Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ff118d7a88 Merge pull request #55706 from jmb462/fix-bad-control-wrap_mouse-offset 3 年之前
.github ae713f8980 Add a minimal template build to CI 3 年之前
core 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 年之前
doc 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 年之前
drivers 5acb8a253e Only print message for `get_modified_time()` failure when in verbose mode 3 年之前
editor c34e806426 Fix error emitting when called new shader dialog from resource dialog 3 年之前
main 8c1fc562dc Merge pull request #55483 from pycbouh/theme-load-and-order 3 年之前
misc 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 3 年之前
modules 37302b5c24 Merge pull request #55675 from raulsntos/csharp-basis-quaternion 3 年之前
platform 7da392bcc5 Don't return reference on copy assignment operators 3 年之前
scene 083ff9a133 Fix bad mouse offset with Control::wrap_mouse() 3 年之前
servers 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 年之前
tests 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 年之前
thirdparty 256406a0bc Merge pull request #55505 from bruvzg/hb_312 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 300286ea08 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 0b734bce4c Update my name on author file 3 年之前
CHANGELOG.md 34a4b1ca9b Add 4.0 development changelog 3 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
DONORS.md c283fce698 Remove editor splash screen with sponsors logo 3 年之前
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct 7ac9ea75cc Rename `VideoPlayer` to `VideoStreamPlayer` for consistency 3 年之前
gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 5341e6010e Allow dehardcoding documentation branch and URL in docs links 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs