icon_item(autoplay_icon,E->get());
- else
- animation->add_item(E->get());
- if (player->get_current_animation()==E->get())
- active_idx=animation->get_item_count()-1;
- }
- if (!player)
- return;
- updating=false;
- if (active_idx!=-1) {
- animation->select(active_idx);
- autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay());
- _animation_selected(active_idx);
- } else if (animation->get_item_count()>0){
- animation->select(0);
- autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay());
- _animation_selected(0);
- }
- //pause->set_pressed(player->is_paused());
- if (animation->get_item_count()) {
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- key_editor->set_animation(anim);
- Node *root = player->get_node(player->get_root());
- if (root) {
- key_editor->set_root(root);
- }
- }
- _update_animation();
- }
- void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
- if (player && pin->is_pressed())
- return; //ignore, pinned
- player=p_player;
- if (player)
- _update_player();
- else {
- // hide();
- }
- }
- void AnimationPlayerEditor::_animation_duplicate() {
- if (!animation->get_item_count())
- return;
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- if (!anim.is_valid())
- return;
- Ref<Animation> new_anim = memnew( Animation );
- List<PropertyInfo> plist;
- anim->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
- if (E->get().usage&PROPERTY_USAGE_STORAGE) {
- new_anim->set(E->get().name, anim->get(E->get().name));
- }
- }
- new_anim->set_path("");
- String new_name = current;
- while(player->has_animation(new_name)) {
- new_name=new_name+" (copy)";
- }
- undo_redo->create_action(TTR("Duplicate Animation"));
- undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
- undo_redo->add_undo_method(player,"remove_animation",new_name);
- undo_redo->add_do_method(player,"animation_set_next",new_name,player->animation_get_next(current));
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- for(int i=0;i<animation->get_item_count();i++) {
- if (animation->get_item_text(i)==new_name) {
- animation->select(i);
- _animation_selected(i);
- return;
- }
- }
- }
- void AnimationPlayerEditor::_seek_value_changed(float p_value,bool p_set) {
- if (updating || !player || player->is_playing()) {
- return;
- };
- updating=true;
- String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() );
- if (current == "" || !player->has_animation(current)) {
- updating=false;
- current="";
- return;
- };
- Ref<Animation> anim;
- anim=player->get_animation(current);
- float pos = anim->get_length() * (p_value / frame->get_max());
- float step = anim->get_step();
- if (step) {
- pos=Math::stepify(pos, step);
- if (pos<0)
- pos=0;
- if (pos>=anim->get_length())
- pos=anim->get_length();
- }
- if (player->is_valid() && !p_set) {
- float cpos = player->get_current_animation_pos();
- player->seek_delta(pos,pos-cpos);
- } else {
- player->seek(pos,true);
- }
- key_editor->set_anim_pos(pos);
- updating=true;
- };
- void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
- if (player==p_pl && is_visible()) {
- _update_player();
- if (blend_editor.dialog->is_visible())
- _animation_blend(); //update
- }
- }
- void AnimationPlayerEditor::_list_changed() {
- if(is_visible())
- _update_player();
- }
- #if 0
- void AnimationPlayerEditor::_editor_store() {
- if (animation->get_item_count()==0)
- return;
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- if (key_editor->get_current_animation()==anim)
- return; //already there
- undo_redo->create_action("Store anim in editor");
- undo_redo->add_do_method(key_editor,"set_animation",anim);
- undo_redo->add_undo_method(key_editor,"remove_animation",anim);
- undo_redo->commit_action();
- }
- void AnimationPlayerEditor::_editor_load(){
- Ref<Animation> anim = key_editor->get_current_animation();
- if (anim.is_null())
- return;
- String existing = player->find_animation(anim);
- if (existing!="") {
- _select_anim_by_name(existing);
- return; //already has
- }
- int count=1;
- String base=anim->get_name();
- bool noname=false;
- if (base=="") {
- base="New Anim";
- noname=true;
- }
- while(true) {
- String attempt = base;
- if (count>1)
- attempt+=" ("+itos(count)+")";
- if (player->has_animation(attempt)) {
- count++;
- continue;
- }
- base=attempt;
- break;
- }
- if (noname)
- anim->set_name(base);
- undo_redo->create_action("Add Animation From Editor");
- undo_redo->add_do_method(player,"add_animation",base,anim);
- undo_redo->add_undo_method(player,"remove_animation",base);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- _select_anim_by_name(base);
- }
- #endif
- void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
- frame->set_max(p_len);
- }
- void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
- if (p_len)
- frame->set_step(p_len);
- else
- frame->set_step(0.00001);
- }
- void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos,bool p_drag) {
- if (!is_visible())
- return;
- if (!player)
- return;
- if (player->is_playing() )
- return;
- updating=true;
- frame->set_val(p_pos);
- updating=false;
- _seek_value_changed(p_pos,!p_drag);
- EditorNode::get_singleton()->get_property_editor()->refresh();
- //seekit
- }
- void AnimationPlayerEditor::_hide_anim_editors() {
- player=NULL;
- hide();
- set_process(false);
- key_editor->set_animation(Ref<Animation>());
- key_editor->set_root(NULL);
- // editor->animation_editor_make_visible(false);
- }
- void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
- switch(p_option) {
- case TOOL_COPY_ANIM: {
- if (!animation->get_item_count()) {
- error_dialog->set_text(TTR("ERROR: No animation to copy!"));
- error_dialog->popup_centered_minsize();
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- //editor->edit_resource(anim);
- EditorSettings::get_singleton()->set_resource_clipboard(anim);
- } break;
- case TOOL_PASTE_ANIM: {
- Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
- if (!anim.is_valid()) {
- error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!"));
- error_dialog->popup_centered_minsize();
- return;
- }
- String name = anim->get_name();
- if (name=="") {
- name=TTR("Pasted Animation");
- }
- int idx=1;
- String base = name;
- while (player->has_animation(name)) {
- idx++;
- name=base+" "+itos(idx);
- }
- undo_redo->create_action(TTR("Paste Animation"));
- undo_redo->add_do_method(player,"add_animation",name,anim);
- undo_redo->add_undo_method(player,"remove_animation",name);
- undo_redo->add_do_method(this,"_animation_player_changed",player);
- undo_redo->add_undo_method(this,"_animation_player_changed",player);
- undo_redo->commit_action();
- _select_anim_by_name(name);
- } break;
- case TOOL_EDIT_RESOURCE: {
- if (!animation->get_item_count()) {
- error_dialog->set_text(TTR("ERROR: No animation to edit!"));
- error_dialog->popup_centered_minsize();
- return;
- }
- String current = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim = player->get_animation(current);
- editor->edit_resource(anim);
- } break;
- }
- }
- void AnimationPlayerEditor::_animation_save_menu(int p_option) {
- String current = animation->get_item_text(animation->get_selected());
- if (current != "") {
- Ref<Animation> anim = player->get_animation(current);
- switch (p_option) {
- case ANIM_SAVE:
- _animation_save(anim);
- break;
- case ANIM_SAVE_AS:
- _animation_save_as(anim);
- break;
- }
- }
- }
- void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
- if (is_visible() && p_ev.type==InputEvent::KEY && p_ev.key.pressed && !p_ev.key.echo && !p_ev.key.mod.alt && !p_ev.key.mod.control && !p_ev.key.mod.meta) {
- switch(p_ev.key.scancode) {
- case KEY_A: {
- if (!p_ev.key.mod.shift)
- _play_bw_from_pressed();
- else
- _play_bw_pressed();
- } break;
- case KEY_S: {
- _stop_pressed();
- } break;
- case KEY_D: {
- if (!p_ev.key.mod.shift)
- _play_from_pressed();
- else
- _play_pressed();
- } break;
- }
- }
- }
- void AnimationPlayerEditor::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
- ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
- ObjectTypeDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
- ObjectTypeDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
- ObjectTypeDB::bind_method(_MD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
- ObjectTypeDB::bind_method(_MD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
- ObjectTypeDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
- ObjectTypeDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
- ObjectTypeDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
- ObjectTypeDB::bind_method(_MD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
- ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
- ObjectTypeDB::bind_method(_MD("_animation_new"),&AnimationPlayerEditor::_animation_new);
- ObjectTypeDB::bind_method(_MD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
- ObjectTypeDB::bind_method(_MD("_animation_load"),&AnimationPlayerEditor::_animation_load);
- ObjectTypeDB::bind_method(_MD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
- ObjectTypeDB::bind_method(_MD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
- ObjectTypeDB::bind_method(_MD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
- ObjectTypeDB::bind_method(_MD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
- ObjectTypeDB::bind_method(_MD("_dialog_action"),&AnimationPlayerEditor::_dialog_action);
- ObjectTypeDB::bind_method(_MD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed,DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
- ObjectTypeDB::bind_method(_MD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
- // ObjectTypeDB::bind_method(_MD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
- ObjectTypeDB::bind_method(_MD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
- //ObjectTypeDB::bind_method(_MD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
- ///jectTypeDB::bind_method(_MD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
- ObjectTypeDB::bind_method(_MD("_list_changed"),&AnimationPlayerEditor::_list_changed);
- ObjectTypeDB::bind_method(_MD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
- ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
- ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
- ObjectTypeDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
- ObjectTypeDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
- ObjectTypeDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
- ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
- ObjectTypeDB::bind_method(_MD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
- ObjectTypeDB::bind_method(_MD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
- }
- AnimationPlayerEditor *AnimationPlayerEditor::singleton=NULL;
- AnimationPlayer *AnimationPlayerEditor::get_player() const {
- return player;
- }
- AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
- editor=p_editor;
- singleton=this;
- updating=false;
- set_focus_mode(FOCUS_ALL);
- player=NULL;
- add_style_override("panel", get_stylebox("panel","Panel"));
- Label * l;
- /*l= memnew( Label );
- l->set_text("Animation Player:");
- add_child(l);*/
- HBoxContainer *hb = memnew( HBoxContainer );
- add_child(hb);
- play_bw_from = memnew( ToolButton );
- play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
- hb->add_child(play_bw_from);
- play_bw = memnew( ToolButton );
- play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
- hb->add_child(play_bw);
- stop = memnew( ToolButton );
- stop->set_toggle_mode(true);
- hb->add_child(stop);
- stop->set_tooltip(TTR("Stop animation playback. (S)"));
- play = memnew( ToolButton );
- play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
- hb->add_child(play);
- play_from = memnew( ToolButton );
- play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
- hb->add_child(play_from);
- //pause = memnew( Button );
- //pause->set_toggle_mode(true);
- //hb->add_child(pause);
- frame = memnew( SpinBox );
- hb->add_child(frame);
- frame->set_custom_minimum_size(Size2(60,0));
- frame->set_stretch_ratio(2);
- frame->set_tooltip(TTR("Animation position (in seconds)."));
- hb->add_child( memnew( VSeparator));
- scale = memnew( LineEdit );
- hb->add_child(scale);
- scale->set_h_size_flags(SIZE_EXPAND_FILL);
- scale->set_stretch_ratio(1);
- scale->set_tooltip(TTR("Scale animation playback globally for the node."));
- scale->hide();
- add_anim = memnew( ToolButton );
- ED_SHORTCUT("animation_player_editor/add_animation", TTR("Create new animation in player."));
- add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/add_animation"));
- add_anim->set_tooltip(TTR("Create new animation in player."));
- hb->add_child(add_anim);
- load_anim = memnew( ToolButton );
- ED_SHORTCUT("animation_player_editor/load_from_disk", TTR("Load animation from disk."));
- add_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/load_from_disk"));
- load_anim->set_tooltip(TTR("Load an animation from disk."));
- hb->add_child(load_anim);
- save_anim = memnew(MenuButton);
- save_anim->set_tooltip(TTR("Save the current animation"));
- save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE);
- save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS);
- save_anim->set_focus_mode(Control::FOCUS_NONE);
- hb->add_child(save_anim);
- accept = memnew(AcceptDialog);
- add_child(accept);
- accept->connect("confirmed", this, "_menu_confirm_current");
- duplicate_anim = memnew( ToolButton );
- hb->add_child(duplicate_anim);
- ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate Animation"));
- duplicate_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/duplicate_animation"));
- duplicate_anim->set_tooltip(TTR("Duplicate Animation"));
- rename_anim = memnew( ToolButton );
- hb->add_child(rename_anim);
- ED_SHORTCUT("animation_player_editor/rename_animation", TTR("Rename Animation"));
- rename_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/rename_animation"));
- rename_anim->set_tooltip(TTR("Rename Animation"));
- remove_anim = memnew( ToolButton );
- hb->add_child(remove_anim);
- ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove Animation"));
- remove_anim->set_shortcut(ED_GET_SHORTCUT("animation_player_editor/remove_animation"));
- remove_anim->set_tooltip(TTR("Remove Animation"));
- animation = memnew( OptionButton );
- hb->add_child(animation);
- animation->set_h_size_flags(SIZE_EXPAND_FILL);
- animation->set_tooltip(TTR("Display list of animations in player."));
- animation->set_clip_text(true);
- autoplay = memnew( ToolButton );
- hb->add_child(autoplay);
- autoplay->set_tooltip(TTR("Autoplay on Load"));
- blend_anim = memnew( ToolButton );
- hb->add_child(blend_anim);
- blend_anim->set_tooltip(TTR("Edit Target Blend Times"));
- tool_anim = memnew( MenuButton);
- //tool_anim->set_flat(false);
- tool_anim->set_tooltip(TTR("Animation Tools"));
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy Animation")),TOOL_COPY_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste Animation")),TOOL_PASTE_ANIM);
- //tool_anim->get_popup()->add_separator();
- //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
- hb->add_child(tool_anim);
- nodename = memnew( Button );
- hb->add_child(nodename);
- pin = memnew( ToolButton );
- pin->set_toggle_mode(true);
- hb->add_child(pin);
- resource_edit_anim= memnew( Button );
- hb->add_child(resource_edit_anim);
- resource_edit_anim->hide();
- file = memnew(EditorFileDialog);
- add_child(file);
- name_dialog = memnew( ConfirmationDialog );
- name_dialog->set_title(TTR("Create New Animation"));
- name_dialog->set_hide_on_ok(false);
- add_child(name_dialog);
- name = memnew( LineEdit );
- name_dialog->add_child(name);
- name->set_pos(Point2(18,30));
- name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10);
- name_dialog->register_text_enter(name);
- l = memnew( Label );
- l->set_text(TTR("Animation Name:"));
- l->set_pos( Point2(10,10) );
- name_dialog->add_child(l);
- name_title=l;
- error_dialog = memnew( ConfirmationDialog );
- error_dialog->get_ok()->set_text(TTR("Close"));
- //error_dialog->get_cancel()->set_text("Close");
- error_dialog->set_text(TTR("Error!"));
- add_child(error_dialog);
- name_dialog->connect("confirmed", this,"_animation_name_edited");
- blend_editor.dialog = memnew( AcceptDialog );
- add_child(blend_editor.dialog);
- blend_editor.dialog->get_ok()->set_text(TTR("Close"));
- blend_editor.dialog->set_hide_on_ok(true);
- VBoxContainer *blend_vb = memnew( VBoxContainer);
- blend_editor.dialog->add_child(blend_vb);
- blend_editor.dialog->set_child_rect(blend_vb);
- blend_editor.tree = memnew( Tree );
- blend_editor.tree->set_columns(2);
- blend_vb->add_margin_child(TTR("Blend Times:"),blend_editor.tree,true);
- blend_editor.next = memnew( OptionButton );
- blend_vb->add_margin_child(TTR("Next (Auto Queue):"),blend_editor.next);
- blend_editor.dialog->set_title(TTR("Cross-Animation Blend Times"));
- updating_blends=false;
- blend_editor.tree->connect("item_edited",this,"_blend_edited");
- autoplay->connect("pressed", this,"_autoplay_pressed");
- autoplay->set_toggle_mode(true);
- play->connect("pressed", this,"_play_pressed");
- play_from->connect("pressed", this,"_play_from_pressed");
- play_bw->connect("pressed", this,"_play_bw_pressed");
- play_bw_from->connect("pressed", this,"_play_bw_from_pressed");
- stop->connect("pressed", this,"_stop_pressed");
- //pause->connect("pressed", this,"_pause_pressed");
- add_anim->connect("pressed", this,"_animation_new");
- rename_anim->connect("pressed", this,"_animation_rename");
- load_anim->connect("pressed", this,"_animation_load");
- duplicate_anim->connect("pressed", this,"_animation_duplicate");
- //frame->connect("text_entered", this,"_seek_frame_changed");
- blend_anim->connect("pressed", this,"_animation_blend");
- remove_anim->connect("pressed", this,"_animation_remove");
- animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true);
- resource_edit_anim->connect("pressed", this,"_animation_resource_edit");
- file->connect("file_selected", this,"_dialog_action");
- frame->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true);
- scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true);
- renaming=false;
- last_active=false;
- set_process_unhandled_key_input(true);
- key_editor = memnew( AnimationKeyEditor);
- add_child(key_editor);
- add_constant_override("separation",get_constant("separation","VBoxContainer"));
- key_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- key_editor->connect("timeline_changed",this,"_animation_key_editor_seek");
- key_editor->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed");
- key_editor->connect("animation_step_changed",this,"_animation_key_editor_anim_step_changed");
- _update_player();
- }
- void AnimationPlayerEditorPlugin::edit(Object *p_object) {
- anim_editor->set_undo_redo(&get_undo_redo());
- if (!p_object)
- return;
- anim_editor->edit(p_object->cast_to<AnimationPlayer>());
- }
- bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("AnimationPlayer");
- }
- void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- editor->make_bottom_panel_item_visible(anim_editor);
- anim_editor->set_process(true);
- anim_editor->ensure_visibility();
- // editor->animation_panel_make_visible(true);
- } else {
- // anim_editor->hide();
- // anim_editor->set_idle_process(false);
- }
- }
- AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
- editor=p_node;
- anim_editor = memnew( AnimationPlayerEditor(editor) );
- anim_editor->set_undo_redo(editor->get_undo_redo());
- editor->add_bottom_panel_item(TTR("Animation"),anim_editor);
- /*
- editor->get_viewport()->add_child(anim_editor);
- anim_editor->set_area_as_parent_rect();
- anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
- anim_editor->set_margin( MARGIN_TOP, 75 );
- anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
- anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
- anim_editor->hide();
- }
- AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin()
- {
- }
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